Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

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I won't comment on it after this. but keep saying every post you get about needing not64 gamepad controls, is the same as what you just complained he did. Just in a different fashion.
 
wicksand420, when you boot the patcher can you run normal (non speed hack) vWii channels ?

Also, like fix94 said, I think we have more chance to get wiiware with gamepad support if the wiiware are installed to vwii nand, and then we use a NAND channel booter injected in WiiVC.
that way, if the wiiware works with ios255, you can play it with gamepad.
if USBGX (or wiiflow) worked we could try the nand channel launcher function, with disabled ios request/reload. (or benefit from the fake reload to get the correct ios version when asked by an app)
I haven't try to make usbgx compatible yet, but I've read you made a version, do you have it? you deleted the link.
I'll commit the version with updated devkitpro soon.

of course, you'll have limited vWii NAND space to install channels, but lke said above : just be happy with what you already have. doing all this is usually not possible, at least enjoy it, even if limited :)
 
Last edited by Cyan,
wicksand420, when you boot the patcher can you run normal (non speed hack) vWii channels ?

Also, like fix94 said, I think we have more chance to get wiiware with gamepad support if the wiiware are installed to vwii nand, and then we use a NAND channel booter injected in WiiVC.
that way, if the wiiware works with ios255, you can play it with gamepad.

of course, you'll have limited vWii NAND space to install channels, but lke said above : just be happy with what you already have. doing all this is usually not possible, at least enjoy it, even if limited :)
I haven't tried, Iv'e been playing FF7 for like 7 hours straight. I'll give it a shot though.
 
wicksand420, when you boot the patcher can you run normal (non speed hack) vWii channels ?

Also, like fix94 said, I think we have more chance to get wiiware with gamepad support if the wiiware are installed to vwii nand, and then we use a NAND channel booter injected in WiiVC.
that way, if the wiiware works with ios255, you can play it with gamepad.
if USBGX (or wiiflow) worked we could try the nand channel launcher function, with disabled ios request/reload. (or benefit from the fake reload to get the correct ios version when asked by an app)
I haven't try to make usbgx compatible yet, but I've read you made a version, do you have it? you deleted the link.
I'll commit the version with updated devkitpro soon.

of course, you'll have limited vWii NAND space to install channels, but lke said above : just be happy with what you already have. doing all this is usually not possible, at least enjoy it, even if limited :)
It was a wup I made, do you want a copy?
 
ah, it was only the forwarder? I thought you edited the loader's source to not check the current IOS slot and accept ios255.
if there's no source change, or a patch, then no I don't need the channel, thanks.
if you changed the source, a patch would be nice :p
 
ah, it was only the forwarder? I thought you edited the loader's source to not check the current IOS slot and accept ios255.
if there's no source change, or a patch, then no I don't need the channel, thanks.
if you changed the source, a patch would be nice :P
No, it was just a forwarder, I made for my son so he could see what games he was selecting, and also for the ability to select your cheatcodes.
 
I thought it would require an update to even boot using fw.img, hey nice to see it didn't need any update to launch.
Yeah, I set it to a custom directory so it didn't mess up my current setup, and told it to use ios58, I didn't really mess around too much to see what could be done, but with only ios58 I think you can only run gamecube and homebrew.
 
OK, @Cyan with the overclock it does in fact boot to a black screen when selecting a wiivc. Sorry that took so long but i had a error on my sd, it was strange, I had the patcher in the mocha folder labled mocha, and it made it a file instead of a folder, weird? I wonder what happened?
 
Last edited by wicksand420,
My Nintendont forwarder is c2w patched. Will the Gamecube games, that I launch from Wii U menue autobooting also be overclocked? Or do have to rebuild them with c2w or launch them from sd from the Nintendont forwarder?
 
My Nintendont forwarder is c2w patched. Will the Gamecube games, that I launch from Wii U menue autobooting also be overclocked? Or do have to rebuild them with c2w or launch them from sd from the Nintendont forwarder?
Thats a good question, what do you think @FIX94? although, if the wiiSXR forwarder is patched in the same way, it runs the dol clocked from sd, so yes i would say, FIX94 also stated that nintendont wasn't set up for overclocking so expect crashes
 
Last edited by wicksand420,
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My Nintendont forwarder is c2w patched. Will the Gamecube games, that I launch from Wii U menue autobooting also be overclocked? Or do have to rebuild them with c2w or launch them from sd from the Nintendont forwarder?
You would have to rebuild them. Or possibly load from sd after using the forwarder. But for certain to load them from WiiU menu would need to be repacked.
 
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@FIX94 Are the improvements you added to Wiisxr Wii U only?
Are there some performance improvements if you play it on a Wii?
 

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