Homebrew RetroArch Switch

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It would be nice to have that module gpu de pluto, I hope you remember changing the Nv by Vn (VeryNice): D. There were many expectations in retroarch for switch and it seems that there are many problems of cores, Snes mini with hackchi nowadays is more powerful than switch running psx and other cores ...

well dont forget those machines where build in the first place to play roms so its fitted well
 

notimp

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Where can I see updated version?
In the first posting of this thread. Sometimes, you might find more current builds in more recent postings in this thread, but ShadowOne333 in the past was very fast to also update the first posting. This is subject to change, once we have an official post from an "official maintainer" (licensed by Retroarch TM) - if ... that .. ever .. happens. ;)

Any solution for freeze on saving via RA menu?
Those are called "save states" and nope, they currently aren't working. In game saves do work, though.

Any way to get a 16:9 image ratio? (or a 4:3 one, for that matter.. ;) )
Nope, aspect ratio handling currently is not working (you currently get multiples of the default core output resolution).
 
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Xyphoseos

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In the first posting of this thread. Sometimes, you might find more current builds in more recent postings in this thread, but ShadowOne333 in the past was very fast to also update the first posting. This is subject to change, once we have an official post from an "official maintainer" (licensed by Retroarch TM) - if ... that .. ever .. happens. ;)

Those are called "save states" and nope, they currently aren't working. In game saves do work, though.

Nope, aspect ratio handling currently is not working (you currently get multiples of the default core output resolution).

Do you have an emulator gba with game saves working ? mine doesn't work and one work but the game is very slow :(
 

Bushido1992

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Do you have an emulator gba with game saves working ? mine doesn't work and one work but the game is very slow :(
Vba next is the best GBA emu so far. All runs fine and smooth... But on every Emulator save does'nt work correctly... Too many freezes
@notimp ingame save dont' work. He said save but in sd card is no save file. Only "save state" is working ( in 2 of 10 try's xD)
 
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YigglyPoof

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Do you have an emulator gba with game saves working ? mine doesn't work and one work but the game is very slow :(

Vba next is the best GBA emu so far. All runs fine and smooth... But on every Emulator save does'nt work correctly... Too many freezes
@notimp ingame save dont' work. He said save but in sd card is no save file. Only "save state" is working ( in 2 of 10 try's xD)
Guys, GBA saves work. Save states don’t.
How to save:
1. Save in game like normal
2. Click plus and minus at same time
3. Click B
4. Click quit retroarch
5. Next time you come back, it will be there! :)
 
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Bushido1992

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Guys, GBA saves work. Save states don’t.
How to save:
1. Save in game like normal
2. Click plus and minus at same time
3. Click B
4. Click quit retroarch
5. Next one you come back, it will be there! :)
Lol! Thanks it work's :D. Any chance to get config save'd, also from RA? After set up my personal settints i cannot save it :/
 
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YigglyPoof

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Lol! Thanks it work's :D. Any chance to get config save'd, also from RA? After set up my personal settints i cannot save it :/
There is configurations somewhere in the menus, when you configure all your settings just save it as a config, however every time you open RA you have to open your config too :(
 
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Bushido1992

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There is configurations somewhere in the menus, when you configure all your settings just save it as a config, however every time you open RA you have to open your config too :(
Ok thats shit .. But thank's for the tip with saving...now i can (hopefully without freeze or something) catch all 151 PKMN :'D
 

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Here is the current load down on in game saves, config files,custom settings, working options and so forth.

- For both the current SNES and GBA cores, save games will be stored to and loaded from the current rom directory you selected. The only thing you have to do is to launch the emulator, and select a rom to load. For the save file to be written, press + and - at the same time, click B, and select quit retroarch.

The reason, why this is a new, highly celebrated - thing, is that the current developers had a hard time "accessing" the sdcard in the current builds, before you are specifying a path, once the emulator has loaded (by selecting the path to launch a rom from). This also means, that loading a RA config currently does not work, because RA has to be loaded, before you can specify a path on the sdcard - and so the dog bites its tail at this point.

That savegames now get created in the rom dir is a huge thing, because it means, that you dont have to manually set the save path after each and every launch, and just selecting your rom is enough to "specify" all paths needed - for basic operation.

