D
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So, I had the idea for this last night, and liked it quite a bit, so I made this thread. Anyways...
*ahem*
Dust off those 3DSes, Tempers, and backup your saves; it's time to play Pokemon!!
The CompetitiveLocke Challenge is exactly what it sounds like; a competitive Nuzlocke! Each participant will be pitted against each other with the goal of becoming the Pokemon Champion. HOWEVER!!~ Only one participant will be named Champion in the end.
Anyone can join!! All you need to participate is:
If you need to know how to install this mod, refer to the Luma3DS wiki https://github.com/AuroraWright/Luma3DS/wiki/Options-and-usage
You will also need to start with a fresh save for the challenge. For backing up your Pokemon, use PKSM (https://github.com/BernardoGiordano/PKSM)
The CompetitiveLocke will begin on August 4, a week from Friday. This is to make sure everyone who wanted to join has joined, in addition to necessary preparations regarding saves and modding. Speaking of which...
Regarding Mods
Players are allowed to install mods that change various assets like art, textures, trainer names, music, and the like. You can even post your custom assets in this very thread to share with other potential competitors! Think of it as an extension of trainer customization!
What is not allowed, however, are mods other than Neo X/Y that alter Pokemon's Base Stats, Encounter Rates, Trainer Battles, or anything pertaining to the actual gameplay. Players who are caught using these types of mods will be disqualified from the CompetitiveLocke.
With that out of the way, here are some resources for customizing your game:
IMPORTANT NOTE: As much as I'll try to keep this organized, I cannot make sure that everyone is following the Nuzlocke rules, so I beg to all of you: please follow the rules. It's not fun at all when one person is messing up everything just by refusing to abide by the basic Nuzlocke ruleset.
To join the CompetitiveLocke, simply make a post asking to join, and I'll add you to the Participant List.
Good luck out there, everyone!
PARTICIPANTS:
@B_E_P_I_S_M_A_N (yea, I'm participating )
@proflayton123
@Enryx25
@Ricken
@cokacommando
@SahierKHLover
@mrjc1238
@XXXTORTELLINI
@blujay
@Beerus
*ahem*
Dust off those 3DSes, Tempers, and backup your saves; it's time to play Pokemon!!
The CompetitiveLocke Challenge is exactly what it sounds like; a competitive Nuzlocke! Each participant will be pitted against each other with the goal of becoming the Pokemon Champion. HOWEVER!!~ Only one participant will be named Champion in the end.
Anyone can join!! All you need to participate is:
- A Hacked 3DS with Luma3DS Installed
- A copy of either Pokemon X or Y.
If you need to know how to install this mod, refer to the Luma3DS wiki https://github.com/AuroraWright/Luma3DS/wiki/Options-and-usage
You will also need to start with a fresh save for the challenge. For backing up your Pokemon, use PKSM (https://github.com/BernardoGiordano/PKSM)
The Challenge more or less follows your basic Nuzlocke rules:
- The player may only catch the first Pokemon encountered in each area (Route, Forest, etc.). Said Pokemon must be nicknamed.
- If a Pokemon faints, it is considered dead and cannot be used for the remainder of the Challenge. It is up to the player to decide how they treat their fallen Pokemon (getting released, boxed, sent to PokeBank, etc.).
- The player can only use their own Pokemon. Pokemon obtained from trades cannot be used in the Challenge. However, Gift Pokemon obtained in-game are accepted.
- Dupes Clause: If the first Pokemon encountered in an area is of a species the player already has with them in their party or box, the player may keep encountering Pokemon until they encounter a Pokemon of a species they haven't obtained yet. This is to keep odds as fair as possible between competitors.
- Shiny Clause: If you see a Shiny Pokemon, by all means, catch it! However, if it's not the first Pokemon encountered, it cannot be used in the Challenge.
- Legendaries obtained in-game can be caught, but they cannot be used in the Challenge.
- None of the rules listed above are applicable to the player until the player has PokeBalls and can catch Pokemon. For example, if your Pokemon faints during the starting rival battle, you can still go on and continue the run.
- Every other week (on a bi-weekly basis), the player will be randomly assigned one or more rivals. In order to proceed with the challenge, each player must participate in a Pokemon Battle with said rival(s).
- The rules for each Battle will be determined on a bi-weekly basis. Every other week, a thread, much like this one, will be posted, giving the rules for the Battle, in addition to listing each rival pairing.
- If the player loses a Rival Battle, the last Pokemon to faint is considered dead and cannot be used for the remainder of the Challenge.
- Each Rival Battle is intended to coincide with a Gym Battle. As such, if a player has beaten a Gym Leader, said player is forbidden from progressing in-game until they have fought in a Rival Battle. However, if the player hasn't beaten the Gym Leader by the time the next thread is posted, said player must still participate in a Rival Battle.
- It is up to the players to schedule when they want to hold their Rival Battles, hence the update schedule.
- After Victory Road, instead of dealing with the Elite Four and Champion, a Double-Elimination Tournament will be held. Players that lose during this tournament won't lose any Pokemon, however, if a player loses twice, they are eliminated from the CompetitiveLocke. They can still continue with the challenge as if playing a normal Nuzlocke, however.
- The player that wins the tournament will be named GBATemp Pokemon Champion!! Brag about it to your friends!
The CompetitiveLocke will begin on August 4, a week from Friday. This is to make sure everyone who wanted to join has joined, in addition to necessary preparations regarding saves and modding. Speaking of which...
Regarding Mods
Players are allowed to install mods that change various assets like art, textures, trainer names, music, and the like. You can even post your custom assets in this very thread to share with other potential competitors! Think of it as an extension of trainer customization!
What is not allowed, however, are mods other than Neo X/Y that alter Pokemon's Base Stats, Encounter Rates, Trainer Battles, or anything pertaining to the actual gameplay. Players who are caught using these types of mods will be disqualified from the CompetitiveLocke.
With that out of the way, here are some resources for customizing your game:
- YDL-Tool (https://bitbucket.org/BEPISMAN2/ydl-tool/) I threw this together myself! It downloads several songs from YouTube at once. Useful for creating custom soundtracks!
- Ohana3DS (https://projectpokemon.org/forums/forums/topic/33764-ohana3ds-bch-tool/) This tool is extremely useful for customizing textures and models! For those that prefer the rewritten “Rebirth” version, there's a link to that too (https://gbatemp.net/threads/wip-ohana3ds-tool.392576/)
- XY RomFS File Listing (https://gist.github.com/nallar/367a195712dc9cfc6f6c) Useful for figuring out just where the heck everything is in the RomFS.
IMPORTANT NOTE: As much as I'll try to keep this organized, I cannot make sure that everyone is following the Nuzlocke rules, so I beg to all of you: please follow the rules. It's not fun at all when one person is messing up everything just by refusing to abide by the basic Nuzlocke ruleset.
To join the CompetitiveLocke, simply make a post asking to join, and I'll add you to the Participant List.
Good luck out there, everyone!
PARTICIPANTS:
@B_E_P_I_S_M_A_N (yea, I'm participating )
@proflayton123
@Enryx25
@Ricken
@cokacommando
@SahierKHLover
@mrjc1238
@XXXTORTELLINI
@blujay
@Beerus
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