Possibly..He (plutoo) later said that the system module in question was "NS". What NS is responsible for I have no idea.
https://3dbrew.org/wiki/NS_and_APT_Services
Possibly..He (plutoo) later said that the system module in question was "NS". What NS is responsible for I have no idea.
Plutoo said it no longer used APT. And yes, this is the UI module. The page you linked will help in understanding a lot of what was found, just ignore the APT services part.
It's likely to mean the same as it did on the 3DS:He (plutoo) later said that the system module in question was "NS". What NS is responsible for I have no idea.
But it was first on the 3ds, so Nintendo has been teasing us from the start about the name of the nxor, it could just be "nintendo switch"...
Not always true you know.Wow that was fast! I know that no exploits will be made public the next 3 / 4 years but it's awesome to see some progress.
They have been hacked... No public releases, though.stuff like this makes me believe the ps4 and xbox one have been hacked already and it's a private exploit that if it ever got public, sony and microsoft would act quickly. This is all a guess.
meh, if things go like they have on 3ds I like to sometimes get games early, *couph couph* pkmn moon and fe echos, ninty can't keep anything under lock XDB-bb-but mah free gamez...
Go figure, the hackers don't want to kill a brand new system.
We don't want Nintendo to die, do we?
Wii u hacks didnt develop until late in it's life, by that time it was already dead.Well, the wiiu didn't do so hot as I recall... so...
We didn't really get anything for the Wii U until a year or two ago, which is well after everyone knew it was a flop.Well, the wiiu didn't do so hot as I recall... so...
In fact, evidence points to hacking/pirating a system having no influence on its life or even helping it. For at least three consecutive generations the easiest to pirate system was the clear winner of the console war: PS1, PS2, and Wii.Kill a new system? Evidence of this ever happening before (and don't say dreamcast - Sega was already in a downward spiral)? None? That's exactly what I thought.
Wow that was fast! I know that no exploits will be made public the next 3 / 4 years but it's awesome to see some progress.
You're thinking about the NES. The SNES demands a cable solder to the chip and a point on the SNES.In fact, evidence points to hacking/pirating a system having no influence on its life or even helping it. For at least three consecutive generations the easiest to pirate system was the clear winner of the console war: PS1, PS2, and Wii.
And before the PS1 generation there was no copy protection worth noting. I believe the first console to implement copy protection was the SNES, and it could be disabled by simply cutting one pin on a chip, something that I believe was found during the first week after the console launched.
I won't actually disagree with you that hacking has little bearing on the popularity of a system, but I will point out that you're jumping around madly. For example, the Gamecube is a full generation before the Wii. Also, you bypassed the Dreamcast which SEGA at least tried to use piracy as the scapegoat to blame for its failure (though anyone with any sense can see the real reasons it failed, number one being their utter and complete lack of any real marketing capabilities whatsoever. Not even anything like Segata Sanshiro on the Saturn, and that's not even the kind of marketing I mean... Heck, even SONY had some idiot dressed up in a bad Crash Bandicoot suit at least, though again that's not really the sort of marketing I'm talking about.)In fact, evidence points to hacking/pirating a system having no influence on its life or even helping it. For at least three consecutive generations the easiest to pirate system was the clear winner of the console war: PS1, PS2, and Wii.
This isn't really a fair comparison. Until consoles started going to CDs making any sort of copies was prohibitively difficult (and illegal clone carts weren't the booming market they became much later around I guess the DS generation as chip production was still a bit costly and difficult to get into initially.) Now, if you consider generation only and forget consoles for a second this puts the lie to the statement. On computers copying was insanely easy and copy protections there predate consoles by far with some things even going so far at times as to utilize an external dongle connecting to the computer as a protection mechanism in a fit of utter paranoia. A lot of early PC games required you to enter text from various points in the game manual or turn a multi-part rotating wheel to match different parts and enter whatever was showing through cutouts. Copy protection is definitely nothing even remotely new and far predates those systems. I think the earliest was actually in the 70s in fact...And before the PS1 generation there was no copy protection worth noting. I believe the first console to implement copy protection was the SNES, and it could be disabled by simply cutting one pin on a chip, something that I believe was found during the first week after the console launched.
Not really. A good game library is what drives the sales of a console. The Wii U is absolutely abysmal, and even though homebrew and backup loading existed for a very long time, I had absolutely no reason to put custom firmware on mine until after over a year of owning it because there were absolutely no games worth playing until BotW. The majority of the library is "HEY GUYS, WE KNOW YOU LOVE MARIO, SO HERE'S 18 MARIO TITLES THAT HOLD YOUR HAND WHILE YOU PLAY! OH, YOU LIKE OTHER NINTENDO TITLES TOO? WELL HERE, HAVE SOME VIRTUAL CONSOLE REHASHES, AN ANIMAL CROSSING BOARD GAME, AND NO METROID!" The homebrew scene is even lacking because there's just no interest (no offense to developers, you guys are awesome and aren't at fault). People that install custom firmware make up a miniscule demographic and honestly have hardly any sort of impact on the actual money a console brings in. Take the PSP for example, which was incredibly successful. This is solely based on what it had to offer, game and media wise (it popularized mobile h.264 playback), and was hardly affected by the homebrew scene, which had kernel access from nearly the very beginning of the console's life. I hate it when people complain about homebrew, and even piracy, killing off a console because it's purely ignorant.my point exactly. it would be rude to hack the followup so soon.