Confirmed Nintendo Switch is using stock Nvidia Tegra X1, no modifications.

All is confirmed the Nintendo Switch is powered by stock Nvidia Tegra X1, same chipset used in Shield TV. The most surprising is the retention of 4 Cortex A53 processor cores, which have no use in the Nintendo switch as they can't be operated at the same time when Cortex A57 cores are running due to the ARM big.little configuration setup.

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Nvidia-T210.jpg


After subsequent processing of the GPU from the Nintendo Switch, we have determined that the processor is the Nvidia Tegra T210. The T210 CPU features 4 Cortex A57 and 4 Cortex A53 processor cores and the GPU is a GM20B Maxell core.

http://techinsights.com/about-techinsights/overview/blog/nintendo-switch-teardown/

Nvidia Tegra X1 features
  • 8 core CPU (4 x Cortex A57 and 4 x Cortex A53)
  • GPU is a GM20B Maxell core

A comparison to Shield TV. Switch specs on the left, and Shield TV on the right. The clock speeds are reported from Eurogamer, which are very much true.

  • RAM: 4GB vs 3GB
  • CPU: 1Ghz vs. 2Ghz
  • GPU: 3 modes:307.2Mhz/384Mhz/768Mhz vs 1Ghz

Shield TV is clocked higher initially in both CPU and GPU, but don't forget Shield TV can't keep these clock speeds up for long, it throttles down to the exact switch's dock clockspeeds. Which further supports a stock X1.
 
Last edited by heartgold,
could be man, let's just hope for the best :/
it's kind of depressing because i love nintendo.

but i think the tons of bashing they are getting , alot of it may be justified because people will keep comparing consoles whether we like it or not.

they will say "Well Dragon Quest Heroes 1 and 2 both run splendidly at 60fp, where as on the switch it will drop from 30 to 20 everytime you are engaging in battles/or in certain areas of the map."

I used to love nintendo, which ppl on here cant see, they likely class me as a xbox os pony fanboy. the N64 i still own, the Cube i still own but these was the start when nintendo wasnt getting the games the other system were getting.

i am no console fanboy, if a console has what i like to play then i will buy it, but sadly nintendo do not get the option or support to play the games i want and i can see the reasons why.
 
Nintendo already has third-party stuff releasing on Shield TV in China and on mobile. I don't think they need to go fully third-party any more than Sony does, but I guess that's why we've got Playstation Now on PC. I would prefer ports of the good games, of course, to achieve higher resolutions and frame rates.
What are you talking a out? I should see news in Chinese if that hapened.
 
That is obviously PR speak to "assure" fans that the 3DS is not already dead. In fact, Mario Sports Superstars was the death knell. 3DS is obsolete, and the Switch is replacing it.
They won't abandon it now, 1.5 - 2 million Switch sales isn't enough to be sure of anything yet. 3DS will be kept around until it's clear there's a continuing demand for Switch, and if there isn't, it's the fallback.
 
They won't abandon it now, 1.5 - 2 million Switch sales isn't enough to be sure of anything yet. 3DS will be kept around until it's clear there's a continuing demand for Switch, and if there isn't, it's the fallback.

3DS software sales are dying. Badly. Unless another big new Pokemon comes out in it (it won't) I would say that the platform isn't too viable outside of Japan.
 
What are you talking a out? I should see news in Chinese if that hapened.
I believe it's only New Super Mario Bros and one or two other titles, and they haven't been released quite yet, but they've been approved.

https://www.nintendoprime.net/report-new-super-mario-bros-is-heading-to-nvidia-shield-in-china/

3DS software sales are dying. Badly. Unless another big new Pokemon comes out in it (it won't) I would say that the platform isn't too viable outside of Japan.
Sun and Moon pretty much just came out and set sales records though, didn't they? I'm not sure what other quality games have been released recently.
 
