Homebrew Official Retroarch WiiU (wip.)

ShadowOne333

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Also I wonder how no one hasn't found that pretty cool new feature yet.

;)
What feature, little teaser?! :P
Shaders? :lol:

Btw, aliaspider has made two more Wii U related commits today:
https://github.com/libretro/RetroArch/commits/master

He's on fire lately :lol:
Also I see something related to a 32bit input frame fix, don't know if this is related to video or something, but would be worth the check if there are crashes as well.

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shaders_slang
Btw why the slang one and not the others?
What's the difference between the three?
 
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ploggy

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So they'll be usable on the Wii U port at some point?
I guess so. Aliaspiders adding new Shader commits all the time. :)

I have noticed some of the gui theme colors dont quite match the theme titles (its a bit of a nitpick)
For example the default Electric Blue color looks Purple?

Anyone else notice it? :P
 

the_randomizer

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I guess so. Aliaspiders adding new Shader commits all the time. :)

I have noticed some of the gui theme colors dont quite match the theme titles (its a bit of a nitpick)
For example the default Electric Blue color looks Purple?

Anyone else notice it? :P

Could you perhaps share your compiled shaders? :P
 
Last edited by the_randomizer,

aliaspider

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I guess so. Aliaspiders adding new Shader commits all the time. :)

I have noticed some of the gui theme colors dont quite match the theme titles (its a bit of a nitpick)
For example the default Electric Blue color looks Purple?

Anyone else notice it? :P
that's because the background is orange so its color is mixed with the theme color. if you set background opacity to 0 Electric blue will look blue.
 

ploggy

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Could you perhaps share your compiled shaders? Please???? :P
I mean he's adding new commits to github related to implementing Shaders... Not the actual Shaders themselves :P

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that's because the background is orange so its color is mixed with the theme color. if you set background opacity to 0 Electric blue will look blue.
Thanks I'll do that, Blue is much better :)
 

the_randomizer

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I mean he's adding new commits to github related to implementing Shaders... Not the actual Shaders themselves :P

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Thanks I'll do that, Blue is much better :)

What I meant is ones ready to be used with RetroArch. Gah, gonna send a PM lol.
 

fernandoshadows

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I'm trying to make my Xbox 360 controller usb work in retroarch, but do not want to recognize, someone knows what I'm doing wrong, thanks.
 

maodiggymao

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Hey gang,

I've searched and not found an answer so I've had to resort to asking. Is it possible to transfer roms to a wii u formatted usb hdd?

Thanks
 

DarthDub

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Hey gang,

I've searched and not found an answer so I've had to resort to asking. Is it possible to transfer roms to a wii u formatted usb hdd?

Thanks
SD cards are cheap bruh. I got a 128 gb sd card for 30 bucks and I formatted it with guiformat.exe to fat32 with 64 kb cluster size.
 

maodiggymao

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As far as I know Retroarch cant read from a WiiU formatted HDD only Fat32.
Would I be able to partition my hdd then and create a FAT 32 part?

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SD cards are cheap bruh. I got a 128 gb sd card for 30 bucks and I formatted it with guiformat.exe to fat32 with 64 kb cluster size.
I have a 64gb card that would be more than enough. The thing is I went a purchased a 1tb hdd without first checking if everything can go on and I want to fill that bad boy up with games. Ive injected some wii and gamecube games, I'll be working on DS and N64 next. I just wanted to fill it with some classic roms.

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SD cards are cheap bruh. I got a 128 gb sd card for 30 bucks and I formatted it with guiformat.exe to fat32 with 64 kb cluster size.
I have a 64gb card that would be more than enough. The thing is I went a purchased a 1tb hdd without first checking if everything can go on and I want to fill that bad boy up with games. Ive injected some wii and gamecube games, I'll be working on DS and N64 next. I just wanted to fill it with some classic roms.
 

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