Homebrew Citra - Unofficial \ Chinese builds discussion

  • Thread starter Thread starter masaki88
  • Start date Start date
  • Views Views 3,238,831
  • Replies Replies 9,660
  • Likes Likes 16
Still getting random freezes even on latest Nov 26th unofficial build, decided to do a fresh install and set everything up, I can't work out what causes it, I don't think it's time based as sometimes you can leave it running like 40 minutes and get nothing, and then have two instances in a row where it freezes after like 5 minutes.
 
Could you tell me and everyone how did you bypass the error?
It would be helpful to the devs.

--------------------- MERGED ---------------------------

I thought you know the solution , do you means the blackscreen error after beating Kukui? Just use Pkhex to sent 3 of you mons to pc , save before you challenge him
 
gdmk November 26 edition
@wwylele the swkbd.cpp of config.return_code = 2; changed config.return_code = 0; it will not enter the name stuck.
jit has been updated. Video in slow place 30% faster, quick place almost no change.


--------------------- MERGED ---------------------------

Hi, please test my build
Code:
ALL CREDIT GOES TO CITRA DEVELOPER

Based on https://github.com/citra-emu/citra (ed2ff8d)
Additional PR
(+) MerryMage/dynarmic
(+) JayFoxRox/gs-new-refactor
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Fifa Update
(+) Jhon591/Texture Filtering
(-) Revert wwylele/stub-nwm

NOTE:
Best Performance (by order):
1. citra-qt-gcc-fastest1 //Break Pokemon ORAS!
2. citra-qt-gcc-fastest2
3. citra-qt-gcc-with-gs-faster //Break Pokemon ORAS! //More gfx Effect
4. citra-qt-gcc-with-gs //More gfx Effect

https://openload.co/f/VqivQSNDdg8/Citra_DA_26-11-2106.rar

Nice, don't forget -40000 for bravely second , are + forgot in the mix.

can be controlled a little better under frame limit
about line 610 / 15 gpu.cpp
Code:
    uint32_t frame_limit = 120;
    const std::chrono::milliseconds expected_frame_time =
        std::chrono::milliseconds(1000 / frame_limit);

Frame limit seams to reset it self to un ticked / checked each time emu closes down and reset, anyone from citra team know to make it checked all the time ?
 
Last edited by drwhojan,
  • Like
Reactions: masaki88 and Dampih
Hi, please test my build
Code:
ALL CREDIT GOES TO CITRA DEVELOPER

Based on https://github.com/citra-emu/citra (ed2ff8d)
Additional PR
(+) MerryMage/dynarmic
(+) JayFoxRox/gs-new-refactor
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Fifa Update
(+) Jhon591/Texture Filtering
(-) Revert wwylele/stub-nwm

NOTE:
Best Performance (by order):
1. citra-qt-gcc-fastest1 //Break Pokemon ORAS!
2. citra-qt-gcc-fastest2
3. citra-qt-gcc-with-gs-faster //Break Pokemon ORAS! //More gfx Effect
4. citra-qt-gcc-with-gs //More gfx Effect

https://openload.co/f/VqivQSNDdg8/Citra_DA_26-11-2106.rar

Big Thanks Dampih:toot:been waiting for this
just tested 2 fastest builds and there is really huge speed up for animation playing or cut scene, i got 40+ on fire embem and league of legacy , finally no more torturing to listen to those crakling audio:Dthanks again, really nice
and for some reason, i think there is something happen to the limiter, or rather the way it displaying fps, i mean now fraps is showing wrong fps, like 21 but actually the game play is 42,plays smooth, mostly happens in 3d rendering graphic.
haven't using other fps monitoring software so i wonder if others do the same, but i can care less about it coz i'm gonna really starts to enjoy replay some favourite games on citra with hi res with this build, thanks, good job man:toot:
 
Hi, please test my build
Code:
ALL CREDIT GOES TO CITRA DEVELOPER

Based on https://github.com/citra-emu/citra (ed2ff8d)
Additional PR
(+) MerryMage/dynarmic
(+) JayFoxRox/gs-new-refactor
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Fifa Update
(+) Jhon591/Texture Filtering
(-) Revert wwylele/stub-nwm

NOTE:
Best Performance (by order):
1. citra-qt-gcc-fastest1 //Break Pokemon ORAS!
2. citra-qt-gcc-fastest2
3. citra-qt-gcc-with-gs-faster //Break Pokemon ORAS! //More gfx Effect
4. citra-qt-gcc-with-gs //More gfx Effect

https://openload.co/f/VqivQSNDdg8/Citra_DA_26-11-2106.rar


Wow Dampih thank u 4 the update, I'll upload a review on my channel, I would love Interview u, we have a little spanish community and Im sure we all love to listen to u answer a few questions.
This is my channel: https://www.youtube.com/channel/UCyagcoYosf6XtaZbXjRkGKg
 
