Homebrew RELEASE VBA-next for Switch(works 4.1)

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Tested on 5.0.2
I tested all the battle network games (very lightly - 10 games in total)
The sound is very scratchy as other comments have stated - but performance is perfect with no graphical issues.
Thanks for getting this ported so quickly though!
 
Solved my issue :ha:

If anyone else is having an issue with certain roms not showing (and did show on gdkgba) it's because VBA doesn't seem to be able to read the rom extensions in caps. I had my zelda roms with .GBA instead of .gba and now it's fixed.
 
So everything seems to perform well. Sound is choppy in every game I play. Do saves work?? Haven't gotten far enough into a game yet to.find out
 
I tested Pokemon Emerald and Fire Red on 4.1 and they both ran great, although I tried saving in both of these games and no save files were created (when I exited and reopened the app it prompted me to start a new game), do saves not work yet?
 
Thanks a ton for porting this over. I too have scratchy sound in all the 6 roms i tested. Curious, the screen size seems smaller than GDKgba - is there any way to increase it to be near the size of the switch's screen?
Thanks for this port ...Can you add bilinear filter ??
Only integer scaling is currently supported, because it's the easiest to implement. I might add bilinear filtering in the future, but currently I have no plans to implement it
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I tested Pokemon Emerald and Fire Red on 4.1 and they both ran great, although I tried saving in both of these games and no save files were created (when I exited and reopened the app it prompted me to start a new game), do saves not work yet?
Saves should work(I even tested them with Pokemon Emerald), if you exit the emulator properly(press X to pause it and then X to exit to the hb menu)
 
I have a save on the other gba emulator, how do I transport that save to this emualtor?
 
I tested Pokemon Emerald and Fire Red on 4.1 and they both ran great, although I tried saving in both of these games and no save files were created (when I exited and reopened the app it prompted me to start a new game), do saves not work yet?

Nope apparently not. Tested in game save as well with Pokemon Glazed romhack and no luck.
 
Only integer scaling is currently supported, because it's the easiest to implement. I might add bilinear filtering in the future, but currently I have no plans to implement it
.

Saves should work(I even tested them with Pokemon Emerald), if you exit the emulator properly(press X to pause it and then X to exit to the hb menu)
If your using my SDL2 port you can do hardware bilinear scaling by setting SDL2 fullscreen (https://github.com/devkitPro/SDL/blob/switch-sdl2/test/testswitch.c#L41) and adding margins if needed to respect ratio.
And please, again, add your port to switchbrew :)
 
Saves should work(I even tested them with Pokemon Emerald), if you exit the emulator properly(press X to pause it and then X to exit to the hb menu)

Yep, you're right, my bad, I was just hitting the home button to exit, I didn't realize there was a menu that could be opened by the X button, everything's working now
 
I have a save on the other gba emulator, how do I transport that save to this emualtor?
MINI TUTORIAL: Move save files from gdkGBA to Vba

Just rename the savefile. You have to remove the .gba
example: 0907 - Pokemon Ruby (U)(Mugs).gba.sav (gdkGBA) to 0907 - Pokemon Ruby (U)(Mugs).sav (Vba)
I just tried it an it worked. Hope it helps you too.
 
Last edited by Eternam,
MINI TUTORIAL: Move save files from gdkGBA to Vba

Just rename the savefile. You have to remove the .gba
example: 0907 - Pokemon Ruby (U)(Mugs).gba.sav (gdkGBA) to 0907 - Pokemon Ruby (U)(Mugs).sav (Vba)
I just tried it an it worked. Hope it helps you too.
Whoa, I just randomly defined the save-format in gdkGBA without ever checking how other emulators do that :O

I did not expect this to work.
 
Am I the only one here who thinks its silly we have two ported GBA emulators in development? Wouldn't it be smart to combine efforts to improve in one? Just seems logical
 
Am I the only one here who thinks its silly we have two ported GBA emulators in development? Wouldn't it be smart to combine efforts to improve in one? Just seems logical
VBA is the more well rounded and best supported emulator for Gameboy there is. It's the optimal choice in this situation.
 
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