Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

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@Robertuxo first one is done!
Spanish tutorial? the procces is most difficult

Version 2.1.0 of the script has been released with the following changes:

## [2.1.0] = 2017-09-20
- Replaced homebrew ISO base with one that doesn't cause issues (HUGE THANKS FIX94 & PLOGGY)
- Replaced Nintendont forwarders with 1.1 versions from FIX94 and added Autoboot and 4:3 options

I am happy to say that the speed issues should be resolved, MAKE SURE to download the latest version of Nintendont from its github page and place it on your SD card!

I will do new videos for all three injection types (GameCube, Wii, and Wii Homebrew) soon, as the script has drastically changed since its initial release.

Autoboot to installed gamecube iso with custom splash screens is done

And If in future will possible use gamecube controller adapter I need install the gamecube game channel again with the new option of gamecube adapter?
 
Last edited by Robertuxo,
Can someone post a rundown on the CIOS58 issue...I want to be able to run these games via USB but I can only access nintendont through vwii
 
So, 2 discs games are the same process right? Or need to rename/change something on disc 2?
 
So, 2 discs games are the same process right? Or need to rename/change something on disc 2?
so far nobody has tested 2 disc games as far as I know but technically it should work if you pack game.iso and disc2.iso together into one file. It should always boot disc 1 by default and when the game asks for disc 2 it switches to that automatically.
 
so far nobody has tested 2 disc games as far as I know but technically it should work if you pack game.iso and disc2.iso together into one file. It should always boot disc 1 by default and when the game asks for disc 2 it switches to that automatically.
@cucholix, you were asking for this? :P
 
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So I am following what you guys are saying, but I didn't understand where to get the forwarder dol, do I need to install Nintendont on WiiU before installing GC via WupInstaller?
 
So, I see the new script has autoboot and 4:3 for Nintendont, but I'm confused. I thought you could tell Nintendont to autoboot before, right? Through the Nintendont settings? Or is this different, like an immediate autoboot or something?

This is an option for immediate autoboot without even displaying Nintendont, if you don't use this you can still use the soft autoboot option in the nintendont options menu.
 
So I am following what you guys are saying, but I didn't understand where to get the forwarder dol, do I need to install Nintendont on WiiU before installing GC via WupInstaller?
Download the latest version of the injector script, its all there

--------------------- MERGED ---------------------------

I just got wiiSXR to work, hopefully Mystro256 updates the libraries so we can use it on gamepad, im getting 59fps on final fantasy 7
 
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Still would be nice to add the bootLogoTex.tga in the auto script.

Would be nice to change this:
nintendologo.png


Into this or something for gamecube injects:
gclogo.png



I just threw that together real fast as an example. but would be cool to be able to do stuff like that. with it.
 
Is there a specific cIOS version require for this?

Another dumb question:

Do I still need all the files require for vWii?
 
EDITS: My flailing around has given me some results

Hey, I have the Nintendont updated, Im about to repackage my GCN game (with the new script) which wasnt working before, but I have two questions I need help with:

-"ninconfig" apparently it is something that is erased by usb loaders, so im removing wiiflow and usbloader since i hopefully wont need them if i can manage this.

-If I do get autoboot, will that bypass the issue of the CIOS58 error I had before?
 
Last edited by arminillo,

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