Homebrew [Discontinued] TWLoader - CTR-mode NDS app

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Your method is literally what I posted lol. I don't think the git checkout or git push is needed just to update your fork with the most recent code from the original repo. :)
I really like to keep my fork (and original master) as clean as possible. I think I can also create a PR to my own fork but later I dont know if that would mess something :S I want to create a branch but update it without deleting my commits. Do you know if your method would do the trick? :)
 
Oh, forget to mention something xD
I have an idea to add a new function to TWLoader but I want to achieve it by myself (I love to learn new things :P) The ""problem"" is that I recreate my fork every time a new commit is added to main repository, so, could someone help me to create a branch with my updates (no pr until I completely do it :) )and also with main updates?

PS: Sometimes my english sucks a bit xD
PS2: Seriously, 4 edits to correct vocabulary! After 00:00 (it's 1:18) my english sucks (a lot more..)
Code:
git fetch
git checkout master
git checkout -b [name_of_your_new_branch]
-- commit your changes
Code:
git push github [name_of_your_new_branch]
-- create your pull request

Do these steps for every change you make, create a new branch name for every change you make.
Only add to an existing branch if you need to make a correction


* this assumes you set robz's master branch as your remote
* you never commit to master branch
 
Last edited by bakawun,
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Code:
git fetch
git checkout master
git checkout -b [name_of_your_new_branch]
-- commit your changes
Code:
git push github [name_of_your_new_branch]
-- create your pull request

Do these steps for every change you make, create a new branch name for every change you make.
Only add to an existing branch if you need to make a correction
Thanks you very much @Slattz and @bakawun !! :)
 
It appears i am having the same problem as Boured, this time however on a dstwo. I run the "game selector" option of twloader and it succeeds in opening the twloader.nds from my flashcards root. however selecting a rom file, in this case XXXXXX, indicates it is creating an ini but then upon returning to twloader the game is not available as a launch able option.

Of note, taking a look around my 3ds' sd one file has been created.
  • under the bnricons/flashcard folder a XXXXXX.ini.bin
I don't know if the game selection process is supposed to create anything else. This is on a freshly set up flashcart and twloader installation.
 
It appears i am having the same problem as Boured, this time however on a dstwo. I run the "game selector" option of twloader and it succeeds in opening the twloader.nds from my flashcards root. however selecting a rom file, in this case XXXXXX, indicates it is creating an ini but then upon returning to twloader the game is not available as a launch able option.

Of note, taking a look around my 3ds' sd one file has been created.
  • under the bnricons/flashcard folder a XXXXXX.ini.bin
I don't know if the game selection process is supposed to create anything else. This is on a freshly set up flashcart and twloader installation.
Do you have the folder in your 3DS SD card?
"sdmc:/roms/flashcard/nds/"
 
@ umbjolt
personally i do it like this

Code:
git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git (only once)
git remote add robz8 https://github.com/Robz8/TWLoader.git  (only once)
git fetch origin
git fetch robz8
git checkout robz8 master
git checkout -b [name_of_your_new_branch]
git commit xxxx
git push origin [name_of_your_new_branch]
then do a pull request
 
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SnemulDS indeed works with TWloader, but I guess it is not worth it. It's complicated to adjust many graphic fixes and the emulator crashes a lot. If anyone is willing to try, download the latest SnemulDS revival from here https://github.com/cotodevel/SnemulDS/tree/experimental/release and dont forget to create a folder named "SNES" in the root of the SD card, put your roms in there.
 
So, I tried the new release, and noticed some things were off.
- Nice new boot animation! But it's of the old logo...
- My old game configs (for loading from flashcart) don't appear anymore. It's also trying to download the flashcart's cover art at launch, which it fails to do. (ID CQFJ)
- Nothing shows up but the flashcart.
- When I select the flashcart, its icon glitches as it moves off screen.
 
@umbjolt one thing that needs to be added to the code is full automatic creation of all paths on the 3ds sdcard(with error handling), maybe you would like to try that?
 
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SnemulDS indeed works with TWloader, but I guess it is not worth it. It's complicated to adjust many graphic fixes and the emulator crashes a lot. If anyone is willing to try, download the latest SnemulDS revival from here https://github.com/cotodevel/SnemulDS/tree/experimental/release and dont forget to create a folder named "SNES" in the root of the SD card, put your roms in there.
Well i tested it, and it's really complicated to manage it, and TopGear 3000 doesn' even boot, i think that maybe i'm gonna maintain my hopes to Snes9xO3DS :D

--------------------- MERGED ---------------------------

@zerofalcon, exists a revival project for NeoDS? it's so close to be perfect, if only on twl mode it doesn't glitches i would be so happy, because on NTR mode it doesn't glitches but in Garou:Mark of Wolves it's runs at 43-50 fps, it's horrible on a fighting game :(
 
So, I tried the new release, and noticed some things were off.
- Nice new boot animation! But it's of the old logo...
- My old game configs (for loading from flashcart) don't appear anymore. It's also trying to download the flashcart's cover art at launch, which it fails to do. (ID CQFJ)
- Nothing shows up but the flashcart.
- When I select the flashcart, its icon glitches as it moves off screen.
I found the issue - the games were loading from SD. But another issue has arisen - icons, game titles, and box art don't load. Did their location change from the pre-3.0 version?

(obligtory @Robz8 highlight)
 
I found the issue - the games were loading from SD. But another issue has arisen - icons, game titles, and box art don't load. Did their location change from the pre-3.0 version?

(obligtory @Robz8 highlight)
You don't need your old .ini files anymore. You can try the new "Add Games" feature. Make sure you also updated the .nds files in "sdmc:/_nds/twloader/loadflashcard", and that you extracted the folder in "flashcardroot" to the flashcard's SD root.
 
You don't need your old .ini files anymore. You can try the new "Add Games" feature. Make sure you also updated the .nds files in "sdmc:/_nds/twloader/loadflashcard", and that you extracted the folder in "flashcardroot" to the flashcard's SD root.
Oh, okay!

@Robz8 is there any way I could mass-add games? It keeps shutting down after it finishes adding a game, making the process very tedious.
 
Has anyone one else had this problem? Where you use TWLoader, and go to your second page of games, only to have it crash? I just want to know if anyone else has this issue...

P.S. Are forwarders incompatible with this? I keep trying to launch a forwarder only to have it launch my last played game...
 
Last edited by BARNWEY,
Has anyone one else had this problem? Where you use TWLoader, and go to your second page of games, only to have it crash? I just want to know if anyone else has this issue...
Not me. Another user has this issue.
P.S. Are forwarders incompatible with this? I keep trying to launch a forwarder only to have it launch my last played game...
Did you update your flashcard pack?
 
Last edited by RocketRobz,
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