ROM Hack [Release] Ultimate SNES VC Injector for 3DS

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Ive been using your tool a little bit, but i cant seem to get the banner to work at all, it just puts a blank SNES cart int eh image, do you have a version of this where i can just edit the Texture of the snes model and load that as a png and itll rewrite it?

-EDIT-

For example If i edited these myself, i would like to add em so i dont have a blank white cart on the 3d model

(note i made a SimCity covered one)

73691-a15e026a0aee94f4734306586faa5d58.jpg
Is there a game cart art database?
 
Is there a game cart art database?
I was planning on doing most SNES games myself in photoshop....
But im using this website to grab the cart then edit them appropriatly into the model texture

http://vimm.net/ or i just google the title im looking for and find it.
 
Last edited by Durelle,
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I was planning on doing most SNES games myself in photoshop....
But im using this website to grab the cart then edit them appropriatly into the model texture

http://vimm.net/
I'm planning to add a Game Cover art import option, in which you will be able to select just the cart art, and the program will stretch it and put it right where it should be (your manual Photoshop process).

The thing is, EUR and USA consoles have different cart art sizes...
 
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Ah k, dunno how much work that would be, i planned on resizing everything on my own but, i guess for the general public they need something easy to use. As far as i know there are databases out there with the cart art, but i havent had any luck at all finding a dedicated one. like i said google usually finds what i want.
 
I'm planning to add a Game Cover art import option, in which you will be able to select just the cart art, and the program will stretch it and put it right where it should be (your manual Photoshop process).

The thing is, EUR and USA consoles have different cart art sizes...

There is 2 3D models for SNES.

This one fo EUR:
sH4Ko.png


And this one for USA:
dqfD.png


BTW @Asdolo, did you read my last PM x) ?
 
Do you have a ETA when this will be implemented? im just curious as i already have a few hundred Roms, with art for the banner, cart, and icons ready to go. but after i noticed the white image, i stopped my project lol...

Ive been also thinking of making a repository with injected Roms so making em look as best as possible would be ideal.
 
Actually, I don't undertand what is blocking you.
Yes, the injector doesn't import the sticker yet, so you can't do it automatically.
I don't personnally care, because I do myself all my banners with photoshop and my "banners skills" x).

But you can "in waiting" just extract the png, replace the sticker, and re-import the png in the cgfx, then rebuild the banner, and use Import a PreMade Banner where is the problem?
 
Last edited by Asia81,
Actually, I don't undertand what is blocking you.
Yes, the injector doesn't import the sticker yet, so you can't do it automatically.
I don't personnally care, because I do myself all my banners with photoshop and my "banners skills" x).

But you can "in waiting" just extract the png, replace the sticker, and re-import the png in the cgfx, then rebuild the banner, where is the problem?
I guess technically nothing is stopping me, Do you have a tool that will let me Extract the model texture, then i can reimport it afterwards? then get it all back into a CIA.

I figured if it was all in 1 tool it would save me Hours of time
 
I guess technically nothing is stopping me, Do you have a tool that will let me Extract the model texture, then i can reimport it afterwards? then get it all back into a CIA.

I figured if it was all in 1 tool it would save me Hours of time
https://github.com/Asia81/HackingToolkit3DS/releases
Install the SetupXX, then put banner.bin (previously extractd from a 3DS/CIA) in the same folder where HackingToolkit3DS.exe is (not the installed folder!).
Then launch it, use "b", and 1 for extract the banner.bin.

Go in the ExtractedBanner folder, extract PNGs from the CGFX and/or BCMDL with Ohana3DS, edit it/them with Photoshop, and re-import it/them with Ohana3DS again.
Then instead 1, use 2 for rebuild the folder into a banner.bin file.

You can also don't extract the banner and use 1 of the VC templates I uploaded here:
https://gbatemp.net/threads/release...pcengine-official-3d-banner-templates.404880/

But wait a little it if you will use them, I will re-upload them in a better quality.
 
Try disabling your Antivirus and executing the Injector as admin.
I actually tried that already. What's weird is it the error it returned said it was looking in ..\local\temp\(numbers,probably date/time)\
But the last directory was different every time I hit continue.
I made sure my .net framework was up to date, and it works on my other machine, so.. idk.

Edit. Also at one point it made it to past the 3dstool part but then returned the same error at make or something
 
Last edited by WeedZ,
Your tool craps itself if it detects a trimmed/headerless rom

the old snes injector works fine however.

an example of this is the japenese game Kirby Bowl (which works injected with the old tool btw)
 
Last edited by izy,

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