Emulation [RELEASE] Cemu - Wii U emulator

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Code:
[Definition]
titleIds = 50000101c9500
name = "The Legend of Zelda: Breath of the Wild (4K)"

[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160

[TextureRedefine] SHADOWS
width = 720
height = 720
overwriteWidth = 1920
overwriteHeight = 1920

Your shadows patch not working at all :(
 
6298454515f1ac424f0384cf9296f3f7.jpeg


Is this the same for every AMD user?
That's exactly what I get with my HD 5770 and 15.6 beta drivers (best ones for Cemu for HD5-6XXX series). With 16.2 drivers it's even worse.
 
Last edited by JackFrost,
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how do you use the update/dlc features? where do i put the files for say mario kart 8 usa? "mlc01/usr/title/../../" is not exactly enough information.
 
how do you use the update/dlc features? where do i put the files for say mario kart 8 usa? "mlc01/usr/title/../../" is not exactly enough information.
mlc01/usr/title/first8/last8/

for example, mario kart 8 USA:
mlc01/usr/title/00050000/1010EC00
patch code/content/code go into 1010EC00 folder
DLC code/content/code go into an aoc folder that you create in 1010EC00
 
Last edited by Slashㅤ,
hi,

I have been having this weird problem since 1.70 version:

2z85ncx.jpg



so basically I cannot render the image right. I am not sure what's happening. I am using nvidia gt 640m
 
What's the point of making a big deal about BotW footage and hype it up if this release is so specific with its requirements to just benchmark BotW , literally 90% of Patreons can't even pass the "Open your eyes" screen
And they got 10k monthly .. HOLY **** how can they be so okay with that

You obviously have no idea what pledging/donating means or have never seen a Patreon project before. They know they aren't paying for a finished product or something. It isn't like Exzap and the others advertised it as being fully capable of emulating the system and the games. The point of the videos, the support, the patrons etc is to show how fast it is progressing (to show others too) and to speed up the development more etc. They donate because they want to, but also to help the development and its team, and of course to get the latest emulator.
 
Last edited by Molhel,
I'm a bit late, but here it goes:

Zelda Breath of the Wild - US Release updated to v1.1


Tekken Tag 2 - Finally visual characters, but it still hangs in the middle of a fight.


Zelda Majora's Mask - N64 VC - Now booting and goes almost into Clock Town


Sonic Bloom - Flickery as fuck this time. Don't know if I should have set the GPU accuracy to high


Tales of Phantasia - GBA VC - Booting and goes in-game with sound.


Pac Man - Well, yeah. No..


Yoshi's Woolly World - Still crashes when exiting level 1-2. BUT, This is me having WiiU GamePad selected as controller and just waiting ~3mins. with black screen until the games loads the start screen.


Zelda Twilight Princess HD - Still a bit flickery. I think this got introduced with the ability to change GPU accuracy. It worked great before.
 
Yeah, especially when moving I see quite the difference :)

But on the graphics packs site, there are two entries for the shadows, you only had one, right? What's the other one for? Shadows further away?

# Found by Esppiral on GBATemp http://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-975#post-7167278
# FYI: Enhancements are meant to be edited, just make sure to edit the overwrite height and width.
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - High Res Shadows"

[TextureRedefine]
width = 360
height = 360
overwriteWidth = 720
overwriteHeight = 720

[TextureRedefine]
width = 720
height = 720
overwriteWidth = 1440
overwriteHeight = 1440
 
Last edited by StripTheSoul,
I have a problem with controls.
I can configure them but at the next launch I have to configure the buttons again.

Im using an xbox360 wireless controller.
 

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