OK I got permission to upload Anguna - Warriors Of Virtue he is actually glad to have more users playing his game ... Russ
THAT'S what I want to know! I want to play Pokémon Resolute and Pokémon Liquid Crystal and mods like that on my 3DS when I get Luma.Is this the Same for the german versions?...
Pokemon Blattgrün ?
And mods like Lyquid crystal???
Is this the Same for the german versions?...
Pokemon Blattgrün ?
And mods like Lyquid crystal???
Pokemon ROM Hacks do indeed work, but you'll have to edit them if necessary and use the correct Save TypesTHAT'S what I want to know! I want to play Pokémon Resolute and Pokémon Liquid Crystal and mods like that on my 3DS when I get Luma.
Does saving work? I can't seem to save. Im playing Crash Bandicoot: The Huge Adventure
By the way, which values are "Darker 1" and "Darker 2", exactly? Are these the official values used in the ambassador titles? (I haven't seen them actually documented anywhere)
In any case, perhaps it would be possible to add a "custom" radiobutton for custom amounts of ghosting and darkness?
I was also wondering what values are used for the settings.For those curious, I've been doing some tests and the "Color config" value giving the closest results to an original GBA palette is "Darker 1". For some reason, "Darker 2" seems to keep the inadequate poppy colors even though they do look darker.
The colors on real hardware, when properly lit, look nothing like the "no dark filter" setting and, seeing games like the Castlevanias or Donkey Kong Countries, it's obvious that they were never intended to look as in regular emulators.
The original GBA screen was not backlit, so the screen would appear to be rather dark. To compensate for this, games would have very saturated and bright colors. The bright, overly saturated colors would appear rather normal on the GBA. In emulation, however, the appearance of these colors are undesirable. Some games made after 2003 may look better with the backlit colors, however, as they were designed with the GBA SP in mind.
0xFF/255 = No blurring/ghosting
0xF0/240 = Very little ghosting
0xC0/192 = Official value, standard ghosting
0x80/128 = Official value, more ghosting, highly noticeable
0x20/32 = Insane ghosting
0x01 = MAX
Suggestion to change 0x80 to 0xC0, because C0 is the standard amount, and it's also what F-Zero uses. 80 would be too noticeable for little benefit.
Darker 1, 2, and 3 are the known configurations from the official games. To say one is more accurate than the other is not right, it's clear the developers did not have accuracy in mind otherwise they would have implemented actual color correction. This system only goes two ways, up or down, black or white. Darker 2 and 3 are slightly darker than 1.Is it safe to say that "Darker 1" is the most accurate setting?
The benefit is making transparency effects look more natural and not flickery. And apparently to prevent burn-in in F-Zero, though I've never experienced this myself. I know Game Gear VC has this function exposed in the settings and is set pretty high. It is called Blur, and the internal name in the emulator is LCD Delay Level.What is the benefit in adding a bit of ghosting instead of simply turning it off completely?