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Oh, this is Python? Why is everything Python? I need to setup a command promt for both py versions....
BenzinU 1.0.3 by Diddy81
im here
<p>Error: <type 'exceptions.TypeError'></p>
Something went wrong!
Any idea why I can't convert back VS_MainTV_00 from splatoon? It outputs:
The error message isn't really that descriptive, so I have no clue what could be wrong. The file is attached, if you want to take a look at it.Code:BenzinU 1.0.3 by Diddy81 im here <p>Error: <type 'exceptions.TypeError'></p> Something went wrong!
Any idea why I can't convert back VS_MainTV_00 from splatoon? It outputs:
The error message isn't really that descriptive, so I have no clue what could be wrong. The file is attached, if you want to take a look at it.Code:BenzinU 1.0.3 by Diddy81 im here <p>Error: <type 'exceptions.TypeError'></p> Something went wrong!
Any idea why I can't convert back VS_MainTV_00 from splatoon? It outputs:
The error message isn't really that descriptive, so I have no clue what could be wrong. The file is attached, if you want to take a look at it.Code:BenzinU 1.0.3 by Diddy81 im here <p>Error: <type 'exceptions.TypeError'></p> Something went wrong!
hello my friend, is it possible to release a linux version?i dont have windows to use this awesome tool...
hello my friend, is it possible to release a linux version?i dont have windows to use this awesome tool...
Python is cross-platform, all that should need to be done is install the correct version of the python installer, either 2.7 or 3.0. You can even install both for compatibility.i have no way to compile it for linux
but i am adding the source to the first post its only in python so you should be able to get it running
i have no way to compile it for linux
but i am adding the source to the first post its only in python so you should be able to get it running
cool~thanks a lot man it works really well
and BTW is it possible to make it support Little endian? Im also modding 3ds roms,and this tool is the only one i found for bflyt...
Is the source publicly available for the version with the unfinished 3DS support? Hopefully this can be completed at some point.i did start adding 3ds files at one point but never got it fully finished
i never pushed the 3DS support its still a big mess more so then benzin U is ill see if i can get it to a working stateIs the source publicly available for the version with the unfinished 3DS support? Hopefully this can be completed at some point.
Either way, thank you for all of your hard work and your excellent contributions!
I'm guessing you are wanting that for the 3ds layout files@diddy81 , will you be adding little endian support any time soon?
@diddy81, You are right about me wanting it for 3DS layout files. And thanks for the response.
I was working on my own CLYT editor for 3DS in C#, however I stopped because I no longer needed to finish it for my project.
What I'm looking for specifically, are boundaries set on textbox elements.
I know (because I've seen the SDK) that they plot them on a grid.
Do the Wii U FLYT files contain bounds for things like text boxes, labels, panels, etc?
Thats essentially what I'm looking to edit in my layout files (if its even in there), to allow more characters in an on-screen element without disappearing or dropping to the next line.
<tag type="txt1" name="T_VS_00">
<visible>1</visible>
<TransmitAlpha2Children>0</TransmitAlpha2Children>
<PositionAdjustment>0</PositionAdjustment>
<origin x="Center" y="Center"/>
<OriginOfParent x="Center" y="Center"/>
<alpha>255</alpha>
<PartScaling>2</PartScaling>
<translate>
<x>-0.000000000000000000</x>
<y>-6.000000000000000000</y>
<z>0.000000000000000000</z>
</translate>
<rotate>
<x>0.000000000000000000</x>
<y>0.000000000000000000</y>
<z>0.000000000000000000</z>
</rotate>
<scale>
<x>1.000000000000000000</x>
<y>1.000000000000000000</y>
</scale>
<size>
<x>48.0</x>
<y>44.0</y>
</size>
<length>6</length>
<restrictlength>6</restrictlength>
<material>T_VS_00</material>
<font Name="GambitMain.bffnt">
<alignment x="Center" y="Center"/>
<LineAlignment>NA</LineAlignment>
<ActiveShadows>1</ActiveShadows>
<unk1>0</unk1>
<ItalicTilt>0.0</ItalicTilt>
<xsize>25.2000007629</xsize>
<ysize>28.7999992371</ysize>
<charsize>0.0</charsize>
<linesize>0.0</linesize>
</font>
<topcolor R="255" G="255" B="255" A="255"/>
<bottomcolor R="255" G="255" B="255" A="255"/>
<Shadows>
<OffsetX>0.000000000000000000</OffsetX>
<OffsetY>-2.000000000000000000</OffsetY>
<ScaleX>1.000000000000000000</ScaleX>
<ScaleY>1.000000000000000000</ScaleY>
<ShadowTopColor R="0" G="0" B="0" A="255"/>
<ShadowBottomColor R="0" G="0" B="0" A="255"/>
<ItalicTilt>0.0</ItalicTilt>
<unk3>0</unk3>
</Shadows>
<text>005600530000</text>
<callname>T_VS_00</callname>
<dump></dump>
</tag>