Gaming Metroid Samus Returns Leak?

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Thanks man! Not sure if I'm going to use this or not. With this new game not being locked to 8-way aim, this swap would actually be kind of a nerf to your aiming ability. Still glad to have this for a few other games, though!

It does work, C-pad still controls as normal though so can no longer switch between abilities. And you are right, free aim is ruined with the D-pad. I'd like this setup and switching to the C-pad when free aiming and running around using the D-pad... And if you circled through abilities you could have put that on select since it seems to do the same as start... now though it is either impossible or I would imagine very difficult to fix. Was really cool for about 3 seconds until all the downsides made themselves obvious.
 
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My thoughts so far: using the Circle Pad feels uncomfortable, 2D Metroid is better with a D-Pad. But, the Infinite Bomb Jump is back! But, Wall Jumping is nerfed, it forces you in the opposite direction.
Fair warning, spoilers ahead, but the game completely nulls one of your complaints in this post, you'll see. If you don't care about spoilers, look below.

There is an ability called spider ball that strait up lets you climb walls and ceilings in ball form. Wall jumping on the same wall is no longer needed.
 
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Argh! Why am I stuck already?!

I just killed my first Metroid brain thingy, and I'm in the next section. There's some statue that doesn't seem to do anything, some block I can't get past, and some weird yellow panels on the wall that I can't wall jump on.

Can anyone help me please? :(
 
Argh! Why am I stuck already?!

I just killed my first Metroid brain thingy, and I'm in the next section. There's some statue that doesn't seem to do anything, some block I can't get past, and some weird yellow panels on the wall that I can't wall jump on.

Can anyone help me please? :(

Heh, so you killed one Metroid all and all? Just look at a video walkthrough on youtube.
 
Fair warning, spoilers ahead, but the game completely nulls one of your complaints in this post, you'll see. If you don't care about spoilers, look below.

There is an ability called spider ball that strait up lets you climb walls and ceilings in ball form. Wall jumping on the same wall is no longer needed.

The Spider Ball has also been nerfed. The game devs thought it would be a funny idea to cover large portions of walls and ceilings with a yellow slippery substance. Oh yeah, and for more lulz, they added fans to prevent bombs from working from specific sides.

Also, fuck that chase scene. Felt like I was playing Ori/Super Meat Boy. Both of which are awesome games, but do not want those shenanigans in muh Metroid.
 
Argh! Why am I stuck already?!

I just killed my first Metroid brain thingy, and I'm in the next section. There's some statue that doesn't seem to do anything, some block I can't get past, and some weird yellow panels on the wall that I can't wall jump on.

Can anyone help me please? :(
The statue shows you how many metroids you have to kill, in order to lower the purple acid. The "yellow panels" are slippery substances, which prevent wall jumping and spider ball crawling. Because the devs thought it would be a good idea to restrict the use of those abilities. I couldn't say which block you are stuck at, I just got the Space Jump, and everything in between is a fucking blur. Hint: This game does NOT give the Space Jump as early as AM2R does. Just use the Scan Pulse Aeion to highlight breakable blocks. I feel like some veterans would say that you do not actually need the Scan Pulse, but I found this game kind of disorienting, so I went ahead and used it.
 
The statue shows you how many metroids you have to kill, in order to lower the purple acid. The "yellow panels" are slippery substances, which prevent wall jumping and spider ball crawling. Because the devs thought it would be a good idea to restrict the use of those abilities. I couldn't say which block you are stuck at, I just got the Space Jump, and everything in between is a fucking blur. Hint: This game does NOT give the Space Jump as early as AM2R does. Just use the Scan Pulse Aeion to highlight breakable blocks. I feel like some veterans would say that you do not actually need the Scan Pulse, but I found this game kind of disorienting, so I went ahead and used it.

I'm just after that. I lowered the water. The statue is kinda Jesus-y looking.
 
I'm just after that. I lowered the water. The statue is kinda Jesus-y looking.
If by "Metroid brain thingy" you mean the original Metroid form, the larva, then you are at the end of the game. After you kill all the larvas, you have to face the Queen.
 
im stuck in a certain part i can't jump high enough to get back its in a room with yellow stuff on the walls and and single enemy coming out of a hole
 
If by "Metroid brain thingy" you mean the original Metroid form, the larva, then you are at the end of the game. After you kill all the larvas, you have to face the Queen.

I'm totally at the beginning

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im stuck in a certain part i can't jump high enough to get back its in a room with yellow stuff on the walls and and single enemy coming out of a hole

This is exactly where I was stuck, but I figured it out. There's a spot a bit left of there where you can shoot out the floor.
 
I'm totally at the beginning

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This is exactly where I was stuck, but I figured it out. There's a spot a bit left of there where you can shoot out the floor.
Prepare to get plenty more stuck :D this isnt a game to be speed ran . Unless of course you already know what to do exactly :)
 
Prepare to get plenty more stuck :D this isnt a game to be speed ran . Unless of course you already know what to do exactly :)
I started playing about 24 hours ago, got the Space Jump about 4 hours ago from now. Yeah, games like this are like alcohol/caffeine to me, I go hard. Funny thing, I don't drink alcohol, and actual caffeine does not affect me.
 

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