After close to an hour of tedious testing. I have come to the conclusion that after you open/view a set amount of games or folders, the system will eventually crash to a black screen, while browsing through folders, it'll freeze and force you to restart, or when entering a folder, leaving a folder, or entering a game. Upon rebooting you are greeted with a C8 error which then upon resetting again you get a C2 error splash that tells you that your console has been restored to factory settings. However this error is false seeing as all of my added games and save states (i was stressing my console, got 300 save states before I got bored) remained. I have been able to reproduce this on Hackchi 2.13B and Hackchi 2.13E. I believe it is due to the way the ram retains data throughout your session, it eventually becomes too much for the console and forces it to reboot into those 2 aforementioned errors. Not a terrible devastating bug but pretty inconvenient. I had over 600 games 30 per folder with 20 folders and another set up with 30 folders and close to 800 games.
I was wondering if this is such a weird scenario that it's not worth addressing it for a bug fix, or should some higher-up more well versed people such as Cluster look into this?
Yeah that's weird as hell. It hates your snes bro. Have you tried just syncing with all the games mixed. No custom folders. Just do 30 a folder for all games. And see if your snes games play. I know it's nice to have seperate system folders but right now if them all mixed together works then that's alright. I also believe it has something to do with the folder system that's why I think you should try it just all games alphabetical 30 a folder. I believe that seperate system folders loaded with games overwhelms it. It's fully optimized for breaking up nes games in Chunks. I don't think it is fully optimized to break up these other systems bigger games. Back to back. That's why it's buggy. It might try to start the next game and then it's too big and has to stop and then start again and that could mess that game up and the whole folder I bet. I also think it has something to do with the compression.Tried it and SNES does not work with 60 games even after clearing off NES and Game Boy. The problem exists somewhere in the process of adding new SNES games to the existing working 44 and then resorting with the folder manager. I really think something with the folder manager is buggy. I mean, even if I were able to get it working by somehow renaming and resorting folders until it works, that would still just be a workaround. A bug is a bug.
I am about to reflash with four SNES folders of 15 games each on the main menu.
After close to an hour of tedious testing. I have come to the conclusion that after you open/view a set amount of games or folders, the system will eventually crash to a black screen, while browsing through folders, it'll freeze and force you to restart, or when entering a folder, leaving a folder, or entering a game. Upon rebooting you are greeted with a C8 error which then upon resetting again you get a C2 error splash that tells you that your console has been restored to factory settings. However this error is false seeing as all of my added games and save states (i was stressing my console, got 300 save states before I got bored) remained. I have been able to reproduce this on Hackchi 2.13B and Hackchi 2.13E. I believe it is due to the way the ram retains data throughout your session, it eventually becomes too much for the console and forces it to reboot into those 2 aforementioned errors. Not a terrible devastating bug but pretty inconvenient. I had over 600 games 30 per folder with 20 folders and another set up with 30 folders and close to 800 games.
I was wondering if this is such a weird scenario that it's not worth addressing it for a bug fix, or should some higher-up more well versed people such as Cluster look into this?
Nothing to say except I've seen the same, running *nothing* but NES games.
It does, however, seem linked to Retroarch...I haven't exhaustively tested it, but I suspect if you stick to nothing but games supported by Kachikachi, it won't happen.
Hopefully Cluster can gain more insight once he achieves the ability to view the filesystem "live".
Rodney
I too am running NES games only and still triggered the error. I do have retroarch installed to run those mapper incompaible games. I will try to trigger this error again by putting games with supported mappers only and not install retroarch. I will post later.
That's why I still have 2.12. I don't have any issues with it. When did it start doing this for you?
After a re-sync, booting, it's exactly the same... going in and out of folders, testing games. Eventually there will be a c8 followed with a c8 on start up, then c2 to restore the system, which just leads back to your normal system.
It does seem like the memory is not being flushed. A bug that @Cluster may be able to solve? Is this happening in 2.12?
Holy shit it finally worked! 244 NES, 18 GB, 60 SNES. I might actually be done. I split the SNES games into four folders of fifteen games each, on the main screen. So my main folders are Game Boy, NES, Super Nintendo 1, Super Nintendo 2, Super Nintendo 3, Super Nintendo 4. All folders are accessible, and all systems playable/saveable. @saxman717Yeah that's weird as hell. It hates your snes bro. Have you tried just syncing with all the games mixed. No custom folders. Just do 30 a folder for all games. And see if your snes games play. I know it's nice to have seperate system folders but right now if them all mixed together works then that's alright. I also believe it has something to do with the folder system that's why I think you should try it just all games alphabetical 30 a folder. I believe that seperate system folders loaded with games overwhelms it. It's fully optimized for breaking up nes games in Chunks. I don't think it is fully optimized to break up these other systems bigger games. Back to back. That's why it's buggy. It might try to start the next game and then it's too big and has to stop and then start again and that could mess that game up and the whole folder I bet. I also think it has something to do with the compression.
