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Drunknfool

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Thanks a lot for this, finally got it to work, I added a few bows, a greatsword, and the barbarian set to the list. If everyone adds theirs we will have them all quick, I'll edit this post as I find more. If someone could post how spears and shields are stored I could work on adding some of those as well. Also does anyone know why some of the outfits don't seem to have sequential numbers for the upgrades? Like 13131 Gives 1 star barbarian armor then 13132 gives 2 star but 13130 doesn't give you the armor with no upgrades, it just gives you an error item. But for some of the sets the un-upgraded armor does seem to be right before the upgrades. I'm still a newbie at this so I don't really get it. Also the method of finding the address for the equip(searching 0101000 then 00010000) doesn't seem to work for me for outfits that only have 1 piece and are not a set(like the sapphire circlet). I get 0 results.

EDIT: Added a few more swords and bows

Swords/1Hand Weapons:
031 = Traveler's Sword
032 = Soldier's Broadsword
033 = Knight's Broadsword
034 = Boko Club
035 = Spiked Boko Club
036 = Dragonbone Boko Club
037 = Lizal Boomerang
038 = Lizal Forked Boomerang
039 = Lizal Tri-Boomerang
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver

Greatswords/Heavy weapons
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar
531 = Giant Boomerang
534 = Boulder Breaker
535 = Edge of Duality
536 = Korok Leaf
537 = Sword of the Six Sages (Twilight Princess)
539 = Biggoron's Sword (Ocarina of Time)
630 = Fierce Deity Sword (Majora's Mask)
734 = Windcleaver

Bows:
031 = Traveler's Bow
032 = Soldier's Bow
033 = Spiked Boko Bow
034 = Boko Bow
036 = Lizal Bow
039 = Lynel Bow
131 = Strengthened Lizal Bow
133 = Forest Dweller's Bow
134 = Silver Bow
135 = Golden Bow
136 = Swallow Bow
137 = Falcon Bow
233 = Ancient Bow
236 = Mighty Lynel Bow
237 = Dragon Bone Boko Bow
238 = Great Eagle Bow
239 = Phrenic Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
430 = Duplex Bow
731 = Bow of Light
732 = Twilight Bow (Twilight Princess, shoots Light Arrows!)

Shields:
330 = Hylian Shield
331 = Hunter's Shield
332 = Fisherman's Shield
333 = Royal Guard's Shield
537 = Hero Shield (Wind Waker)

Outfits:
03031 = Hylian Set (03032, 03033, 03034)
03035 = ...of the Wild Set
03036 = Zora Set (03037)
03038 = Desert Voe Set
03039 = Snowquill Set
03533 = Gerudo Set
13030 = Ancient Set (13031, 13032)
13033 = Rubber Set
13131 = Barbarian Set
23030 = ...of Time Set (23031, 23032, 23033, 23034)
23035 = ...of the Wind Set (23036, 23037, 23038, 23039)
23130 = ...of Twilight Set (23131, 23132, 23133, 23134)
23135 = ...of the Sky Set (23136, 23137, 23138, 23139)
23235 = Fierce Deity Set (23236, 23237, 23238, 23239)
23330 = ...of the Hero Set (23331, 23332, 23333, 23334)
[23230 = Sheik's Mask (23231, 23232, 23233, 23234) - Head only]

Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up


I keep getting a No Image on where the weapon I modify is when I change it... Not sure what I am doing wrong could you possible help?

--------------------- MERGED ---------------------------

Nevermind I figured out my problem and fixed it
 

valkaliban

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I'm having troubles getting pointers to work in Breath of the Wild.
Code:
30000000 4225B4AC
10000000 4C89FFFF
31000000 00000430
00100000 00000072
D0000000 DEADCAFE
Am I doing something wrong with this code?
I verified the pointer address and offset work.
It seems like it's just not running the code.

Is anyone else having issues with pointers with this game?
 
Last edited by valkaliban,

TheRevolution1

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Making a new post cause I double checked Saber's item IDs and added some as well so I think 1 hand weapons, 2 hand weapons, spears, and bows are all complete. I tested all IDs from 1-99 for those so unless there are some left with 3 digit IDs then those are complete. Still missing a lot of shields and outfits though. Will start working on shields.

EDIT1: Shields have been tested from 1-99 as well.

