If anyone want to edit Skyrim save file, here is my quick tutorial: https://gbatemp.net/threads/how-to-edit-saves-from-skyrim.503836/
Unfortunately my laptop is to shit to run skyrim my old laptop howerverIf anyone want to edit Skyrim save file, here is my quick tutorial: https://gbatemp.net/threads/how-to-edit-saves-from-skyrim.503836/
(Whisper whisper)Unfortunately my laptop is to shit to run skyrim my old laptop howerver
I should just get you to add x1000 enchanting and smithing potions with over 1000,000 effect into my save for me lol
I have one currently that gives me ridiculous carry weight, I always hated you couldn’t run and jump in Skyrim fucking stupidWhy not, I used to repair saves for the old XBOX morrowind waaaaay back in the day. Low level editing of .ESS files is something I am already very intimate with. In a few days I will have some time off work. I will look into poking your savedgame.
I think integrating the "Right hand rings" mod (does not need new game asset files, so fair game), and an enchanted ring that fortifies enchantment (tee hee hee!) should just about do it for extra fun.
I have one currently that gives me ridiculous carry weight, I always hated you couldn’t run and jump in Skyrim fucking stupid
If only we could do a spawn army shout, but again as you say that would require script extensions, would be awesome though, is it possible to make a walk through walls potion or would that require a scriptThe ones I hated were the missing enchantments for invisibility on self, "fortify unarmored" (oakskin/stoneskin in enchantment form), and for fortify health regeneration rate. I might make learnable enchantments and supply rings for those as well.
Easiest place to put them is in your character inventory, since we are dealing with savegame edits.
Adding some fun homage' spells might be fun too. Sadly, no way to shoehorn in mark and recall in skyrim without script extensions, so no Farore's wind homage, but we can totally make a Naru's Love (stoneskin dialed up to over 9000 for 20 seconds), and Din's Fire (3 second "flame cloak" with a huge radius) homage'.
If only we could do a spawn army shout, but again as you say that would require script extensions, would be awesome though, is it possible to make a walk through walls potion or would that require a script
That’s awesome auto injectThanks for this! But you probably want to fix the link in the OP for 1.2.0...
https://github.com/eliboa/TegraRcmGUI/releases/tag/1.2.0
Injecting still does not work for me with v0.1 or v0.1.1 on FW 4.1.0Use Y'allAreNUTs v0.1
Works perfect for me on 4.1.0
Does it indicate that it found your switch in RCM? Did you install the libusbk drivers?Injecting still does not work for me with v0.1 or v0.1.1 on FW 4.1.0
Yes, of course otherwise I can't go into hbmenu and start nutsDoes it indicate that it found your switch in RCM? Did you install the libusbk drivers?
Sorry, I keep getting threads mixed up. I assume you're talking about BoTW? Depending on which key you use to dump the save, you may get a tree of folders with long names. What you need to do is figure out which save you are modifying (identify it from the screen shot) and place ONLY that save number folder into the /inject folder ie:Yes, of course otherwise I can't go into hbmenu and start nuts
Actually I want to inject some Super Mario Odyssey saves, but it doesn't work with other games too, so I guess I have wait for an update.^^Sorry, I keep getting threads mixed up. I assume you're talking about BoTW? Depending on which key you use to dump the save, you may get a tree of folders with long names. What you need to do is figure out which save you are modifying (identify it from the screen shot) and place ONLY that save number folder into the /inject folder ie:
/inject/4/caption.jpg
/inject/4/caption.sav
/inject/4/game_data.sav
you also need to make sure the correct game/user is selected from the menu when you inject the save.