The current SNES and GBA builds behave that way - others may as well.. I'm not going through every one of them and check - do it on your own, and if you plan on reporting, do it thoroughly. (Do "all" of them now save to the rom dir by default is the question at hand.)

- Apart from the very, very core option of loading and playing a game - and saving, most of the other "features" of retroarch currently dont work. Remember that those are not official releases, made with early development libraries - which are responsible for some of the still ongoing setbacks. Getting them to work "better" might require the entire development efforts put into them - redone, loosing all the progress made so far. We are not sure if people are working on that, or indeed if Retroarchs promises of creating an "official Switch release" are even being honored right now, or in the future.

The Switch - especially for newer (more demanding) retroarch cores is a hard system to develop for, because it is very 64 bit centric, and the usual libraries they used for hardware acceleration in the past, didn't work out of the box this time around. Dynarecs may actually have to be written from scratch - this takes dedication, and time. For the time being, promises were made, then they (RA) went dark on the communication front. :)

Speaking of communication.

Here is what still doesn't work:

- Build sharing, because someone asks "can I haz build?", "do you haz build for me?"

The problem is easily described as a "many to one fallacy". Think of it that way. You are King. You haz what all the peoples want. All the people wants to ask you if they can haz what yous got. You better develop a royal state with embassadors and different officalls fast to handle the queries. It even wouldnt hurt to layer in a hefty dose of corruption and a institutional threat of violence, to slow the proceedings down a little. :)

Now if you are King, and you have program to release, on your own, by your own volition, and on your own terms, this magically works, because now you are talking "one to many" so everyone hears what you have to say.

If you do nothing of the above, and let a few poor souls in your community handle all the research (what do the builds actually do, what changed?), documentation, public relations, support and "can you say what this thread reads, I'm not reading..." for you - you have the "Retroarch experience", and a bunch of frustrated archdragons out there, in no time.

Hope this makes it clear, why you never should ask for builds. If one person does it, its manageable. If 12 do it, it isn't. If 120 are doing it, you better burn that channel down - and start over.

Also - always fun to see that things havent changed... When I stated a few days before, that probably more builds currently use the rompath as the default savepath, without the need to define it separately - I also asked others to look into it and confirm it. Nothing happened. A few two sentence statements, that could be interpreted either way with a *lol* on the end. Thats the quality community output you can count on these days. Your "user generated content". ;)

Also, and take this to heart, reading stuff is NOT OPTIONAL, for a working community.
 
Last edited by notimp,

Kerbangman

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Here is the current load down on in game saves, config files,custom settings, working options and so forth.

- For both the current SNES and GBA cores, save games will be stored to and loaded from the current rom directory you selected. The only thing you have to do is to launch the emulator, and select a rom to load. For the save file to be written, press + and - at the same time, click B, and select quit retroarch.

The reason, why this is a new, highly celebrated - thing, is that the current developers had a hard time "accessing" the sdcard in the current builds, before you are specifying a path, once the emulator has loaded (by selecting the path to launch a rom from). This also means, that loading a RA config currently does not work, because RA has to be loaded, before you can specify a path on the sdcard - and so the dog bites its tail at this point.

That savegames now get created in the rom dir is a huge thing, because it means, that you dont have to manually set the save path after each and every launch, and just selecting your rom is enough to "specify" all paths needed - for basic operation.

The current SNES and GBA builds behave that way - others may as well.. I'm not going through every one of them and check - do it on your own, and if you plan on reporting, do it thoroughly. (Do "all" of them now save to the rom dir by default is the question at hand.)

- Apart from the very, very core option of loading and playing a game - and saving, most of the other "features" of retroarch currently dont work. Remember that those are not official releases, made with early development libraries - which are responsible for some of the still ongoing setbacks. Getting them to work "better" might require the entire development efforts put into them - redone, loosing all the progress made so far. We are not sure if people are working on that, or indeed if Retroarchs promises of creating an "official Switch release" are even being honored right now, or in the future.

