Hello everyone, I'm new here and I'm currently working on an libSDL 1.2 port for 3DS.
It is basically working (video, audio, keypad, multithread...), but there are still some works to be done before it can perfectly handle a SDL game.
I ported this because I am porting SDLPAL (a RPG game) to 3DS but none of the exist SDL port would handle sound and 8bit(256color) video. I started based on nop90's port, which actually used many xerpi's SDL2 port code. Thanks to their great work.
Download
So here is the source:
https://github.com/nbzwt/SDL-1.2-N3DS
Updates may or may not be announced here, but I would keep the github repo updated. The best way to submit a bug report would be using the GitHub's issue function, just create a new issue and we can work on that.
Usage:
Run cp Makefile.3ds Makefile && make && make install, and you would be able to use it!
Games ported using this library:
https://gbatemp.net/threads/release...dlpal-a-classical-dos-rpg-port-to-3ds.461422/
It is basically working (video, audio, keypad, multithread...), but there are still some works to be done before it can perfectly handle a SDL game.
I ported this because I am porting SDLPAL (a RPG game) to 3DS but none of the exist SDL port would handle sound and 8bit(256color) video. I started based on nop90's port, which actually used many xerpi's SDL2 port code. Thanks to their great work.
Download
So here is the source:
https://github.com/nbzwt/SDL-1.2-N3DS
Updates may or may not be announced here, but I would keep the github repo updated. The best way to submit a bug report would be using the GitHub's issue function, just create a new issue and we can work on that.
Usage:
Run cp Makefile.3ds Makefile && make && make install, and you would be able to use it!
Games ported using this library:
https://gbatemp.net/threads/release...dlpal-a-classical-dos-rpg-port-to-3ds.461422/
Last edited by Wenting,