Just saying, you can make RetroArch's debugging text disappear if you tap on the upper half of the lower screen.
If you tap the lower half, it takes you to the menu.
Took me way too long to realize.
Is there a way to save the button configuration? I don't like having to change it every time I start the emulator.
I actually second this. It shouldn't be too hard to omit drawing certain x,y to the screen, right?
HELL YEAH! There are not that many NES emu's for old 3ds/2ds users. I have been using it and everything I threw at it ran at 60fps! Thank you!
works and looks great, thanks man!
Do you think this is possible to implement?Haven't tried this, but I have an idea that'll be useful for InputRedirection users.
How about adding 2P support? It's controls can be mapped to the following 3DS buttons:
- Circle Pad is 2P D-pad
- X is 2P A
- Y is 2P B
- L is 2P Start
- R is 2P Select
Well just split your roms into folders. I don't really see that as an issue to not use this emulator.Good emulator- runs games well and shows promise. However, I had some issues with the interface:
Some lag when opening games, I assume this will be fixed with optimization. Very minor.
A game list. Okay. My NES folder is essentially just a 1gb dump of every NES rom ever released, including alternate versions and the like. The listing in the file stopped around the C's for me, and refused to go further despite reloading and restarting.
Gonna stick to my injects for now, but thanks for your effort! I'll check back on every update, hope there's a fix.
I second this idea and make it fullspeed for Old 3DS users.I'd love to see a standalone port of picodrive. I've always hated multisystem emulators, mostly for the sloppy menus, mapping the buttons, or it not loading the right core. As the saying goes, "jack of all trades, master of none."
I'd MUCH prefer a proper Genesis GX port over Picodrive for its better video, overwhelmingly superior sound and support for Game Gear and SG-1000 libraries (absent on Picodrive), not to mention the fact that Picodrive already runs 100% speed for something like 95% of the Genesis library on O3DS (if you stick with the superior 1.3.2 / 1.3.3 builds over any mess that has been built since) - but I appreciate that Genesis Gx's far better accuracy may render it significantly tougher to better optimise for O3DS..but the results could (possibly, I guess, in theory, in my head) blow even a midly better optimised new Picodrive port out of the water.
With regards to VirtuaNES for O3DS, I've not been able to get a single ROM loaded (standard ones as well as a variety of games with mappers unsupported by QuickNES) but I've only tested version 0.90 cia on an O3DS with Luma, and that unit has its NES ROMs currently all in a single folder, so I wonder whether I should split that folder up into smaller folders which hold something like a maximum of 80 or so ROMs and whether that might help. I'll do more testing in a bit (installing on other units including the 3dsx build on a userland O3DS). Clearly there's an issue at my end and I look forward to being able to test this properly. The mere possibility of not having to use an N3DS for FDS or advanced mapper titles is enough to keep enthusiasm sky high for this project.
Thanks for all that has already been done!
Thank you for your great nes emulator.
However,what virtuanes version is it based on?
I tested title "Mother (Japan)" and found the menu ingame is broken but the original virtuanes on windows works.
Hope you can lookinto it.
The source is already on Github.I couldn't help but notice that the source is not on your Github, bubble.
Is it too much to ask as to why is that? If it's not too much to ask of course.
@bubble2k16, just a heads up. I'm unable to move "my guy" in Smash T.V. I can shoot but not move via the D-Pad or joystick. Doesn't seem to move in "Mode Select" either.
So now I'm properly puzzled about why this doesn't work at all for me. Regardless of the amount of ROMs in a folder, whether it's the CIA or 3dsx version on an O3DS or N3DS..not a single ROM boots up. I even redownloaded the virtuanes_3ds.zip and went through it again but no luck. It just boots into a hard system crash.
Now, as it seems I'm the only one completely unable to boot a game it has to be some kind of error on my part, but I'm all out of possibilities now.
Roll on the next build!
How do I fix this?error: 'GPU_Init' was not declared in this scope
error: 'GPU_Reset' was not declared in this scope
error: 'GPU_DepthMap' was not declared in this scope
error: 'GPU_SetDepthTestAndWriteMask' was not declared in this scope