ROM Hack Smash 3DS Modding Centre

  • Thread starter Thread starter gryz
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So seeing as how Mask Salesman worked as a model import, would an OoT3D Ganondorf import be possible?
As a matter of fact, yes.
To surprise you, 3DS Ganondorf's verts is close to the N64 Ganondorf. The only thing that's different is the texture.

Another known fact, Mario 64 DS model is lower poly than Mario 64.

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Expect the FINAL release of Rotom Dex next week.
Rotom Dex alt as you guys voted.
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http://www.strawpoll.me/12785760/r
 
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hey guys so I made my texture edit and smoothed it out now my problem I did the low resolution textures first and now I am stuck trying to figure out what to do the worst part is its bowser junior.
 
Last edited by LogicIsHansom,
I there a better/slightly more detailed tutorial on importing characters in smash 3ds? The one on gamebanana makes it seem simple enough to do, but I'm having trouble rigging my model over Marth since my model consists of multiple parts and is not a single mesh.
Does anyone know a tutorial that explains it step by step? Or is the one on gamebanana the only one online right now?
 
I there a better/slightly more detailed tutorial on importing characters in smash 3ds? The one on gamebanana makes it seem simple enough to do, but I'm having trouble rigging my model over Marth since my model consists of multiple parts and is not a single mesh.
Does anyone know a tutorial that explains it step by step? Or is the one on gamebanana the only one online right now?
just attach the models to each other here is a rigging in process this is what I used:
 
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