@wicksand420@ploggy found a little tutorial to join several .bin files into one for PSX isos, saddly it doesn't fix the missing audio tracks issue, it seems the only way to get those audio tracks working is enabling CDDA audio emulation, but it's disabled on WiiSXR.
1. Extract the zip / 7z file to a folder.
2. Open Daemon Tools. Mount the .cue file from the folder to a Virtual Drive.
3. Open IMGBurn. Select "make image file from Disc".
4. There will be a little folder icon somewhere on the GUI. Click that to select where to save the newly created 'single bin and single cue' file.
5. Then press Go or whatever the hell that big button is at the bottom of the IMGBurn GUI lol. IMGBurn scrunches up all the files to make a 'single bin and cue' file which you can then play in emulators and the music will be present
By chance have an old WiiSX version that allows CDDA emulation?
Been looking for one myself but only could find WiiSXR builds
I think im not getting this yet hahahaha, well, im using the latest 2.2 WiiSXR version that has the Pro Controller support plust the improvements so i think i already have it, unless im confussing it with another thing
thats for the real vwii nand, so you basically install some channel on vwii side, put together a wii vc with that loader and the title id in "title.txt" on wiiu side, and when you boot that wii vc, it'll start the channel from real vwii nand but with the wii vc patches still active.
thats for the real vwii nand, so you basically install some channel on vwii side, put together a wii vc with that loader and the title id in "title.txt" on wiiu side, and when you boot it, it'll start the channel from real vwii nand but with the wii vc patches still active.
thats for the real vwii nand, so you basically install some channel on vwii side, put together a wii vc with that loader and the title id in "title.txt" on wiiu side, and when you boot that wii vc, it'll start the channel from real vwii nand but with the wii vc patches still active.
thats for the real vwii nand, so you basically install some channel on vwii side, put together a wii vc with that loader and the title id in "title.txt" on wiiu side, and when you boot that wii vc, it'll start the channel from real vwii nand but with the wii vc patches still active.
Not sure if anyone has checked if this is possible yet, but for unlocking the faster cpu speeds in vWii VC, could it work if the code that prevents the cpu from slowing down is on the nand, but the actual game itself is on the usb? (I.e., install title to usb, and then manually create folders with ftpiiu everywhere and place the required files there)
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