Swords/1Hand Weapons: (Probably Complete)
031 = Traveler's Sword
032 = Soldier's Broadsword
033 = Knight's Broadsword
034 = Boko Club
035 = Spiked Boko Club
036 = Dragonbone Boko Club
037 = Lizal Boomerang
038 = Lizal Forked Boomerang
039 = Lizal Tri-Boomerang
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver

Greatswords/2Hand Weapons (Probably Complete)
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar
431 = Eightfold Longblade
435 = Farming Hoe
437 = Royal Guard's Claymore
531 = Giant Boomerang
534 = Boulder Breaker
535 = Edge of Duality
536 = Korok Leaf
537 = Sword of the Six Sages (Twilight Princess)
539 = Biggoron's Sword (Ocarina of Time)
630 = Fierce Deity Sword (Majora's Mask)
734 = Windcleaver


Spears (Probably Complete)
031 = Traveler's Spear
032 = Soldier's Spear
033 = Knight's Halberd
034 = Boko Spear
035 = Spiked Boko Spear
036 = Dragonbone Boko Spear
037 = Lizal Spear
038 = Enhanced Lizal Spear
039 = Forked Lizal Spear
130 = Moblin Spear
131 = Spiked Moblin Spear
132 = Dragonbone Moblin Spear
133 = Guardian Spear
134 = Guardian Spear+
135 = Guardian Spear++
136 = Lynel Spear
137 = Mighty Lynel Spear
138 = Savage Lynel Spear
231 = Rusty Halberd
232 = Farmer's Pichfork
233 = Ancient Spear
234 = Royal Halberd
235 = Forest Dweller's Spear
237 = Zora Spear
238 = Silverscale Spear
239 = Gerudo Spear
330 = Throwing Spear
331 = Drillshaft
332 = Feathered Spear
333 = Flamespear
334 = Frostspear
335 = Thunderspear
336 = Wooden Mop
337 = Serpentine Spear
338 = Fishing Harpoon
437 = Royal Guard's Spear
439 = Ceremonial Trident
530 = Lightscale Trident

Bows: (Probably Complete)
031 = Traveler's Bow
032 = Soldier's Bow
033 = Spiked Boko Bow
034 = Boko Bow
036 = Lizal Bow
039 = Lynel Bow
131 = Strengthened Lizal Bow
133 = Forest Dweller's Bow
134 = Silver Bow
135 = Golden Bow
136 = Swallow Bow
137 = Falcon Bow
233 = Ancient Bow
236 = Mighty Lynel Bow
237 = Dragon Bone Boko Bow
238 = Great Eagle Bow
239 = Phrenic Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
430 = Duplex Bow
731 = Bow of Light
732 = Twilight Bow (Twilight Princess, shoots Light Arrows!)

Shields: (Probably Complete)
031 = Wooden Shield
032 = Soldier's Shield
033 = Knight's Shield
034 = Boko Shield
035 = Spiked Boko Shield
036 = Dragonbone Boko Shield
037 = Lizal Shield
038 = Reinforced Lizal Shield
039 = Steel Lizal Shield
133 = Guardian Shield
134 = Guardian Shield+
135 = Guardian Shield++
136 = Lynel Shield
137 = Mighty Lynel Shield
138 = Savage Lynel Shield
231 = Rusty Shield
232 = Royal Shield
233 = Forest Dweller's Shield
235 = Silver Shield
236 = Gerudo Shield
330 = Hylian Shield
331 = Hunter's Shield
332 = Fisherman's Shield
333 = Royal Guard's Shield
334 = Emblazoned Shield
335 = Traveler's Shield
336 = Radiant Shield
337 = Daybreaker
338 = Ancient Shield
430 = Pot Lid
431 = Shield of the Mind's Eye
432 = Kite Shield
537 = Hero Shield (Wind Waker)

Outfits:
03031 = Hylian Set (03032, 03033, 03034)
03035 = ...of the Wild Set
03036 = Zora Set (03037)
03038 = Desert Voe Set
03039 = Snowquill Set
03533 = Gerudo Set
13030 = Ancient Set (13031, 13032)
13033 = Rubber Set
13131 = Barbarian Set
23030 = ...of Time Set (23031, 23032, 23033, 23034)
23035 = ...of the Wind Set (23036, 23037, 23038, 23039)
23130 = ...of Twilight Set (23131, 23132, 23133, 23134)
23135 = ...of the Sky Set (23136, 23137, 23138, 23139)
23235 = Fierce Deity Set (23236, 23237, 23238, 23239)
23330 = ...of the Hero Set (23331, 23332, 23333, 23334)
[23230 = Sheik's Mask (23231, 23232, 23233, 23234) - Head only]

Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up
 
Last edited by TheRevolution1,

Shadow LAG

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All entries in the Item field have a name stored in ordinary text at offset +0x1C from the base. This name corresponds to an entry in the /Actor/Pack folder that describes the item. Names have a relatively fixed-length structure, so editing individual bytes has been working pretty well:

Armor_003_Head
Armor_008_Lower
Armor_011_Upper
etc.

