i know everyones still on the model thing, but i figure ill contribute to the texture list
https://www.dropbox.com/s/i8vq1loobi2d4tq/c00.rar?dl=0
USA little mac
ima put the tutorial to be a little more explanitory for ya (provided it is exactly the same as the video miguel has posted)
step1: download 3dsmax
http://www.autodesk.com/products/3ds-max/overview just say your a student and you get 3 years for free
step2: rip a model from a game the same way you ripped your models for sm4sh 3ds or just download it from model-resource
https://www.models-resource.com/
step3: open and rig the model using 3dsmax (idk how to do this but there are tutorials)
step4: when your done with the model drag and drop CSVExport.ms on 3dsmax and hit save on the next window that appears (it'll save it as dope.csv)
step5: (provided its the same as the video miguel posted) load your textures for the model in paint.net or any paint program that can save the file as a .dds and save them as .dds
step6: another window should appear for saving the .dds with specific settings, make sure these settings are as followed DXT5(interpolated alpha) Cluster fit, generate mipmaps
step7: make sure all the textures that are saved as .dds are in the same directory as the scripts and the dope.csv file
step8: open command prompt by holding shift and right clicking on the window(not the scripts or dope.csv) and click open command prompt here
step9: in command prompt (which is the box that should appear after you do step7) type the following mbnMaker20XX_Bone.py dope.csv it should make both the mbn file and bch file (if its the same as the tutorial)
step10: test the files by putting them in the appropriate directory on your sdcard like so SD:/saltysd/smash/model/fighter/insert fighter name here/body/c00/normal.mbn and normal.bch
does this help?