Hacking Harddrive size

xtheman

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I remember someone reporting that their 3tb drive got formatted to 2tb. Not sure if they were lying or not as I wouldn't call them the most trustable member.
If it is true then the wii u only uses 2tb and no more.

I myself use internal memory and a cheap 128 gb stick. (waiting for mocha fat32 support before I move to my 500gb)
 

xtheman

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what does mocha fat32 gain you? I have already installed all the games on my 500 gb hdd using brazilian.
fat32 support allows for you to install games without formatting the drive so only the wii u can read it. Therefor I can have everything on one drive including wii u, wii, and gamecube games.
 

naddel81

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fat32 support allows for you to install games without formatting the drive so only the wii u can read it. Therefor I can have everything on one drive including wii u, wii, and gamecube games.


but wouldn't that require someone to decrypt the wii U file system first?
 

xtheman

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but wouldn't that require someone to decrypt the wii U file system first?
/shrug
I don't really understand how it works myself but here is dimok's post on it.
Hey everyone,

it's been a while since I wrote here last time as I was busy with private stuff the last couple of weeks but I started doing some WiiU stuff a few days ago and I though maybe I will post some wip info.

I was working on native FAT32 USB mounting on IOS side. It took quite a bit of reversing time and was harder to figure out than I first expected it to be. I had to figure out many internal processes nintendo uses and how they interoperate between them in FS, MCP and ACP but by know I figured the most necessary things out and also found several ways to do it. So I chose one way and it works pretty well and looks promising :D.

So what I managed to do by now is an automatic FAT32 USB mount in the system that is treated by the system very similar to the WFS USB mounts. Meaning the system does see the USB drive as an actual Wii U formatted usb drive. The System Menu does list the titles on the partition in the "/usr/" folder on the drive and even the System Settings see the drive and can copy titles over. So basically you don't really see any difference between a WiiU formatted drive and a FAT32 formatted drive which is pretty cool.

Additionally as a bonus the FAT32 partition of my USB drive became automatically the first "external mount source" on the WiiU after my changes. The "external mount sources" are FAT drives on the WiiU and is usually only used by the SD card. So by becoming the first external mount source everything that is normally loaded from SD card is now loaded from the FAT32 usb partition. That includes homebrews like HBL and even loadiine. It just runs directly without any change to the actual homebrews. Of course you can see this as a negative side effect as the SD is 2nd external source and is not directly used by the homebrews without any code change to them. So I will look at it later and probably make the USB the 2nd external mount source and the homebrews can mount it on demand. So that's something to look forward to.

But there are also some issues left to be addressed before making this new feature public. The FAT32 filesystem does not support every feature that the native WiiU filesystem WFS supports, for example it does not support changing owner of a folder/file and does not support any kind of file/folder modes/permission flags. This is something usually only supported on unix based filesystems or similar. Another thing FAT32 does not support is the quota system that nintendo developed for game saves storing. It restrains a folder to a specified size. You can not set a restrain of size to a FAT32 folder.
So what the next steps are is to patch the FSA functions to be always successful on USB FAT partitions in FS module and do what's minimum necessary to make it look like it is supported ( i mean who cares if a folder has a size restrain for game's save :P). If this part is not done, then creating saves for games that are newly added is not possible and will fail...just as example. Also ACP throws system errors in some cases because the file owner or mode flags can not be changed which sucks to. But those are really small things compared to the rest and shouldn't take much time to do.

So that's where I am at the moment. It's too bad I didn't make it in time for new year's eve as that was kind of my goal and since I will be gone the next two days I won't make it in time anymore. But you can look forward for a nice new feature in the year 2017 for mocha :).

That said I wish a happy new year's eve to everyone tommorow and later a happy new year.
 
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pOLLYpoCKET

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naddel81

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would be nice to have it all in one drive, but regarding the Wii U VC emulator is way worse than the VC emulator on Wii, I'd rather have all my retro stuff on the Wii and only use the Wii U for Nintendont/gamecube.
 
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duffmmann

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I've heard anything bigger than 2TB isn't recognized as being larger than 2TB. Which honestly is fine with me. The only reason I'd want that much is if they found a way for all Wii U and vWii content to be able to be held on the same hard drive without issue. As such, my Wii U has 2 hard drive, both 1TB, One specifically for all my vWii content, one for all my Wii U content, and its all more than enough for everything I have and the many things I may add. Had the Wii U been a bigger success, 1TB might not have been enough to hold all the great Wii U games, but really unless I'm on some quest to have every single Wii U title on my hard drive regardless of quality, I just don't see how I could possibly fill it all.
 
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snoofly

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I've heard anything bigger than 2TB isn't recognized as being larger than 2TB. Which honestly is fine with me. The only reason I'd want that much is if they found a way for all Wii U and vWii content to be able to be held on the same hard drive without issue. As such, my Wii U has 2 hard drive, both 1TB, One specifically for all my vWii content, one for all my Wii U content, and its all more than enough for everything I have and the many things I may add. Had the Wii U been a bigger success, 1TB might not have been enough to hold all the great Wii U games, but really unless I'm on some quest to have every single Wii U title on my hard drive regardless of quality, I just don't see how I could possibly fill it all.
if you're a hoarder, i calculate you'll have about 780 gb free for your wiiu backups on a 2tb drive before you hit the 300 title limit. Storing all the wii/gc content on another 2tb drive, you'll run out of space but get around 90% of all unique titles stored (the rest u can just fit on a big sd)
 
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duffmmann

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if you're a hoarder, i calculate you'll have about 780 gb free for your wiiu backups on a 2tb drive before you hit the 300 title limit. Storing all the wii/gc content on another 2tb drive, you'll run out of space but get around 90% of all unique titles stored (the rest u can just fit on a big sd)

Ha, thanks for that info, I actually was genuinely curious. Thing is, my vWii external drive has a huge chunk of space taken up by Rock Band/Guitar Hero songs, then there's also a bunch of movies and tv shows in their for WiiMC as well. So the vWii hard drive for me has lots of space being used by not actual games.
 
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thorasgar

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I have an old 300GB IDE drive in a CompUSA enclosure since about 2008-09. More than enough for the Wii/GC games. There is still a bunch of crap on it we never play. 1TB WD Black in a HD dock for the Wii U. For the hell of it I have put just about every disk based game on it except the girl themed games like monster high and Barbie. Still have tons of room. You never know when you might have guests with little kids, maybe I should have those as well. :)
 
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markehmus

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i use 3tb seagate back up plus with external power plug to avoid using my y-cable purchased for testing nintendont back in the day...

... WiiU formatted 2tb and left the remainder un-usable ... however the 3tb was $15 cheaper than the 2tb for some reason so no big deal i guess
 
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