Having been very hyped for SMM on 3DS for ages, I was curious just how good it'd be compared to the Wii U version. But just how good is it?
Overall, it is good! The 3DS does feel like it fits SMM well, and level making on it works well.
Interestingly, though, the interface in general feels a bit less refined than the Wii U version. For example, in the Wii U version, clicking "play" on the title loads instantly into the level maker - in the 3DS port, it fades to black for a second first, which is a bit odd. You also have no way of touching the letters in the logo like the Wii U version, which is a bit of a shame, as that was quite fun.I'm unsure if the fly swatter game remains in, as... I don't have the muncher item yet. I'll edit this once I do.
Seems to me like it's been cut! Shaking a Muncher item doesn't give me any flies...
The included levels are quite fun! A few of them are returning from the Wii U version, some are redone versions of other levels (mostly SMB1/SMB3) and many are all-new.
Gameplay's the same. Themes are the same. Music's the same. Graphics are great, and aside from the quality-reduced NSMBU theme, which looks pretty bad, the rest of the game does look nice on the 3DS! Just about everything is the same as the Wii U version, gameplay-wise.
We know the restrictions for online, of course. No course searching, no course uploading. Once the game's servers are up officially, I'll look more in depth on the online course selection's quantity.
Overall, I'd say it's a pretty good port. Sure, there's a few missed opporotunities, and the fact that there's missing some online features is a shame, but I'd definitely recommend this to anyone who wants to make some Mario levels, but doesn't own or isn't often using a Wii U. If you are the type of person who is looking to play levels instead of making, I'd heavily suggest the Wii U version over this one, though.
Anyone else who's played it have any thoughts on it?
Overall, it is good! The 3DS does feel like it fits SMM well, and level making on it works well.
Interestingly, though, the interface in general feels a bit less refined than the Wii U version. For example, in the Wii U version, clicking "play" on the title loads instantly into the level maker - in the 3DS port, it fades to black for a second first, which is a bit odd. You also have no way of touching the letters in the logo like the Wii U version, which is a bit of a shame, as that was quite fun.
Seems to me like it's been cut! Shaking a Muncher item doesn't give me any flies...
The included levels are quite fun! A few of them are returning from the Wii U version, some are redone versions of other levels (mostly SMB1/SMB3) and many are all-new.
Gameplay's the same. Themes are the same. Music's the same. Graphics are great, and aside from the quality-reduced NSMBU theme, which looks pretty bad, the rest of the game does look nice on the 3DS! Just about everything is the same as the Wii U version, gameplay-wise.
We know the restrictions for online, of course. No course searching, no course uploading. Once the game's servers are up officially, I'll look more in depth on the online course selection's quantity.
Overall, I'd say it's a pretty good port. Sure, there's a few missed opporotunities, and the fact that there's missing some online features is a shame, but I'd definitely recommend this to anyone who wants to make some Mario levels, but doesn't own or isn't often using a Wii U. If you are the type of person who is looking to play levels instead of making, I'd heavily suggest the Wii U version over this one, though.
Anyone else who's played it have any thoughts on it?
Last edited by CeeDee,