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Here is how it works:I thought it was the other way around that you needed arm9 to control the arm11,but once you are in the deepest part of the arm11 then you don't entirely need it anymore,mabe I'm wrong or halve right?
3DS System -> Exploit in game -> ARM11 USERLAND ACCESS (Homebrew Launcher) -> New Exploit (not in game but in system itself) -> ARM11 KERNEL ACCESS (ability to install legit signed CIAs like system titles or certain games) -> New Exploit (not in ARM11 but in ARM9) -> ARM9 USERLAND/KERNEL ACCESS (they are so close that once you access ARM9 Userland you have access to both) -> New Exploit (in BootROM) -> B9S
So, if Nintendo patches the ARM11 Kernel access, it doesn't mean they patched ARM9 access, but we need a new kernel. If they patch ARM9 access, it doesn't mean they patched ARM11 kernel exploit. Usually they do them both at the same time, but with 11.X that hasn't happened. we just need an ARM11 Kernel exploit on 11.4/5 to test if we can still access ARM9. If you have further questions PM me so we don't clutter the thread.