Hacking Eshop Generators? Care to explain?

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@Wintendows if your "friend" ever does answer you, DM me or someone else and we'll tell you what questions to ask.

If you don't want to it doesn't really matter, but just in case you find yourself in that situation.
 
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Really unlickely but still possible if someone found a security flaw in nintendo's serv that allow to spoof codes people buy
and use them before they can
but still very unlickely and that's not something that goes mainstream easily xD
 
Really unlickely but still possible if someone found a security flaw in nintendo's serv that allow to spoof codes people buy
and use them before they can
but still very unlickely and that's not something that goes mainstream easily xD
I mean, after what @Wintendows said about him teaching him everything he knows about hacking...I'm not sure
 
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I mean, after what @Wintendows said about him teaching him everything he knows about hacking...I'm not sure
Dind't really followed the thread
i just saw op question,read first page and answered
it is possible to spoof code before users use them, but not that easy
the software could then make the creator gain money through advertisement
i already saw similar softwares
but yeah really unlickely
and mind that if that's the case, the code you use are code you stole to an unlucky someone else
so worse than piracy in my opinion
 
Dind't really followed the thread
i just saw op question,read first page and answered
it is possible to spoof code before users use them, but not that easy
the software could then make the creator gain money through advertisement
i already saw similar softwares
but yeah really unlickely
and mind that if that's the case, the code you use are code you stole to an unlucky someone else
so worse than piracy in my opinion
Worse than piracy, I agree. If he gets caught then Nintendo could sue him hard.
 
so worse than piracy in my opinion
Using code generators:
>person goes to Nintendo with bad code from card and receipt
>Nintendo gives them another code
>finds out what profile used the code and bans them

Piracy:
>person illegally obtains content
>developer loses money on card
>Nintendo can't ban them by using traditional means
>devs go out of business

Yeah, totally worse.
 
Dind't really followed the thread
i just saw op question,read first page and answered
it is possible to spoof code before users use them, but not that easy
the software could then make the creator gain money through advertisement
i already saw similar softwares
but yeah really unlickely
and mind that if that's the case, the code you use are code you stole to an unlucky someone else
so worse than piracy in my opinion

I agree. If this software exists, the better idea is to tell it to nintendo.
 
Using code generators:
>person goes to Nintendo with bad code from card and receipt
>Nintendo gives them another code
>finds out what profile used the code and bans them

Piracy:
>person illegally obtains content
>developer loses money on card
>Nintendo can't ban them by using traditional means
>devs go out of business

Yeah, totally worse.
No because in most case devs are not loosing a lot from piracy

there is not a single game that i pirated and that i would have bought
even i already bought a lot of game after pirating them first
 
Using code generators:
>person goes to Nintendo with bad code from card and receipt
>Nintendo gives them another code
>finds out what profile used the code and bans them

Piracy:
>person illegally obtains content
>developer loses money on card
>Nintendo can't ban them by using traditional means
>devs go out of business

Yeah, totally worse.


Actually, developers don't LOSE anything if you pirate. They just don't GET anything either.
 
Actually, developers don't LOSE anything if you pirate. They just don't GET anything either.
They lose potential profits.

If one person pirates it doesn't hurt the devs.

If 5,000 people pirate, that is $200,000 (for a $40 game)
 
They lose potential profits.

If one person pirates it doesn't hurt the devs.

If 5,000 people pirate, that is $200,000 (for a $40 game)
Key word being "potential". I pirated a lot of software. If I couldn't pirate, I wouldn't have it at all. I wouldn't buy it anyway, so zero loss from me.

Actually, here's something funny: Because piracy exists, Nintendo actually MADE money because of me. I wouldn't buy a 3DS if I couldn't pirate games.
 
They lose potential profits.

If one person pirates it doesn't hurt the devs.

If 5,000 people pirate, that is $200,000 (for a $40 game)
I wasted my life on a thread. I didn't get a chance to spend these minutes on something non-cancerous. Point is: If we would all use your logic, then all answers would have two forms.
 
Key word being "potential". I pirated a lot of software. If I couldn't pirate, I wouldn't have it at all. I wouldn't buy it anyway, so zero loss from me.

Actually, here's something funny: Because piracy exists, Nintendo actually MADE money because of me. I wouldn't buy a 3DS if I couldn't pirate games.
But Nintendo doesn't make games. They make consoles.

--------------------- MERGED ---------------------------

I wasted my life on a thread. I didn't get a chance to spend these minutes on something non-cancerous. Point is: If we would all use your logic, then all answers would have two forms.
Fair enough.
 
Key word being "potential". I pirated a lot of software. If I couldn't pirate, I wouldn't have it at all. I wouldn't buy it anyway, so zero loss from me.

Actually, here's something funny: Because piracy exists, Nintendo actually MADE money because of me. I wouldn't buy a 3DS if I couldn't pirate games.
On top of that there are a lot of games that i bought after pirating them first and that i would have never bought without piracy
ex : skyrim, portal, portal 2, super meat boy, xenoblade etc...
first played a cracked version, then bought them because i liked them and suported the devs
 
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