Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

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What is Wii Remote Pass through? Also, is there a compatibility list for Wii U Gamepad emulation for Wii games?
 
Last edited by BQuail,
What is Wii Remote Pass through? Also, is there a compatibility list for Wii U Gamepad emulation for Wii games?

I'd like to get a Gamepad off-tv compatibility list going, I posted about it a few days ago. There's this but it looks like it's not publicly editable and account creation doesn't seem to be on the wiki either, it seems to be a little out of date now too (made when the older script before the injector was around?):

https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list

Mario Kart Wii (EUR) - Classic Controller Emulation + Swap L & R with ZL and ZR patches enabled
Resident Evil Archives (EUR) - Classic Controller Emulation + Swap L & R with ZL and ZR patches enabled
Resident Evil 4 (EUR) - Force Classic controller + Swap L & R with ZL and ZR patches enabled

Result for all these games: Black screen and console power cable must be removed to restart.

Could someone test any of these games or any EUR game with the Force Classic controller + Swap L & R with ZL and ZR patches enabled and see if they get a black screen too?
 
Last edited by Fgamer,
@KhaderWelaye is there a way to enable the WiiU Gamepad as an emulated classic controller when using the "Wii Homebrew Injection" option? I'm injecting the FceuGX .dol but the "Gamepad Emulation Mode" section is all greyed out while using the "Wii Homebrew Injection" option. FceuGX injects fine and runs perfectly but I can't use the WiiU Gamepad, only Wiimotes etc. TIA :)
 
I've tried Pikmin 2 yesterday and had problem with button mapping.

In the PAL version, everything seems fine until you take control of Louie for the first time. Then face buttons are mismatched - B is A, X is B etc.
In the NTSC version it's mismatched right when you start a new game.

Is this something Nintendont is doing (bad config file)? Or something else? Bug in the injector?
 
Last edited by Paar,
@KhaderWelaye is there a way to enable the WiiU Gamepad as an emulated classic controller when using the "Wii Homebrew Injection" option? I'm injecting the FceuGX .dol but the "Gamepad Emulation Mode" section is all greyed out while using the "Wii Homebrew Injection" option. FceuGX injects fine and runs perfectly but I can't use the WiiU Gamepad, only Wiimotes etc. TIA :)
No the emulators need to be updated for use with famepad
 
@KhaderWelaye is there a way to enable the WiiU Gamepad as an emulated classic controller when using the "Wii Homebrew Injection" option? I'm injecting the FceuGX .dol but the "Gamepad Emulation Mode" section is all greyed out while using the "Wii Homebrew Injection" option. FceuGX injects fine and runs perfectly but I can't use the WiiU Gamepad, only Wiimotes etc. TIA :)


I wish. But this won’t be possible until someone adds gamepad support to FCEUGX itself.

--------------------- MERGED ---------------------------

It works letting you use GamePad as a P1 Controller and Wii Remotes as P2, P3, P4...

Oh okay. In what scenario would you want to disable that?
 
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I have a problem with Super Mario Sunshine: it does not display image on my TV unless I select enable gamepad before the game starts. However, if I select that option my Wii Remote + Classic Controller Pro will not work at all. Is there a way to have image on the TV and use whatever controller I want?
 
I've tried Pikmin 2 yesterday and had problem with button mapping.

In the PAL version, everything seems fine until you take control of Louie for the first time. Then face buttons are mismatched - B is A, X is B etc.
In the NTSC version it's mismatched right when you start a new game.

Is this something Nintendont is doing (bad config file)? Or something else? Bug in the injector?
you pressed minus button(-) by acident probably wich changes the face buttons, press it again to make them normal.

I have a problem with Super Mario Sunshine: it does not display image on my TV unless I select enable gamepad before the game starts. However, if I select that option my Wii Remote + Classic Controller Pro will not work at all. Is there a way to have image on the TV and use whatever controller I want?
probably your tv is not supporting the mode or resolution of the game wich the gaepad does, make sure your tv is supporting whatver your options are doing like if you have forced progressive or forced videomodes.
 
doesnt work like that homebrew has libraries for controllers made by well homebrewers wich are diferent from ofw libraries tahts why you cant emulate CC on any homebrew unless it was added manualy like nintendont did and wii64 an wiisx.
 
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is there a way to force 4:3 on wii injects? for example, DBZ Budokai Tenkaichi 3 will stretch to 16:9 when the game is 4:3. on the tv i can change the tv settings and it's fine but when i wanna play on the gamepad only it's a bummer.. hehe
 
is there a way to force 4:3 on wii injects? for example, DBZ Budokai Tenkaichi 3 will stretch to 16:9 when the game is 4:3. on the tv i can change the tv settings and it's fine but when i wanna play on the gamepad only it's a bummer.. hehe
Not possible
 
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doesnt work like that homebrew has libraries for controllers made by well homebrewers wich are diferent from ofw libraries tahts why you cant emulate CC on any homebrew unless it was added manualy like nintendont did and wii64 an wiisx.

Thanks for the clarification guys
 
I injected Super Smash Bros. Melee onto my sd card, then used WUP Installer GX2(with mocha+fshax), attempted to install the file(packed SSBM), then this error like image appeared.(sorry for low quality, I used my galaxy s4 tablet to capture it). Anyone have any idea what I did wrong?
20171125_181640.jpg
 
I'm having trouble letting go.. why does Mario Kart Wii work when injected with the gamepad as an emulated Classic Controller when Nintendo never intended for us to be able to use the gamepad for it? Or am I just crazy for asking that? My understanding is we've fooled Mario Kart Wii into thinking the gamepad is a Classic Controller (which Mario Kart does natively support). FceuGX also natively supports the Classic Controller but we cannot fool it the same way?
The emulators has to be updated to support it as emulators are Homebrew
 

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