Modifying the trainer to let you edit these looks like the attachment.

Source? I want to merge it with my fork as I am cleaning up and defining the debug interface so people do not have to use a key for ints.

EDIT:
We damn, I just noticed that poking was implemented which breaks the int to string conversion. Prob going to have to find a way around this as "labels" crash when you go to edit the value. Maybe switch will do the trick :/
 
Last edited by Shadow LAG,

PandaOnSmack

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@PandaOnSmack yep the master sword breaks the trainer you have to loosen up your inventory to get it working again like get rid of some weapons and bows

What is your item count? Currently it only pulls down 320 items

--------------------- MERGED ---------------------------

Sure, here's a pastebin with the changes: http://pastebin.com/8YVNBmNs

For speeding this up, I would suggest locally copying the entire item block at once, then doing operations on that instead of making lots of little transfers back and forth through tcpgecko.

Great, thanks. I will incorporate this in.

--------------------- MERGED ---------------------------

Exactly. Also for strings I do it in a similar fashion but dump as much memory as possible to avoid sending multiple requests as much as possible. Depending on the TCP Gecko, it is 0x400 or 0x5000:
Code:
public String readString(int address) throws IOException
{
    byte[] bytesRead;
    StringBuilder stringBuilder = new StringBuilder();
    int byteBufferSize = TCPGecko.maximumMemoryChunkSize; // The amount of bytes to read and inspect at once

    while (true)
    {
        bytesRead = readBytes(address, byteBufferSize);

        for (byte byteRead : bytesRead)
        {
            if (byteRead == 0)
            {
                // The String has ended
                return stringBuilder.toString();
            }

            char letter = DataConversions.toCharacter(byteRead);
            stringBuilder.append(letter);
        }

        address += byteBufferSize;
    }
}

Yeah I actually read the memory at the very start when you click load and create a list of items so I am not constantly peeking.
 

ItchyOwned

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Breath of the wild

Activator Addresses (Gamepad)

0x102EFA64
or
0x1127115C

(found by me)

A = 00008000
Y = 00001000
X = 00002000
B = 00004000
- = 00000004
+ = 00000008
TV = 00010000
R = 00000010
ZR = 00000040
L = 00000020
ZL = 00000080
Home = 00000002
D-Pad Down = 00000100
D-Pad Left = 00000800
D-Pad Up = 00000200
D-Pad Right = 00000400
Right Stick Up = 01000000
Right Stick Right = 02000000
Right Stick Left = 04000000
Right Stick Down = 00800000
Left Stick Up = 10000000
Left Stick Right = 20000000
Left Stick Left = 40000000
Left Stick Down = 08000000


I have not wondered why nothing works ... gamepad only...
here is the Wii U Pro Controller

Breath of the wild

Activator Addresses (Wii U Pro Controller)

112671A8

A = 00000010
Y = 00000020
X = 00000008
B = 00000040
- = 00001000
+ = 00000400
R = 00000200
ZR = 00000004
L = 00002000
ZL = 00000080
Home = 00000800
D-Pad Down = 00004000
D-Pad Left = 00000002
D-Pad Up = 00000001
D-Pad Right = 00008000
Right Stick Up = 02000000
Right Stick Right = 00800000
Right Stick Left = 00400000
Right Stick Down = 01000000
Right Stick Button = 00010000
Left Stick Up = 00200000
Left Stick Right = 00080000
Left Stick Left = 00040000
Left Stick Down = 00100000
Left Stick Button = 00020000
 
Last edited by ItchyOwned,

PandaOnSmack

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Name of item now added - thanks 5pmeternal

https://github.com/joffnerd/botw-trainer/releases/tag/v1.4

I must add a credits tab

P.S. By the way all of this is only possible because of the amount of work Bully (and others Cosmo etc) put in to enable us to find data in the first place so don't forget them please.
 
Last edited by PandaOnSmack,

ItchyOwned

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I Found the Inventory Slots:

Swords = 20 Slots
00020000 3FCFB498
00000014 00000000
00020000 4010B34C
00000014 00000000

Bows = 14 Slots
00020000 3FD4BB50
0000000E 00000000
00020000 4011126C
0000000E 00000000

Shields = 20 Slots
00020000 3FCC0B40
00000014 00000000
00020000 4011128C
00000014 00000000

You can give the Bow 20 slots but the arrows will disappear but you can still use them
20 = Max
 
Last edited by ItchyOwned,

PhiZero

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There's another currency at 0x4010B14E which is Mon. It's used to grab a couple of items at a specific vendor.

