Hey @All
i try it with this tool but at the point to inject the save i get the same error "fsdevCommitDevice() failed"
I edit the savegame before with marcrobledo webside tool,
With Checkpoint i can restore the modded save but after i get a force close ingame (Zelda BotW) its not useable.
What i do wrong?
4.1.0 - BotW 1.0 - hekate-ipl-50x port for 4.x - Y'allAreNUTs v0.1.1 - Checkpoint v3.1.0
I try to solve the y"allAreNuts error but I don't know what is wrong, so I try with checkpoint and I can do it, I use the .sav that o edited with y"allAreNuts, so with the backup you just need the .sav (of the game not the capture) then I make a backup with checkpoint, on the pc I backup all the folders of breath of the wild (just in case) and I just put the .sav (already edited) on the folder 0 of the /y'allAreNuts/save/ and then on the folder that you grab the .sav (because breath of the wild have a few like 0,1,2,3,4,5 so if you edit the .sav on the folder 0 doesn't matter if you edit the sav of the y'allarenuts or the sav of the checkpoint put the sav on the folder 0 and it just have to be 3 files on the folder don't move or delete nothing just replace that one) that works for me











