Hacking Transfering saves from Loadiine to usb?

khangress

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Is it possible to transfer saves from a game played on loadiine to the system memory or usb, or vice versa? I want to be able to start playing without worrying about lost progress.
 

Garblant

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What's easier than saviine? It's pretty simple
It's hard to use when your wii u has to use an internet connection that can't hold an ftp connection for more than 30-40 seconds.

I just can't wait for a regular save file manager that I can use solely on the console to be developed.

(And to those that say it's impossible, it's possible, no one has put effort into developing one yet)
 

Irastris

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It's hard to use when your wii u has to use an internet connection that can't hold an ftp connection for more than 30-40 seconds.

I just can't wait for a regular save file manager that I can use solely on the console to be developed.

(And to those that say it's impossible, it's possible, no one has put effort into developing one yet)

I don't think anyone has ever said it's impossible.

All it would take is to create an application that applies IOSU patches if necessary, moves the saves to NAND/USB, and wipes the NAND cache. All of these steps have been implemented in some way in other applications, it's just a matter of making them do this task.

Since you seem to be so desperate, why not make one yourself and enjoy the praise of GBAtemp for doing it? It's really not that hard to piece together code snippets, and it's surprisingly easy to read and understand in most cases, and I say that with no prior knowledge in the C language.
 
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Garblant

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I don't think anyone has ever said it's impossible.

All it would take is to create an application that applies IOSU patches if necessary, moves the saves to NAND/USB, and wipes the NAND cache. All of these steps have been implemented in some way in other applications, it's just a matter of making them do this task.

Since you seem to be so desperate, why not make one yourself and enjoy the praise of GBAtemp for doing it? It's really not that hard to piece together code snippets, and it's surprisingly easy to read in most cases, and I say that with no prior knowledge in the C language.
Honestly speaking, I just like to bring up what I previously stated whenever this topic comes up. I'm not actually going to create any programs for it (At least not until I stop forgetting to do basic task... :wacko:)
 

Kafluke

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It's hard to use when your wii u has to use an internet connection that can't hold an ftp connection for more than 30-40 seconds.

I just can't wait for a regular save file manager that I can use solely on the console to be developed.

(And to those that say it's impossible, it's possible, no one has put effort into developing one yet)
Saviine doesn't use the Internet. It uses local network only. Speeds and connectivity shouldn't be affected by your Internet problems. If your Wii U won't hold a connection to a local server then you have an issue with your Wii U.
 

Garblant

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Saviine doesn't use the Internet. It uses local network only. Speeds and connectivity shouldn't be affected by your Internet problems. If your Wii U won't hold a connection to a local server then you have an issue with your Wii U.
I guess to be more specifically, it's like trying to start an ftp connection on a wireless connection that's constantly switching routers. It's not aproblem with the Wii u itself because my n3ds also has the same problem with ftp connections.
 

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