I think one of the biggest issues with this particular genre gaining widespread popularity is that, for the PC market anyways,
nearly every board game ever is already ported onto Tabletop Simulator, for free (not counting the $20 for the game). Even brand new physical board games are being plopped on there within weeks/months that they release IRL, ready to go and fully playable, so it becomes hard for big companies to make a virtual board game worth playing that's better than the $20 alternative. Ubisoft has been trying with things like UNO and Monopoly, but it doesn't really go too far for the most part (though I suppose it doesn't help that they're kinda shit games lol).
It might be an issue, but I'm not sure. As I've explained
under the user submitted review, tabletop simulator has quite some...erm...oversights is perhaps the best way to describe it (I wouldn't say "problems" because it's sort of inherent to the design). TTS is a toolbox. You can play anything with it, but not really anything well. You are hardly (if at all) narrated. Heck...I just tried a couple board games I have, and could barely make out how to play them.
In my opinion, board game's main disadvantage is that they can't sell themselves in the first ten minutes like video games can. Video games fall in relatively defined categories, and can give the mechanics to you slowly while you learn them. For board games, you need at least a basic understanding of the rules to get started (which usually takes over ten minutes to begin with). And that's where TTS falls short: it's undoubtedly doable if you know a game, and have a bunch of friends to play it with. Using the interface is something you'll figure out on your own (through trial and error, I guess). However, the learning of the game is assumed done earlier. I'm not sure, but I think that's also why AAA-developers go with those evergreen games: everyone knows them and they're simple. That means programming an AI is easy and nobody complains (especially because there's so much luck involved).
On hindsight, I bought TTS for the wrong reasons. It won't help you to learn a game. At least not in the way that a few youtube videos and the rulebook can. But on the other hand: most board game apps I've played
do facilitate that. Not just because they tend to have some sort of (in some cases: crude) AI that you can practice against, but also because it simply forbids you to make illegal moves and keeps scoring for you.
So as such, I can't really say in what degree TTS weighs down on board game popularity. It's sort of like saying that Mario maker caused players worldwide to abandon platformers (not exactly, but sort of).
Yeah...I knew someone would say that. It happened in FAST'S thread as well, which was kind of weird because humble bundle was selling a bundle with RTS'es
at that very moment. Truth is that stardocks and petroglyph (which consists of former westwood studios employees) churn out RTS'es on a fairly regular basis, and they're not alone (I recently stumbled upon 'rusted warfare', which is thus far the best RTS I've played on a tablet).