Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

  • Thread starter Thread starter TeconMoon
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also another thing, from nfs2iso2nfs 0.5.4 onwards for things like nintendont the "-homebrew" flag isnt enough, it'll also need "-passthrough" to work with the gamepad, I dont see that option implemented at all either. only things like the vwii channel booter dont need "-passthrough" as that actually makes use of the official gamepad wiimote/classic controller emu.
 
also another thing, from nfs2iso2nfs 0.5.4 onwards for things like nintendont the "-homebrew" flag isnt enough, it'll also need "-passthrough" to work with the gamepad, I dont see that option implemented at all either. only things like the vwii channel booter dont need "-passthrough" as that actually makes use of the official gamepad wiimote/classic controller emu.

So we have to use the latest version you sent from MEGA?
 
wait, if I see this right in the script, it still has nfs2iso2nfs v0.5.2?! what exactly is going on here @KhaderWelaye ?
:wtf: How in the world did I do that LOL.

So basically what we are looking at is that every script since 2.1.3 has been using Pirate's nfs2iso2nfs 0.5.3 (His help command reflects the wrong version).

I have no idea how that got missed on the upload. @FIX94 can you push the latest version of nfs2iso2nfs as a release on your github for it and I'll re-release the script as 2.2.2 with the REAL up to date build?
 
Last edited by TeconMoon,
that and you'll have to edit the script to include -passthrough into the script nfs2iso2nfs cmd since you'll be using it with nintendont.

WHY did it work in the past? I remember you made a special nfs2iso before the one you gave me a couple pages ago.. and I was using that one!
 
:wtf: How in the world did I do that LOL.

So basically what we are looking at is that every script since 2.1.3 has been using Pirate's nfs2iso2nfs 0.5.3 (His help command reflects the wrong version).

I have no idea how that got missed on the upload. @FIX94 can you push the latest version of nfs2iso2nfs as a release on your github for it and I'll re-release the script as 2.1.4 with the REAL up to date build?

Let me know when its posted and I'll test it out :)
 
:wtf: How in the world did I do that LOL.

So basically what we are looking at is that every script since 2.1.3 has been using Pirate's nfs2iso2nfs 0.5.3 (His help command reflects the wrong version).

I have no idea how that got missed on the upload. @FIX94 can you push the latest version of nfs2iso2nfs as a release on your github for it and I'll re-release the script as 2.2.2 with the REAL up to date build?
sure.
https://github.com/FIX94/nfs2iso2nfs/releases/tag/v0.5.5
please make sure to add -passthrough to the -homebrew flag though for nintendont/homebrew files, and maybe for homebrew files add an option to also not have -passthrough so homebrew that doesnt use it (like the channel booter) will work properly.
 
because a lot of virus detectors just take a guess at what would be a virus, guess it doesnt like my .net framework version or something.

Like this would do?

IF "%gamefile%"=="game.gcm" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew -passthrough -iso "game.iso"

I just used 2.2.1 & the lates 466 build, With autoboot & it worked just fine.

https://drive.google.com/open?id=0BwHWrfNdO8bST2ZTM2p6RVRWLVE

That's a video of a little kid fighting you or something like that LOL
 
Last edited by huma_dawii,
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Last edited by BIFFTAZ,
Repacking a game, using the LATEST everything right now.. will report back.

EDIT:

BTW the "Converting repacked game to NFS" still freezes up my PC until it's done... why?
 
Last edited by huma_dawii,
RE4 will work with gamepad emulation of Classic controller with nfs2iso2nfs v0.5.5 or need to do something else?
 
RE4 will work with gamepad emulation of Classic controller with nfs2iso2nfs v0.5.5 or need to do something else?
no one tested it but if you are desperate you can use RE4 through nintendont with perfect gamepad controls lol.
 

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