ROM Hack Web based Fire Emblem Awakening save editor

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what should I prioritize


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lea

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Would it be possible to add in a feature that lets you edit weapon level/experience?

Yeah that would actually be relatively easy to implement why didn't I think of adding that.

EDIT: it has been done if anyone has the exact values for the exp levels then tell me and I will add them. I am jetlagged AF and really just can't right now.
 
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cercity

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Yeah that would actually be relatively easy to implement why didn't I think of adding that.

EDIT: it has been done if anyone has the exact values for the exp levels then tell me and I will add them. I am jetlagged AF and really just can't right now.

Wow, great work.

I believe the weapon experience ranks go like this:

A - 90
B - 60
C - 35
D - 15
E - 0
 

lea

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Wow, great work.

I believe the weapon experience ranks go like this:

A - 90
B - 60
C - 35
D - 15
E - 0

Thanks github is syncing with the information now.

EDIT: At this point my main goal will be refactoring as that should let me transition more easily into loading compressed files, and character duplication and deletion. However this will take a while.
 
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cercity

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Is there any way to modify internal levels for a character? I can't find much about internal levels online.
 

lea

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Is there any way to modify internal levels for a character? I can't find much about internal levels online.
What do you mean by internal levels, It is possible to edit the level of a character in the current editor.
 

cercity

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What do you mean by internal levels, It is possible to edit the level of a character in the current editor.
The internal level is a hidden number that the game tracks by how much a character levels. It is used to determine how much experience a character gains; for example, if I have a unit and level it to level 20 through advanced classes a bunch of times, then second seal that unit back to an unpromoted class at level 1, it will gain less experience than a brand new, fresh level 1 unpromoted unit. I think the experience gain is about 8-ish per kill on a unit with a high internal level.

I'm going to try and compare two character blocks of the same character to see if I can find it.
 

lea

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The internal level is a hidden number that the game tracks by how much a character levels. It is used to determine how much experience a character gains; for example, if I have a unit and level it to level 20 through advanced classes a bunch of times, then second seal that unit back to an unpromoted class at level 1, it will gain less experience than a brand new, fresh level 1 unpromoted unit. I think the experience gain is about 8-ish per kill on a unit with a high internal level.

I'm going to try and compare two character blocks of the same character to see if I can find it.

If you can find the offset then I can implement it *extremely* easily and this goes for every value people can find. However Right now I am trying to get a more flexible learned skills option so it won't happen for a bit unless someone finds it.
 

cercity

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I did some testing and I don't think it's a single offset - I found no instances of a set internal level (current+cumulative) or even just a cumulative level within the test character block. It must be a more complex calculation.

Oh well, I was only trying to find it to fix logbook units to use for spotpass character playthroughs but it's easy enough to just get a level 1 unit and overide its identity with the desired unit.
 

lea

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The first big refactoring stage is done. Basicly nothing changes for you people other than you now have complete control over the learned skills of a unit and the hair color glitch has been fixed completely. the MU/DLC hair color editing for jp cartridges may not work (still trying to find a way to distinguish between regions) however everything else should work.

I did some testing and I don't think it's a single offset - I found no instances of a set internal level (current+cumulative) or even just a cumulative level within the test character block. It must be a more complex calculation.

Oh well, I was only trying to find it to fix logbook units to use for spotpass character playthroughs but it's easy enough to just get a level 1 unit and overide its identity with the desired unit.

I will try looking for this value and if I find it then it will be in the next update.
 
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cercity

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If it's any use to you the Avatar/Logbook hairstyle offset is the value just before the hair colour. The values should be:

00 - Hairstyle 1
01 - Hairstyle 2
02 - Hairstyle 3
03 - Hairstyle 4
04 - Hairstyle 5

I haven't done alot of testing with this yet.
 

lea

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If it's any use to you the Avatar/Logbook hairstyle offset is the value just before the hair colour. The values should be:

00 - Hairstyle 1
01 - Hairstyle 2
02 - Hairstyle 3
03 - Hairstyle 4
04 - Hairstyle 5

I haven't done alot of testing with this yet.
Yeah that was going to be in the current release but I couldn't find the voice type so I didn't. Will most likely be in the next one.
 

cercity

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Yeah that was going to be in the current release but I couldn't find the voice type so I didn't. Will most likely be in the next one.

Did you find the voice offset? I think it's just after the hair colour, going 00 01 02.
 

lea

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DO NOT CHANGE THE HAIR COLOR OF ANY AVATARS REGARDLESS OF YOUR REGION I CAN'T COUNT.

this public safety broadcast brought to you by a severe lack of caffeine in my blood.

you can still change child hair color just not MU's or DLC characters.
 
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cercity

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I think there's an issue with non-hair changes too - I edited the skills and weapon exp of two DLC characters which caused two issues: one a missing portrait and the other a crash.
 

lea

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OK so I think everything is fixed. I can successfully edit all the appearance values for avatars and logbook characters including hair color. Avatar customization will not work on jp saves but everything else worked for me.
 

cercity

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Avatar customization isn't working on PAL saves either. Do you a PAL save for testing? I can attach one here. On my version hair types start from 00 to 04 (05 is 04 style but with a bald portrait) but I'm not sure if thats the same for other areas. Also for some reason the last character in my party didn't show on the editor.

Apart from that it's working fine again.
 

Olmectron

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Avatar customization isn't working on PAL saves either. Do you a PAL save for testing? I can attach one here. On my version hair types start from 00 to 04 (05 is 04 style but with a bald portrait) but I'm not sure if thats the same for other areas. Also for some reason the last character in my party didn't show on the editor.

Apart from that it's working fine again.
The European and American saves are exactly the same. There shouldn't be a difference between their used values for Avatar customization.
 

lea

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Avatar customization isn't working on PAL saves either. Do you a PAL save for testing? I can attach one here. On my version hair types start from 00 to 04 (05 is 04 style but with a bald portrait) but I'm not sure if thats the same for other areas. Also for some reason the last character in my party didn't show on the editor.

Apart from that it's working fine again.

I will check on it if you could give me a save then I can try to fix it. Also the hair inner values are 00 - 04 in my region as well however on the character customization screen it is 01-05. so I referenced that too try to make it more straightforward.


The European and American saves are exactly the same. There shouldn't be a difference between their used values for Avatar customization.

the name block in eu saves are 48 long right? if so then it may be a problem with your(cercity) save. Is it working fine on your end(Olmectron?)
 

cercity

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The European and American saves are exactly the same. There shouldn't be a difference between their used values for Avatar customization.

I've found it's the DLC units I'm trying to edit that's causing the problem with me not being able to edit the values. I can edit my avatar unit fine and the changes are saved, but with the DLC units the changes are not being recognized. It's very strange - I'm trying to edit hair colour, but lea's editor and the game itself do not register the changes. But when I view the character block in HxD and in your nightly editor the colour offsets are different (they are what they should be).
 
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lea

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I've found it's the DLC units I'm trying to edit that's causing the problem with me not being able to edit the values. I can edit my avatar unit fine and the changes are saved, but with the DLC units the changes are not being recognized. It's very strange - I'm trying to edit hair colour, but lea's editor and the game itself do not register the changes. But when I view the character block in HxD and in your nightly editor the colour offsets are different.

OK are streetpass units and your MU editable?
 

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