Last edited by Xzi,
It's not a technical limitation. They could also make the Wii U GC adapter work with the Switch.
They could but the majority wouldn't bother with it so only a minority would support the game because they could actually play the game.

Let's say Nintendo released an adapter and controller:

GC Adapter for the Switch - $29.99
GC Controller for the Switch - $34.99

And the game.. let's say $9.99

That would be a total of $74.97.

Super expensive to only play a game. Sure, you might say "well, some might have a GC controller and the WiiU adapter" but remember those aren't the target audience.

Btw, those prices of the adapter and controller were taken from the CamelCamelCamel website (US Amazon).
 
Well this confirms that there definitely won't be a Gamecube VC on the Switch.


Guy in that video was running it at 720p. We're left to speculate how the Shield TV would've handled it at native 480p. (Which nobody would want, but which Nintendo would do without hesitation if that made the difference.) And we can only speculate as to whether Nintendo could write a better optimized emulator. So, still an open question, isn't it?
 
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They could but the majority wouldn't bother with it so only a minority would support the game because they could actually play the game.

Let's say Nintendo released an adapter and controller:

GC Adapter for the Switch - $29.99
GC Controller for the Switch - $34.99

And the game.. let's say $9.99

That would be a total of $74.97.

Super expensive to only play a game. Sure, you might say "well, some might have a GC controller and the WiiU adapter" but remember those aren't the target audience.

Btw, those prices of the adapter and controller were taken from the CamelCamelCamel website (US Amazon).
Hey, they even went further with the New 3DS. Basically no exclusive games but SNES VC.
 
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so the wii u is more powerfull than the Switch?
No, a stock X1 is 500 GFlops and Wii U is 352 GFlops. Portable Switch does the same 720p30 in BotW that Wii U does, and seems to have less intense frame rate drops. Which is why I'm skeptical that Switch is only like 250 GFlops in portable mode...they're definitely getting more performance out of it than that. OTOH Nvidia architecture is about 33% more efficient in benchmarks and resulting FPS, so I guess it's possible.
 
Last edited by Xzi,
No, a stock X1 is 500 GFlops and Wii U is 352 GFlops. Portable Switch does the same 720p30 in BotW that Wii U does, and seems to have less intense frame rate drops. Which is why I'm skeptical that Switch is only like 250 GFlops in portable mode...they're definitely getting more performance out of it than that. OTOH Nvidia architecture is about 33% more efficient in actual benchmarks, so I guess it's possible.
I believe the Wii U was actually 176 Gflops, that's why portable mode Switch out performs it.
 
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I believe the Wii U was actually 176 Gflops, that's why portable mode Switch out performs it.
Oh, well that would make sense then. It's also all the more impressive that Nintendo could get 1080p60 out of a number of games on Wii U hardware.
 
I believe the Wii U was actually 176 Gflops, that's why portable mode Switch out performs it.
Don't forget the upgraded CPU, not just GPU. Wii U's PowerPC 750CL had barely any SIMD functionality (just "paired singles"). Switch's ARMv8 has the full NEON instruction set, which is comparable to the various SSEs on x86. (NEON is 128-bit only though; AVX is 256-bit.)
 
Just thinking about some of the games on Switch being used as an indication of what the system can do (at launch). We see games like Dragon Quest Heroes 1&2 run like crap, yet we have Fast RMX that runs just about perfectly. I mean, the latter is making a jump of ~4.5x the pixel calculations (when docked) going from Wii U to Switch, as Wii U's resolution with FRN was half-720p (640x720) and Switch's resolution with Fast RMX is a full 1080p. That's not including that the Switch version has practically no dips in frame rate, includes visuals not present in the Wii U version, all while Shin'en went on record to say that they aren't utilizing the Switch as well as they could because they were working with a Wii U port, AND they also stated that there's a flaw in the Switch firmware that's draining some of the GPU resources.

I imagine that many of these these other games have issues mainly due to optimization (or lack thereof), that they were pushing for releasing around Switch's launch.
 

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