Do you think the GBA could have done a Super Mario 64 remake/demake (I'd call it "Super Mario 32")? I'm guessing it couldn't have done texture-mapped 3D polygons like SM64/DS and flat shaded Starfox-style polygons (such as in "Star X") would not be preferable, but what about a quasi-3D solution like an idea I have below:
Render individual polygons (triangles) based on their rotation - pitch and yaw and then treat them as sprites, scaling textures to fit on these polygons, and then scaling the sprite-polygons based on their Z coordinate (similar to "Iridon 3D"). I think it would work on a 16Mhz ARM7 processor, but I'll have to do real world testing to see.
Also, even if it did work, would it look anything like Super Mario 64, or have a decent framerate?
Render individual polygons (triangles) based on their rotation - pitch and yaw and then treat them as sprites, scaling textures to fit on these polygons, and then scaling the sprite-polygons based on their Z coordinate (similar to "Iridon 3D"). I think it would work on a 16Mhz ARM7 processor, but I'll have to do real world testing to see.
Also, even if it did work, would it look anything like Super Mario 64, or have a decent framerate?
Last edited by OldNewComputers,