ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

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Anyone remember these?

Mega Flygon.png


Mega Luxray.png


Mega Dragonite.png

Mega Electivire.png

Ash Greninja.png

Ash Infernape.png

Mega Tropius.png

Mega Typhlosion.png

Here is the download link : https://goo.gl/vQEvcL

That's it for me for ORAS hacking. Hope you guys enjoy these Megas. It took a lot of effort to make them, so I would definitely appreciate a like or some additional feedback. Peace out.
 


In the end we still have no idea of what this blue facility is supposed to be. - probably a second kantonian gym for misty?

i found out that it's supposed to be at the elevator to lanakila, where you fight Gladion, since the textures are present for that spot.
 
Wait the arena replacement works on a real cfw console ? Oh my god i'll test that
Yes, they do. In the video I linked before (the one against Brock), I used the Indigo League field. I used my CFW 3DS to record that. As long as you know how Luma patching works and which files to edit, you're good to go.
 
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Wait there's no a/8/0/1 in the files so where is it ?
Yeah, sorry. it's a081

Theme is a method for edit the textures of a battle backgrounds in a/0/8/1?
If you want to edit the textures you need the BCH texture replacer tool. Bare in mind you can't edit textures with transparency. Whenever I try they get glitchy after I save.
 
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Yeah, sorry. it's a081


If you want to edit the textures you need the BCH texture replacer tool. Bare in mind you can't edit textures with transparency. Whenever I try they get glitchy after I save.
The tool in question is Ohana3ds?
Or is it a separate program?
 
Yeah, sorry. it's a081


If you want to edit the textures you need the BCH texture replacer tool. Bare in mind you can't edit textures with transparency. Whenever I try they get glitchy after I save.
And do you know how to re-inject a arena model to the .bin file the arena model comes from ? (exemple the file_00000 is the model and it comes from the 045.bin file, how do i re-inject it in ?)
 
Avevo già provato questo metodo ma sfortunatamente quando vado a sostituire le trame, mi viene un errore che mi controlla di sostituirle ...

[Fuse] Auto [/ fuse]

[QUOTE = "SakshamG30, post: 7717759, membro: 433484"] È impacchettato con ohana3dsrebirth. Guarda questo tutorial se vuoi saperne di più: -

https://gbatemp.net/threads/mini-tutorial-replacing-textures-in-sumo.457806/ [/ QUOTE]
 
Avevo già provato questo metodo ma sfortunatamente quando vado a sostituire le trame, mi viene un errore che mi controlla di sostituirle ...

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I had already tried this method but unfortunately when I go to replace the textures, ohana me a mistake preventing me from replacing them ...
Then you're doing something wrong. You can't edit textures when they re compressed, you need to decompress them. I wrote the tutorial and it works 100% each time if you do it right.
 
the files are decompressed
Ok so what error are you getting specifically? Does the program crash when you "replace" the textures in Ohana? If s, then it's a problem with yur edited textures or your environment; it's not the tutorial. The method is the same regardless of what you use.
 
Ok so what error are you getting specifically? Does the program crash when you "replace" the textures in Ohana? If s, then it's a problem with yur edited textures or your environment; it's not the tutorial. The method is the same regardless of what you use.
Or rather, when I go on BCH textures replaced and press on File-> Open I get the error ...
So it's probably a file format error
 

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