Every rom you add to your GitHub that you say works......I add.....Not sure if I'll ever play a NES game again....ha!I got 'rampage' working in mame2000, in case anyone likes that game.
It wasn't working in mame2003. Also, rampage world works in mame2003.
Hell yes! I bet thats a huge relief. See it was always recommended for 30 a folder when it was nes games, but maybe it's a lot different for other games. What I don't get tho i seen someone with like 130 snes games in a main folder so it's whatev hahaHoly shit it finally worked! 244 NES, 18 GB, 60 SNES. I might actually be done. I split the SNES games into four folders of fifteen games each, on the main screen. So my main folders are Game Boy, NES, Super Nintendo 1, Super Nintendo 2, Super Nintendo 3, Super Nintendo 4. All folders are accessible, and all systems playable/savable.
Holy shit it finally worked! 244 NES, 18 GB, 60 SNES. I might actually be done. I split the SNES games into four folders of fifteen games each, on the main screen. So my main folders are Game Boy, NES, Super Nintendo 1, Super Nintendo 2, Super Nintendo 3, Super Nintendo 4. All folders are accessible, and all systems playable/saveable. @saxman717
Hell yes! I bet thats a huge relief. See it was always recommended for 30 a folder when it was nes games, but maybe it's a lot different for other games. What I don't get tho i seen someone with like 130 snes games in a main folder so it's whatev haha
Great to hear! Let's all hope that this bug gets ironed out soon (if it can be). In the meantime, enjoy your stable system jam-packed with classics!!!!
Nice!! Thanks a lot!!So I created a Overlay injection mod for hakchi.
This will allow you to inject Overlay files into the default folder of your overlays in RetroArch. I created this so that you don't need to sync retroarch.hmod over and over again to add overlays, this will just place them in your current RetroArch installation.
Please read the readme.
Readme: https://github.com/Kobe46/Overlay/blob/master/README.md
Release: https://github.com/Kobe46/Overlay/releases
I would like to thank @pcm720 for the templates to create this mod. I would like to thank nosh01 at Github for the Overlays.
Most of all Thanks to @Cluster and Madmonkey1907.
Please let me know if there are any issues with the release.
Enjoy.
And then you find out nintendo is using the same super mario brothers rom the rest of the internet has been using since 1998. hehe j/k, kinda. iNES headers ftw.I know this is a bit off topic and doesn't interest casual users as it's not about adding new games, but I am trying to see if there is a way to "dump" the 30 NES/Famicom roms from the systems? I didn't see any way to do this.
The reason is to run the ROMs through GoodNES and see if there are any new rev or dumps we don't have.
This has nothing to do with adding new games or anything most users care about but I wanted to see if this was possible with the current tools.
So I created a Overlay injection mod for hakchi.
This will allow you to inject Overlay files into the default folder of your overlays in RetroArch. I created this so that you don't need to sync retroarch.hmod over and over again to add overlays, this will just place them in your current RetroArch installation.
Please read the readme.
Readme: https://github.com/Kobe46/Overlay/blob/master/README.md
Release: https://github.com/Kobe46/Overlay/releases
I would like to thank @pcm720 for the templates to create this mod. I would like to thank nosh01 at Github for the Overlays.
Most of all Thanks to @Cluster and Madmonkey1907.
Please let me know if there are any issues with the release.
Enjoy.
That's very cool that you can do this individually as to save space.
Someone on reddit made an .hmod with all of the console and handheld border overlays in one. At about 30 mb.
The post is here:https://www.reddit.com/r/nesclassic...mod_install_cheat_files_for_use_in_retroarch/
And link to that hmod is in the comments section, but here:
https://www.dropbox.com/s/om2evyqb3hkaokp/retroarch_addon_overlays.hmod?dl=0
I have a 2.11 setup prior to retro and get these errors although irritating I restart and move onNothing to say except I've seen the same, running *nothing* but NES games.
It does, however, seem linked to Retroarch...I haven't exhaustively tested it, but I suspect if you stick to nothing but games supported by Kachikachi, it won't happen.
Hopefully Cluster can gain more insight once he achieves the ability to view the filesystem "live".
Rodney
Super Mario All-Stars doesn't seem to work with 2005, you can go through the menu but can't move Mario in the actual game. 2005 works great, although for a few exceptions I use 2010. All Mortal Kombat games have weird sound issues in 2005, Soul Blazer doesn't run at all and Star Fox is too fast and jerky. I haven't messed around with 2002 yet, anybody knows if there are advantages to run this core?I use 2005 and it works for all SNES games with analog sticks.
And it seems sluggish with the 2010 core. Has anyone gotten Star Fox to run smoothly?Star Fox is too fast and jerky.