ROM Hack [Release] Ultimate GBA VC Injector for 3DS

  • Thread starter Thread starter Asdolo
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Add the feature to patch already existing GBA CIAs to modify ghosting and color options?

  • Yes

    Votes: 73 82.0%
  • No

    Votes: 2 2.2%
  • I don't care!

    Votes: 14 15.7%

  • Total voters
    89
  • Poll closed .
Sram or Flash patching will do. The Pokemon Hacks are a differnt matter. I posted the testing results in the wiki.
Pokemon glazed didnt work and even with patching with Asias81's tutorial save still doesnt work. And do GBA VCs have quicksaves?
In the wiki test there are 2 Pokemon Emeralds, Pokemon Emerald and Pokemon Emerald (U) what does that mean.
 
Last edited by Suicuark,
Pokemon glazed didnt work and even with patching with Asias81's tutorial save still doesnt work. And do GBA VCs have quicksaves?
In the wiki test there are 2 Pokemon Emeralds, Pokemon Emerald and Pokemon Emerald (U) what does that mean.

Pokemon Glazed, that´s an Pokemon Emerald Hack i haven´t tested yet. Unfortunatly most Emerald hacks work in emulators but not in VC.
The Pokemon Emerald entry with the info is a leftover from the original creator of the wiki list. I left it as an sort of memento. It has importent info after all. Pokemon Emerald (U) is short for USA Version.
You could look for an pre patched Pokemon Glazed Cia though. There should be plenty online.
 
Pokemon Glazed, that´s an Pokemon Emerald Hack i haven´t tested yet. Unfortunatly most Emerald hacks work in emulators but not in VC.
The Pokemon Emerald entry with the info is a leftover from the original creator of the wiki list. I left it as an sort of memento. It has importent info after all. Pokemon Emerald (U) is short for USA Version.
You could look for an pre patched Pokemon Glazed Cia though. There should be plenty online.
I see, but arent the prepatched cias for a romhack made with the VC injector? Why cant mine work then?
 
I see, but arent the prepatched cias for a romhack made with the VC injector? Why cant mine work then?
They probably hex edited the save file system to enable saving. There are tutorials online. I once tried it myself but quickly lost interest. I´m waiting for improvements in mgba gba emulation. Oh, and i don´t know about quicksaves. What i do know, is that using the quicksaving in Pokémon Mystery Dungeon Red Rescue Team deletes your save file.
 
So... what's it for?
Well, ghosting means there are blurry images on screen. The ultimate gba vc injector patches the rom to prevent ghosting.
 

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I cannot, for the life of me, get Super Mario Advance 2 to work on my 3DS. Every time I install it and then open it on my console the screens just go black and I have to force power off. Any ideas?
 
Does your rom work in emulators?. Maybe it has an rom intro that is not supported.
 
And it still doesn´t work you say? That´s strange..
I have posted the settings that should work. Or you could download an pre patched Super Mario Advance 2 CIA.
 

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Last edited by ,
And it still doesn´t work you say? That´s strange..
I have posted the settings that should work. Or you could download an pre patched Super Mario Advance 2 CIA.

Thank you for your help. I noticed last night that all of my GBA CIAs aren't working... even ones I had played before. I can't load my DSTT from the game slot, nor from the slot 1 forwarder I have installed. I'm thinking my SD card may be going out or partially corrupted or something.
 
Thank you for your help. I noticed last night that all of my GBA CIAs aren't working... even ones I had played before. I can't load my DSTT from the game slot, nor from the slot 1 forwarder I have installed. I'm thinking my SD card may be going out or partially corrupted or something.
Your welcome.
 
I don't seem able to output a single cia from this tool. What am I missing? I configure everything and when I push "Finish" the program closes. No cia output.

More Info: 1.6b on Windows 10. Something around the 3d banner is exploding. If I try to export the banner.bin, crashes.
The offending code seems to be in the ImageProcessor.dll file since deleting it makes the program not crash, but it doesn't get any output either.

Is there any way I can provide a crash log or something?
 
Last edited by Urbanshadow,

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