Here's a few more outfit items:

Outfit sets (works for head, body and legs):
13630 = Dark Link Set
03230 = Soldier Set
03436 = Rubber Set
03533 = Gerudo Set
03335 = ...of the Wild Set (1*)
03336 = Snowquill Set (1*)
03337 = Flamebreaker Set (1*)
03339 = ...of the Wild (2 *)
03430 = Desert Voe Set (1*)
03432 = Stealth Set (1*)

Head
03231 = Ancient Helm
03232 = Bokoblin Mask
03234 = Diamond Circlet
03235 = Ruby Circlet
03236 = Sapphire Circlet
03237 = Topaz Earrings
03238 = Opal Earrings
03239 = Amber Earrings
03435 = Moblin Mask
03438 = Barbarian Helm
03535 = Lizalfos Mask
03536 = Lynel Mask
 
Last edited by PhiZero,

PandaOnSmack

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OK I have added a bunch of new stuff and also restarted my game as i don't really want to spoil the play through. If i haven't credited you just ping me.

https://github.com/joffnerd/botw-trainer/releases

If we can get a list of ids i can then swap out Weapon_Sword_044 to Branch for example

The items don't wrap very well in each tab so I need to create a control to house the label and box

Next i will try and work on the inventory types.
 

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Last edited by PandaOnSmack,

PhiZero

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I've been trying to take a look at the divine beast powers and it happens at 0x43F9A65B for Daruk's protection. I can see the value go down and timers start when it drops to 0. However, no matter what I change, nothing gets updated. The closest I can get is to make the icon blink.
 

SonGoku78

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OK I have added a bunch of new stuff and also restarted my game as i don't really want to spoil the play through. If i haven't credited you just ping me.

https://github.com/joffnerd/botw-trainer/releases

If we can get a list of ids i can then swap out Weapon_Sword_044 to Branch for example

The items don't wrap very well in each tab so I need to create a control to house the label and box

Next i will try and work on the inventory types.

Nice one, thanks for the trainer. i am at work now and can´t test for myself atm. i guess i can give me items in my inventory with this trainer ?
 

Missing Number

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anyone with wolf link? i wonder if a code can be created to call him

--------------------- MERGED ---------------------------

OK I have added a bunch of new stuff and also restarted my game as i don't really want to spoil the play through. If i haven't credited you just ping me.

https://github.com/joffnerd/botw-trainer/releases

If we can get a list of ids i can then swap out Weapon_Sword_044 to Branch for example

The items don't wrap very well in each tab so I need to create a control to house the label and box

Next i will try and work on the inventory types.
just tried on a new save.... im not understanding how to use it i guess, i put my stamina 447A0000 to 467A0000 and hit save, nothing happens, i save and load and nothing happens, i hit refresh and it goes back to 447A0000........ and what does the box signify?

btw not to be totally useless.... rito jump count @ 439B7650
 
Last edited by Missing Number,

PandaOnSmack

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So the checkbox enables the cheat if you click save. The textbox is the current value when you load/refresh. the label to the right has the same info for helping purposes just in case its the wrong address

447A0000 is the default float which = 1000
The max value is 453B8000 which is 3000

So enter 453B8000 in the textbox, check the checkbox and press save
 

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  • codes.png
    codes.png
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Missing Number

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So the checkbox enables the cheat if you click save. The textbox is the current value when you load/refresh. the label to the right has the same info for helping purposes just in case its the wrong address

447A0000 is the default float which = 1000
The max value is 453B8000 which is 3000

So enter 453B8000 in the textbox, check the checkbox and press save
for me the only thing that works is the first few tabs

neither debug nor codes do anything when saved
 

PandaOnSmack

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I am PAL so it may not work for US?

--------------------- MERGED ---------------------------

for me the only thing that works is the first few tabs

neither debug nor codes do anything when saved

Debug doesn't do anything other than show you data. If you are US it may notwork due to address differences. Can you screen shot codes tab?
 
Last edited by PandaOnSmack,

Missing Number

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I am PAL so it may not work for US?

--------------------- MERGED ---------------------------



Debug doesn't do anything other than show you data. If you are US it may notwork due to address differences. Can you screen shot codes tab?
it shows, in fact i can take the data and use it in jgecko, but i just get no results for hitting save in the codes/debug tab

also were that data from the debug tab actually editable it would be muey secksee.... also for modifiers 100 = shield defense, i noticed that was missing. so yes, even ur crappy boko shield can be useful lol
 

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