Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

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There is an individual GG injector, was rather limited on game options though.

The GG injector was limited on game options because they weren't required - the GG VC emulator is fully featured by comparison to some of the others.
 
Sorry, but Dropbox is blocked here in China.
Maybe you can create a GitHub (or GitLab if you prefer) repo and release there, so I can compile it from source.
 
Sorry, but Dropbox is blocked here in China.
Maybe you can create a GitHub (or GitLab if you prefer) repo and release there, so I can compile it from source.

What file hosting service would you prefer? Maybe I can mirror the binary for you later.
 
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What file hosting service would you prefer? Maybe I can mirror the binary for you later.
FileTrip.net is not blocked. Other viable choice is uloz.to/ulozto.net.
Avoid using Chinese online storage providers like Baidu or Tencent as they require real ID.
 
I noticed a few other GBA games also don't work with the sleep mode or hard reset patches.
these 4 games have no reaction to the button combos whatsoever, but also no crashes/glitches

Mega Man Battle Chip Challenge
Dragon Ball Z: Legacy of Goku
Dragon Ball Z: Legacy of Goku II
Dragon Ball Z: Buu's Fury

Is there any way to get sleep mode and/or hard reset working with those games?
 
Hello! Is there any template for making GBC borders? I made one but looks really messy!

Thank you!
 
Is there any way to get sleep mode and/or hard reset working with those games?

For the DBZ games, maybe the anti-piracy or included sleep modes conflict with the generic sleep/reset patches.

For Battle Chip Challenge, sleep/reset *does* work when the game is patched using GBATA. So you could pre-patch in sleep/reset with that, then use NSUI to make a normal injection of the patched ROM--don't use NSUI's own patch options in this case.

Hello! Is there any template for making GBC borders? I made one but looks really messy!

Thank you!

Didn't quite know what you wanted/why you needed it, but oh I see, the GB(C) custom border image stretching is messed up. Nice bug find!

Hey, tried to make a GVA Pokèmon Sweets 2nd but it just blackscreens. Any clue?

This seems to be an issue with the hack itself: https://www.pokecommunity.com/showpost.php?p=9684545&postcount=138 | It doesn't work in AGB_FIRM, or a higher-accuracy emulator like mGBA.

This person's solution was to use an old version of mGBA-3DS. The performance might be iffy, but it seems to be the best solution for now.
 
Last edited by Wacko22,
For the DBZ games, maybe the anti-piracy or included sleep modes conflict with the generic sleep/reset patches.

For Battle Chip Challenge, sleep/reset *does* work when the game is patched using GBATA. So you could pre-patch in sleep/reset with that, then use NSUI to make a normal injection of the patched ROM--don't use NSUI's own patch options in this case.
No chance the GBATA thing would work for the DBZ games, huh?

But I didn't realize Legacy of Goku 2 and 3 have Sleep Modes built in. I've had other games with built-in sleep modes work with the sleep patch, though.

Thanks for the advice though :)
 
Pokémon games on GBA need "Flash 1mbit(Macronix, ID: 0x09C2) + RTC"
Because RTC(Real Time Clock) make the Pokémon Roms work fine. I try this from Release 20 by my friend Asdolo.
 
I'm having a hard time getting EarthBound Beginnings working. My initial injection included two IPS patches to get the 25th Anniversary Edition and the "fixed" title screen in there. The resulting file seems to have no problem running on RetroArch. However on my N3DS, it can never get past the title screen; either starting over again or hanging forever. I went back and tried just injecting the unaltered game onto my N3DS and it does the same thing. Any leads would be helpful.
 
I'm not certain if this is a Virtual Console problem, a problem with the save backup program I'm using, or the ROM itself, so I'm going to ask here:

I recently made an inject of a pre-patched Pokémon Crystal overhaul ROM hack. It runs perfectly on console, but one day, I decided to use Checkpoint to backup the sav.dat so I could continue playing on my computer, and was able to play without issue. When I decided I was ready to go back to playing on my 3DS, I changed the savefile back into a sav.dat and restored the save. When I booted the VC game, it said that the save data was corrupted and needed to be initialized. I thought this was normal, as it happened to my 100% legal Yellow VC copy before, but it turns out my save was completely gone. Is there any way around this?

EDIT: I believe I'm having this problem because the savefile's size is 36.0 KB (36,864 bytes) on disk.


EDIT2: I was able to fix it with HxD, though it took a few tries. Thanks anyway!
 
Last edited by HotColdCoffee,

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