Last edited by Rayi19,
Hi, please test my build
Code:
ALL CREDIT GOES TO CITRA DEVELOPER

Based on https://github.com/citra-emu/citra (ed2ff8d)
Additional PR
(+) MerryMage/dynarmic
(+) JayFoxRox/gs-new-refactor
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Fifa Update
(+) Jhon591/Texture Filtering
(-) Revert wwylele/stub-nwm

NOTE:
Best Performance (by order):
1. citra-qt-gcc-fastest1 //Break Pokemon ORAS!
2. citra-qt-gcc-fastest2
3. citra-qt-gcc-with-gs-faster //Break Pokemon ORAS! //More gfx Effect
4. citra-qt-gcc-with-gs //More gfx Effect

https://openload.co/f/VqivQSNDdg8/Citra_DA_26-11-2106.rar
Can you upload the build to another website.The website is down for me and also when i download. The download speed is really slow.
 
Hi, please test my build
Code:
ALL CREDIT GOES TO CITRA DEVELOPER

Based on https://github.com/citra-emu/citra (ed2ff8d)
Additional PR
(+) MerryMage/dynarmic
(+) JayFoxRox/gs-new-refactor
(+) emmauss/implement framelimiter
(+) makotech222/inputcore
(+) makotech222/cheatsmodule
(+) Jhno591/Fifa Update
(+) Jhon591/Texture Filtering
(-) Revert wwylele/stub-nwm

NOTE:
Best Performance (by order):
1. citra-qt-gcc-fastest1 //Break Pokemon ORAS!
2. citra-qt-gcc-fastest2
3. citra-qt-gcc-with-gs-faster //Break Pokemon ORAS! //More gfx Effect
4. citra-qt-gcc-with-gs //More gfx Effect

https://openload.co/f/VqivQSNDdg8/Citra_DA_26-11-2106.rar

Really nice, love the build. but i have a question, does the build name change ? depends on the country you live ?
10gyc5i.jpg
 
Big Thanks Citra Dev been waiting for this
just tested 2 fastest builds and there is really huge speed up for animation playing or cut scene, i got 40+ on fire embem and league of legacy , finally no more torturing to listen to those crakling audio:Dthanks again, really nice
and for some reason, i think there is something happen to the limiter, or rather the way it displaying fps, i mean now fraps is showing wrong fps, like 21 but actually the game play is 42,plays smooth, mostly happens in 3d rendering graphic.
haven't using other fps monitoring software so i wonder if others do the same, but i can care less about it coz i'm gonna really starts to enjoy replay some favourite games on citra with hi res with this build, thanks, good job man:toot:
fixed for you :).. they are (Citra Developer) well deserved, not me.
Wow Citra dev thank u 4 the update, I'll upload a review on my channel, I would love Interview u, we have a little spanish community and Im sure we all love to listen to u answer a few questions.
This is my channel: https://www.youtube.com/channel/UCyagcoYosf6XtaZbXjRkGKg
You should interview citra dev, not me.


thank you :toot:, for future build (if I can) I will use gdrive instead.
 
Citra_DA_26-11-2106 is the fastest build in running S/M , but freezing error keep on coming , hopefully this defect can be fix ASAP

26-11-2016 gdmk build is not as fast as Citra_DA build but the frequency of freezing is less than DA build,maybe gdmk keep the FPS not go very high in order to curb a little freezing problem

If i combined/replace 26-11 user folder into Citra-DA 26-11 build , it run very fast and the frequency of freezing problem had been reduce to a level which is almost same as the 26-11 gdmk build

So,the best build is the mixture of GDMK latest build + Dampih latest build ! :yay:
 
Yeah that freezing error is a real pain.

I'm on my 5th attempt to SOS Salamence on Island 1 but chaining takes so long that the game usually freezes long before I even have a chance... it's soul crushing.

I'm not convinced FPS has any real relation to the freeze in particular.
 
Last edited by xiraiya,
gdmk November 26 edition


Frame limit seams to reset it self to un ticked / checked each time emu closes down and reset, anyone from citra team know to make it checked all the time ?
Which build is faster for now? gdmk or Dampih?. Not for pokemon but for other games.
 

Site & Scene News

Popular threads in this forum