ROM Hack Need Help with Pokemon Moon Randomizer PLEASE!

lightningrod33

Member
Newcomer
Joined
Jan 16, 2017
Messages
21
Reaction score
1
Trophies
0
Age
32
XP
136
Country
United States
So I've been trying for a couple days to get a working randomized pokemon moon but it just wont work. I dumped it right, I randomized right, I'm pretty sure I did saltysd right, but it just won't work. I've been wanting to do this for a while, but I've been having a lot of problems. Can someone who knows this well please help me? I'm new to this site so i don't know if they will work, but I put some pictures up of my sd card files and some stuff I think is important to getting this right. Please help! Thanks

Edit: If you right click the photos and click "Open link in new tab" they will be larger
 

Attachments

  • wholesd.PNG
    wholesd.PNG
    22.6 KB · Views: 309
  • lumasd.PNG
    lumasd.PNG
    4.6 KB · Views: 317
  • codesecsd.PNG
    codesecsd.PNG
    1.5 KB · Views: 269
  • saltycodesd.PNG
    saltycodesd.PNG
    1.7 KB · Views: 304
  • saltysdmoonsd.PNG
    saltysdmoonsd.PNG
    1.4 KB · Views: 281
Are you on the latest Luma nightly or latest Luma version (v6.6)? For v6.6, you don't need the luma/titles folder. For the latest nightly, you don't need the code_sections folder but a SaltySD .ips file should be in the luma/titles folder instead of the code_saltysd.bin. I can give you the .ips for SaltySD or patch your code.bin if you'll answer that first question.
 
Last edited by KunoichiZ,
Are you on the latest Luma nightly or latest Luma version (v6.6)? For v6.6, you don't need the luma/titles folder. For the latest nightly, you don't need the code_sections folder but a SaltySD .ips file should be in the luma/titles folder instead of the code_saltysd.bin. I can give you the .ips for SaltySD or patch your code.bin if you'll answer that first question.
Pretty sure I'm on nightly. I have a saltysd ips patch already, should I patch my code.bin and put that in the titles folder? Should I also get rid of code_sections? What should be the name of the code.bin in titles?
 
Pretty sure I'm on nightly. I have a saltysd ips patch already, should I patch my code.bin and put that in the titles folder? Should I also get rid of code_sections? What should be the name of the code.bin in titles?
No you should only have the ips patch in your titles folder and it should be named code.ips. You can keep the code_sections if you ever switch to v6.6. Remove the code.bin from your titles folder.
 
No you should only have the ips patch in your titles folder and it should be named code.ips. You can keep the code_sections if you ever switch to v6.6. Remove the code.bin from your titles folder.
Just to be safe, could you actually give me a download link for the ips patch? And it would be E:/luma/titles/code.ips right?
 
If I also put the NoOutLine patch in the same spot will it still work?
You should only have 1 .ips patch in the titleID folder. I haven't used Ericjwgs's batch tool. If you want, I can give you an ips patch for SaltySD no outlines.

Also, are you using the v1.1 update?
 
You should only have 1 .ips patch in the titleID folder. I haven't used Ericjwgs's batch tool. If you want, I can give you an ips patch for SaltySD no outlines.

Also, are you using the v1.1 update?
Yeah, could I have one with no outlines? Thanks. And if you mean with Pokemon Moon, then yes I am on 1.1.
 
Wait, what do you mean by clean code.bin? I have one but where does it go
First follow what I have you below.

Clean code.bin means that you have not touched the file since it was dumped. It goes in the same folder as the executable, as it says in the Batch tool thread (if you follow that method).
 

Site & Scene News

Popular threads in this forum