The Switch - especially for newer (more demanding) retroarch cores is a hard system to develop for, because it is very 64 bit centric, and the usual libraries they used for hardware acceleration in the past, didn't work out of the box this time around. Dynarecs may actually have to be written from scratch - this takes dedication, and time. For the time being, promises were made, then they (RA) went dark on the communication front. :)

Speaking of communication.

Here is what still doesn't work:

- Build sharing, because someone asks "can I haz build?", "do you haz build for me?"

The problem is easily described as a "many to one fallacy". Think of it that way. You are King. You haz what all the peoples want. All the people wants to ask you if they can haz what yous got. You better develop a royal state with embassadors and different officalls fast to handle the queries. It even wouldnt hurt to layer in a hefty doze of corruption and a institutional threat of violence, to slow the proceedings down a little. :)

Now if you are King, and you have program to release, on your own, by your own volition, and on your own terms, this magically works, because now you are talking "one to many" so everyone hears what you have to say.

If you do nothing of the above, and let a few poor souls in your community handle all the research (what do the builds actually do, what changed?), documentation, public relations, support and "can you say what this thread reads, I'm not reading..." for you - you have the "Retroarch experience", and a bunch of frustrated archdragons out there, in no time.

Hope this makes it clear, why you never should ask for builds. If one person does it, its manageable. If 12 do it, it isn't. If 120 are doing it, you better burn that channel down - and start over.

Also - always fun to see that things havent changed... When I stated a few days before, that probably more builds currently use the rompath as the default savepath, without the need to define it separately - I also asked others to look into it and confirm it. Nothing happened. A few two sentence statements, that could be interpreted either way with a *lol* on the end. Thats the quality community output you can count on these days. Your "user generated content". ;)

Also, and take this to heart, reading stuff is NOT OPTIONAL, for a working community.

Imformative and obsesive , thanks notimp ;)
 
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ShadowOne333

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In the first posting of this thread. Sometimes, you might find more current builds in more recent postings in this thread, but ShadowOne333 in the past was very fast to also update the first posting. This is subject to change, once we have an official post from an "official maintainer" (licensed by Retroarch TM) - if ... that .. ever .. happens. ;)

Those are called "save states" and nope, they currently aren't working. In game saves do work, though.

Nope, aspect ratio handling currently is not working (you currently get multiples of the default core output resolution).
Just to add up to this post, all cores available in the OP and in the Switch App Store are the latest compiled versions available.

I update the OP as soon as a newer build is posted.
 

Bushido1992

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Does fast forward work on retroarch? I've change the input key for FF but not find the option to Change the FF speed on retroarch vba next?
I change the run speed in frame throttle Menu, but nothing's happens
 
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lordelan

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Does fast forward work on retroarch? I've change the input key for FF but not find the option to Change the FF speed on retroarch vba next?
I change the run speed in frame throttle Menu, but nothing's happens
It works. You may have to hold whatever button you have assigned to "toggle hotkeys" (or "enable hotkeys") while holding the FF button.
 

Bushido1992

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Does fast forward work on retroarch? I've change the input key for FF but not find the option to Change the FF speed on retroarch vba next?
It works. You may have to hold whatever button you have assigned to "toggle hotkeys" (or "enable hotkeys") while holding the FF button.

I cannot change the speed. Thats my Problem. With the normal settings of retroarch FF is a little bit faster than normal. It feela like 1.5x faster. But thats too slow for me ^^ i change run speed to 9.0x on frame throttle but nothing happens :/

Edit: anyone has a vba next retroarch config.cfg ? I canno't save my config. My idea is to edit fast forward speed in config file and load it ( i've see that FF speed actually can change the speed only over config cfg)
 
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it might not work yet .. its the reason why i did not update any core there is too much bugs config files not working etc
 

lordelan

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I decided to let go of my Miis and enter the Switch Homebrew Hypetrain.
Installing and running the hbmenu worked at first try. pFBA works superb so I went on to try some RetroArch cores.
Snes9x seem to work (played some Super Mario World) but mGBA crashes instantly.
Also does anyone know how to re-enter the emulator menu (for both, pFBA and RetroArch). Couldn't figure that out.

Beside from that: Wow, what a feeling to play some Street Fighter III on my Switch. I should have done this much earlier. :D
 

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