Gaming Games in tablet mode.

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so, in the presentation it was confirmed it's a capacitive touch screen
which i thought they didn't give it a touchscreen because you can't use it while docked (it would be cool if you could use it like a wii u, use the tv as a secondary screen (not mirror\output), but i guess they overlooked this.

the system has loads of "play modes" like TV mode, tabletop mode, and i forgot the other one..
however it was not mentioned about touchscreen stuff...

so how do you think the touch screen will work? is it there just because nowadays every screen is touch, or will several games take advantage of the touch screen..
keep in mind availability to use the touch screen is very limited..

maybe it's just for the sake of several ports developed for touch screens...
 
so, in the presentation it was confirmed it's a capacitive touch screen
which i thought they didn't give it a touchscreen because you can't use it while docked (it would be cool if you could use it like a wii u, use the tv as a secondary screen (not mirror\output), but i guess they overlooked this.

the system has loads of "play modes" like TV mode, tabletop mode, and i forgot the other one..
however it was not mentioned about touchscreen stuff...

so how do you think the touch screen will work? is it there just because nowadays every screen is touch, or will several games take advantage of the touch screen..
keep in mind availability to use the touch screen is very limited..

maybe it's just for the sake of several ports developed for touch screens...

They may be games which use touch for navigating in the 3d world instead of using the circle pad and the dpad
 
The joycons have built in IR pointer functionality, so I could see that emulating the touch-screen functionality when playing on a TV.
 
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The joycons have built in IR pointer functionality, so I could see that emulating the touch-screen functionality when playing on a TV.
but don't you then need a IR like the will sensor bar?
the way the wii (and wii u) work is the wiimote has a monochrome camera that sees the light that the sensor bar shines
but the wiimote supposedly recognizes some shapes, i am guessing it can see the big TV square and with some sofware and calibration magic it could work...
 
but don't you then need a IR like the will sensor bar?
the way the wii (and wii u) work is the wiimote has a monochrome camera that sees the light that the sensor bar shines
but the wiimote supposedly recognizes some shapes, i am guessing it can see the big TV square and with some sofware and calibration magic it could work...
I probably mis-typed in saying it had IR pointer functionality. Should have just kept it at 'pointer functionality' as I'm not sure of the exact tech they're using for it. Probably some combination of the gyroscopes and a camera (see Skyward Sword or an example of pointer functionality without using IR). 1-2 Switch demonstrates it's not the same technology as was used in the Wiimote through the eating competition minigame where you point the joycon camera inside your mouth and it can read as you open and close your mouth without an IR LEDs in your mouth.
 
but don't you then need a IR like the will sensor bar?
the way the wii (and wii u) work is the wiimote has a monochrome camera that sees the light that the sensor bar shines
but the wiimote supposedly recognizes some shapes, i am guessing it can see the big TV square and with some sofware and calibration magic it could work...
You can have pointer functionality just using the accelerometer - like in skyward sword using the wiimotion+, that works without the "sensor bar"(ir light emitter that actually doesn't sense anything).
 
You can have pointer functionality just using the accelerometer - like in skyward sword using the wiimotion+, that works without the "sensor bar"(ir light emitter that actually doesn't sense anything).
It was the gyroscope in the motion+ that enabled camera-less pointing.
 
Last edited by x65943,
You can have pointer functionality just using the accelerometer - like in skyward sword using the wiimotion+, that works without the "sensor bar"(ir light emitter that actually doesn't sense anything).
The gyroscope kind of sucked for navigation. The Wiimote IR always had laser-pointer accuracy, but the gyroscope got confused if you moved around too much.
 
The gyroscope kind of sucked for navigation. The Wiimote IR always had laser-pointer accuracy, but the gyroscope got confused if you moved around too much.
I liked the accelerometer more than the ir because even if the motion+ had to be resynced, you didn't have to actually point it at the tv and there were no dead zones.
 
The gyroscope kind of sucked for navigation. The Wiimote IR always had laser-pointer accuracy, but the gyroscope got confused if you moved around too much.
It was a tuning-fork style angular rate gyroscope in the Wiimote+, They notoriously have issues picking up very, very slow movements.
 
This i dont know.
I would think that they would kill off touch screen for games since it docks and you wont be able to use the touch screen.
Using the IR on the right joy-con just seems really off since the IR is on the button of the controller and your have to flip it around to be able to aim at the TV.

I think the touch screen will only be used to speed up the UI and typing on the keyboard.

I really just cant see full games being touch screen
 
This i dont know.
I would think that they would kill off touch screen for games since it docks and you wont be able to use the touch screen.
Using the IR on the right joy-con just seems really off since the IR is on the button of the controller and your have to flip it around to be able to aim at the TV.

I think the touch screen will only be used to speed up the UI and typing on the keyboard.

I really just cant see full games being touch screen
It'll probably just use the gyroscopes and accelerometers for joycon pointing. That's what Skyward Sword did and it worked just fine.
 
Ehhh navigation in Sky ward Sword kinda sucked.
I greatly preferred using the accelerometer to the IR pointer (a la Twilight Princess). In Skyward Sword there were no dead spots and you didn't have to point the wii mote at the sensor bar.
 
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so, in the presentation it was confirmed it's a capacitive touch screen
which i thought they didn't give it a touchscreen because you can't use it while docked (it would be cool if you could use it like a wii u, use the tv as a secondary screen (not mirror\output), but i guess they overlooked this.

the system has loads of "play modes" like TV mode, tabletop mode, and i forgot the other one..
however it was not mentioned about touchscreen stuff...

so how do you think the touch screen will work? is it there just because nowadays every screen is touch, or will several games take advantage of the touch screen..
keep in mind availability to use the touch screen is very limited..

maybe it's just for the sake of several ports developed for touch screens...

The early rumors before Touch Screen was confirmed was that it did indeed have a capacitive touch screen, but that it could never be a requirement for any game to only be playable with touch due to docking making it impossible to utilize the touch. I'm inclined to agree with this rumor especially since the first portion has turned out to be true, that it not only has a touch screen but that its also a capacitive touch screen. What I imagine this means is that games that do utilize the touch screen are going to be more enjoyable and intuitive but can also be played on the TV with traditional controls. So Mario Maker for example, everyone is going to design their levels on the touch screen in handheld mode, however, if for some reason you want to design on the big screen, you can, but navigating to specific squares choosing specific elements will be very frustrating.
 
Last edited by duffmmann,
I'm pretty sure Mario Maker on the TV would use the motion/pointer controls. In fact, most games with touch can probably be intimated by the motion/pointer controls.
 
I'm pretty sure Mario Maker on the TV would use the motion/pointer controls. In fact, most games with touch can probably be intimated by the motion/pointer controls.

I don't honestly think that's much better of a way to design a level compared to using the dpad to navigate where you want to go, either way is less than ideal compared to the highly effective stylus touch design method. But yes, either way, I do agree that some sort of alternative to touch will exist when the system is docked, and depending on the game, these alternatives may hardly ever be utilized simply because of how much more intuitive touch can be for the right game, especially for a title like Super Mario Maker.
 

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