It shouldn't work, as the Vita's PSP mode (or even a PSP Go) isn't accurate enough to the PSPs Popsloader (and the individual PS1 emulators) were designed forYou can?
Can you link the translation that works? I have tried a lot and dont or freezes too much(tales of phantasia - already works try the gemini translation) - (anything 3D on psx, really didn't hold up well, except for some rpgs and stuff like Colony Wars, MGS VR, I don't care for Spyro but, you can try some cheats since "CW Cheat" works, just a thought, but your not missing out on much)
Can you link the translation that works? I have tried a lot and dont or freezes too much
Thanks for the rom. Ill try it.1. https://www.romhacking.net/translations/1214/
2. psx2psp, classic mode, no patches from psx2psp on a english/gemini 1.0 patched rom
The game boots up fine and I've hadn't had any crashes with it, I also haven't played much beyond the first town.
Any game dump from a good source will do .................. if you have a save I can just plug into the save folder with adrenaline to see if it crashes or not, testing your rip of the game .................. but, that patch is good, there's been some reports of this patch crashing on the last boss or something, but not by everyone, or maybe it was another patch since there's about three of them, don't remember which one that applied too.
After you get a good rip of the game, (1),burn it to cd, or mount it, and then make a .cue/.bin image file with "ultraiso" ... ... ... ... you can also try to make the image with "clonecd" .sub/.ccd/.img and then delete the ".sub" file and then mount or burn the image and make a .cue/.bin image with "ultraiso".
(everyone knows the "plextor" pc drives were infamous for making good subchannel dumps of psx games, but that was also a myth any pc drive and modify the sub channel data, you just have to try a few different programs before burning the image ................. you don't need to use "cdmage" that was also a myth", anyway, I haven't played that far in the game, but I haven't experienced any crashes or anything) (the ps2 hardware/console was good for testing the subchannel, after modding the unit, for the games that would only boot properly based on the subchannel data) (that was the workaround for not having a developer kit or anything, a poor's man fix for the psx rips, long before, those library dumps with subchannel data included, you can play with, etc.)
And what I have to change from the iso? I get it from the net. I dont have a disc.Tales of Destiny Gemini 1.0/Eboot.bin and KEYS.BIN
Game Folder Name, plus those two files (KEYS.BIN is only needed on some versions of pops, i just throw it in there anyway),
ps1 games go in ux0/pspemu/PSP/GAME .... a folder for the game's name with eboot.bin and keys.bin ....... psp goes in the ISO folder, ux0/pspemu/ISO .... "gamename.cso"
I'm sure you know all that already.
The games executable files on the adrenaline can still read subchannel data.................before you use psx2psp to build the eboot file, you'll have to obtain an image of the game, but the reason you may want to burn it is to change some of the value in the subchannel data or mount it, before making the .cue/bin image (s) ................... it can help, for this Tales of Destiny, i think i just nabbed a rip from a good source, nothing special. (Final Fantasy 7/8/9 hard mod patches work, saga frontier 2 works used a protection fix patch may not be needed, skull monkeys requires a patch but does work afterwards ........ Legend of Dragoon Encounter Fix patch works, and Xenogears Hard Mod Works, and Saga Frontier 1 with "Monster Ability Seal Equip patch and Alk's Stat Learn" patches applied.