Gaming Help With Randomizing Pokemon Moon

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code.bin goes in sd:/code_sections/<titleid>/, not sd:/code_sections/...
That's all wrong. It goes in luma/code_sections, and you have to rename the code.bin to Sun's TitleID aka 0004000000164800.bin. The .bins do not belong in a folder other than luma/code_sections. They only belong in a folder if you are using the latest Luma nightly, then it goes in luma/titles/<title id>.
 
Last edited by KunoichiZ,
That's all wrong. It goes in luma/code_sections, and you have to rename the code.bin to Sun's TitleID aka 0004000000164800.bin. The .bins do not belong a folder other than luma/code_sections. They only belong in a folder if you are using the latest Luma nightly, then it goes it luma/titles/<title id>.

I did not know about the latest Nightly being different, so my bad. Also, I guess I was mixing up the Luma patch structure with HANS' patch structure, probably because I assumed that they used the same (or at least similar) folder structures.
 
I loaded up a save file and everything was normal. Trainers and wild encounters, so no it didn't work. Here are some images of my file setup. http://imgur.com/a/aXCjN http://imgur.com/qGRBDqW (a having its respective files.)
Try renaming the code.bin to either Sun or Moon's title ID, depending on the game you have. Make sure you're using the code.bin from the 1.1 update that you've patched to work with SaltySD.
 
Last edited by KunoichiZ,
Would I put the renamed file in the folder with Sun's ID or just have it by itself in no folder in "code_sections"?
Read v.
That's all wrong. It goes in luma/code_sections, and you have to rename the code.bin to Sun's TitleID aka 0004000000164800.bin. The .bins do not belong in a folder other than luma/code_sections. They only belong in a folder if you are using the latest Luma nightly, then it goes in luma/titles/<title id>.
 
I have another question (sorry) I got the randomizer to work and everything and it's great, I also went ahead and modded a lot of the music, but how do I randomize items? I used PK3ds, coppied Shop.cro and put it into the same folder as "a" (for randomizer) and "data" (for the music) under SD:\SaltySD\SunMoon. I'm assuming this is right but when I go and buy something my whole 3DS crashes pretty badly. (Takes like 5 minutes to boot back up.) Help?
 
I have another question (sorry) I got the randomizer to work and everything and it's great, I also went ahead and modded a lot of the music, but how do I randomize items? I used PK3ds, coppied Shop.cro and put it into the same folder as "a" (for randomizer) and "data" (for the music) under SD:\SaltySD\SunMoon. I'm assuming this is right but when I go and buy something my whole 3DS crashes pretty badly. (Takes like 5 minutes to boot back up.) Help?
I've never randomized items so I can't help you. Sorry.
 
Last edited by AntiMach,
Editing CRO files is pretty unstable. The data for 6th gen starters was stored in the same way, that's why randomizing starters on 6th generation was impossible as it would always crash game. So basically, don't mess with CRO files. (At least from what I've heard)

EDIT: I found this thread: https://gbatemp.net/threads/release-cro_tool-cro-resigner-for-rom-hacks-etc.395148/
Maybe that could help
Awe. :( I've seen other people do it but I guess they're FBI level hackers, rip.
 
Thanks! And isn't Braindump a lot easier? D9W dumps it as one weird file I forgot what the extension was called.
If you know what you are doing, it's pretty easy to mess around with it. It usually dumps .3ds files (decrypted or not) or .cia files (CTR Importable Archive files, yes, I checked it) It does take a bit longer, but it's not that much really. I also made a tool that allows anyone to easily extract a RomFS from any game, in any extension (.cxi, .cia, decrypted .3ds). (Yes, I took inspiration from Asia81's HackingToolkit3DS).
 
This is going to take longer than I expected. I dumped a decrypted 3ds using D9W, extracted the RomFS using my toolkit, but It didn't want to load up in PK3DS. I now dumping a CIA of the game, I'm going to extract the RomFS using my toolkit and Asia81's toolkit and see if it works. Wish me luck...
 
This is going to take longer than I expected. I dumped a decrypted 3ds using D9W, extracted the RomFS using my toolkit, but It didn't want to load up in PK3DS. I now dumping a CIA of the game, I'm going to extract the RomFS using my toolkit and Asia81's toolkit and see if it works. Wish me luck...
Just use Braindump. It's super easy, D9W was nothing but trouble for me.
 

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