NOPE, i'm more worried that Scires could be SWATTED by Nintendo or even TXJust because the developers are silent doesn't mean it's dead.
NOPE, i'm more worried that Scires could be SWATTED by Nintendo or even TXJust because the developers are silent doesn't mean it's dead.
I meant the CFW is dumping crash report into sdmc:/atmosphere/crash reports/DATE6TIME_TitleId.logThis is under the assumption you would care about being banned. I myself do care about being banned but if I had a dollar for every GBATemp member that didn't care, I'd be able to buy the site.
Oh you were referring to the false assumptions portion. I was moreso referring to the fact that Atmosphere is dead not when developers don't provide regular updates. Unless you're instead referring to SX OS having that feature which would also be great.I meant the CFW is dumping crash report into sdmc:/atmosphere/crash reports/DATE6TIME_TitleId.log
It's Atmosphere, just saying that there is some progress that are understandable by everybody, someone managed to setup the splash screen (a built-in one and possibility to customize)Oh you were referring to the false assumptions portion. I was moreso referring to the fact that Atmosphere is dead not when developers don't provide regular updates. Unless you're instead referring to SX OS having that feature which would also be great.
Personally, my cutoff is December because of Smash. But yes, there does appear to be a lot of work done. Last we checked, Scires was focused on debugging so he's currently not going ham with commits.It's Atmosphere, just saying that there is some progress that are understandable by everybody, someone managed to setup the splash screen (a built-in one and possibility to customize)
The loader is working but not yes finished (there is a lot of work here)
The TrustZone cannot yet handle correctly CPU wake up and sleep
The EmuNand isn't implemented at all
The System land is the currently most active part
The User land is waiting for the System to be stable
Maybe we would be able to have a public beta by September
ScriesM hasn't been silent though. He's stated a couple days ago it's still being worked on. People are assuming it's dead due to the small amount of commits being made on GitHub.But when developers are silent is because they don't have nothing to say, it means it's dead.
ScriesM hasn't been silent though. He's stated a couple days ago it's still being worked on. People are assuming it's dead due to the small amount of commits being made on GitHub.
Again, SciesM said he's working on squashing bugs right now which is the reason for the little activity happening on GitHub. The post imI referring to is a few pages back, I believe. I'm at work at the moment so can't dig it up for you.
Honestly, the fact SciresM is on the debug phase is a good thing. It could mean we're edging closer to a release.
No. You are speculating.Honestly, the fact SciresM is on the debug phase is a good thing. It could mean we're edging closer to a release.
https://github.com/Atmosphere-NX/Atmosphere/commit/0f6d4baa8e3a5303b112dfdc568ed8488f2e3888
#ifdef I_KNOW_WHAT_IM_DOING_2
Inspires confidence!
Just a thought here. One is (mostly) for profit while the other is free. ReSwitched devs don't make a dime off of Atmosphere no matter how much time or money goes into it so there is no need to advertise it. Worst-case scenario, its a secondary but free alternative to what TX is offering. And what are they offering? Well, a CFW that can load both homebrew and backups. But you have to pay for the backups. And why would I pay for the backups? Isn't that what the whole point of advertising is? In capitalist societies, don't companies waste time and money promoting their product? Outside of getting people to buy it, I certainly can't think of any other reason. To compare something that is free to something that has a profit margin doesn't make sense to me.Atmosphere will never come to fruition, if the developers don't start tying all the parts together. I know they are concerned about security, bans, bricks, etc., but Nintendo is winning.
I know my "two cents" doesn't matter, but if it did, I'd say... The Atmosphere devs need to start focusing and flaunting their work more. It worked very well for TX, and TX now has a fully-working OS, hardware dongle, has marketed and distributed their product, and has even supplied updates. Atmosphere has yet to show a functional CFW–only bits and pieces of an incomplete partial-project.
With that said, I think Atmosphere has the potential to undoubtedly be one of the BEST CFW/EmuNAND launchers in quite some time. But, again, they need to start showing-off a bit!!
This.Why do y'all think it's dead? There have been 17 commits in the last 2 days...
Just a thought here. One is (mostly) for profit while the other is free. ReSwitched devs don't make a dime off of Atmosphere no matter how much time or money goes into it so there is no need to advertise it. Worst-case scenario, its a secondary but free alternative to what TX is offering. And what are they offering? Well, a CFW that can load both homebrew and backups. But you have to pay for the backups. And why would I pay for the backups? Isn't that what the whole point of advertising is? In capitalist societies, don't companies waste time and money promoting their product? Outside of getting people to buy it, I certainly can't think of any other reason. To compare something that is free to something that has a profit margin doesn't make sense to me.
Again, just a thought.
Atmosphere has yet to show a functional CFW–only bits and pieces of an incomplete partial-project.
Unfortunately not everyone is as philosophical as you but hopefully this will quieten down the naysayers for a while.I'm unconcerned. I'm not going anywhere, and Atmosphere's receiving active dev work. Why would I worry about promotion when I haven't even released a build that I provide support for? Atmosphere's already pretty feature-rich, as evidenced by the number of people using Hekate to launch it. The sticking point at present is just booting it.
Things'll get done as they get done, and that'll be as soon as they can. People who are desperate to stay up to date with updates can always just read the #cfw-development channel in ReSwitched's discord, where I talk about what I'm working on pretty much every day. I don't really think it's necessary to provide push updates, so to speak, when anyone who wants them can listen in.
It's open-source, how do you figure?Atmosphere will never come to fruition
I already knew you were referring to differences in how much the devs care about exerting their pride in their work. Although most of us can agree that ReSwitched is more focused on finishing their work than promoting it, that would be putting words in their mouth. I hope you now understand that there are more important things than being first or advertising your product.People promote free things all the time—especially online. Hell, 99.999% of homebrew is free and people post that shit all over. Just look at my sig; it's old Wii stuff, and I'm still promoting it. Taking pride in your work, or someone else's, doesn't always need to be for profit. I've offered and promoted my graphic design work to the homebrew scene for many years...some is still used in the releases. I have not financially profited off any of it.
everyone wants to complain, no one wants to help, i wish you could. You do good workI'm unconcerned. I'm not going anywhere, and Atmosphere's receiving active dev work. Why would I worry about promotion when I haven't even released a build that I provide support for? Atmosphere's already pretty feature-rich, as evidenced by the number of people using Hekate to launch it. The sticking point at present is just booting it.
Things'll get done as they get done, and that'll be as soon as they can. People who are desperate to stay up to date with updates can always just read the #cfw-development channel in ReSwitched's discord, where I talk about what I'm working on pretty much every day. I don't really think it's necessary to provide push updates, so to speak, when anyone who wants them can listen in.