Homebrew Halo Revamped 3DS Port Release

ironmaster49

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Halo Revamped 17 3DS Port Release Basically Halo Deathmatch
This release is a release for a game i am hyped for, tcpixels halo. @TCPixel good job man, i made this as a seperate thread as not to flood your thread, this is my port of halo that you can play while waiting for tcpixels.
Description
This is a release of Halo Revamped rev 17 for 3DS, it is a quake mod for PSP that i ported to the 3DS. It is working smoothly, it has a good deathmatch gamemode, you fight bots and maybe LAN vs humans would work.
Video Demonstration:

How to use:
Load ctrQuake as normal. Press select to access menu, use start to go to options and add your own configuration, go back and select multiplayer with start, host a server, select tcp/ip, then set what map you want at bottom, select from elm1-elm7 and there is a map pack you can use from console. Make sure it is deathmatch. Then click on start game, and then you will be in the map. The map is empty, you can add bots by pressing DPAD Down.

Button bindings:
X Button: Melee Attack
Y Button: Fire/Attack
B Button: Jump
A Button: Pick up weapons/reload
Circlepad: Movement
DpadUP: Move forward
DpadDown:Spawn Bot
DpadLeft:Scoreboard
DpadRight:Switch weapon/cycle through weapons
LTRIGGER: Fire/Attack
RTRIGGER: Throw a grenade
Update Revision:
Added proper button bindings to the game.
Fixed not being able to pick up weapons


Installation:
Extract the ctrQuake folder in the zip to the /3ds folder on the sdcard, and run ctrQuake normally, either through the homebrew menu or cia. You can change configs and button binds in the .cfg files in the id1 folder.

Things to fix/add:
Game crashes after death, just start game again as normal
New maps - maybe i will make a blood gulch map!

Screenshots are attached.
Download Halo Revamped 3DS Update 1 Here:
Download

Get CtrQuake if you do not already have it (only for cia version, the game has ctrquake.3dsx in the folder). You still have to install the game folder if you use the cia.
If you want a cia to launch this install ctrquake.cia if you do not have it installed: https://github.com/masterfeizz/ctrQuake

Take note this game requires internet access to be able to start multiplayer, may be fixed in a future update. As far as i know it does not use any data, maybe it only needs a LAN network.
If you want to load the game without internet type in console deathmatch 2 maxplayers [as many as you want] map [your fav map] and press enter. Or add these to /id1/default.cfg at the end to autostart a map and play.

Credits: Halo Solitude PSP Team, Halo Revamped PSP Team, @MasterFeizz for ctrQuake, @TCPixel for making a better port (not released yet), and working on Halo Revamped, thank you very much!
 

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Last edited by ironmaster49,

Wolfy

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Though I do enjoy the thought of being able to play Halo on the 3DS as soon as possible, I think this is a HUGE middle finger to @TCPixel who even said...

TCPixel said:
Thanks for all the support and hype guys, you have been inspiring the hell out of me to work all night every night on this until I get it into your hands =D

Sorry, not trying to shut your work done, but I'll wait for @TCPixel since he's being trying his hardest from the beginning :3

I know you said in his thread that this would be a hype thread, but the hype is for his man
 
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ironmaster49

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@Wolfy, actually its not meant to shut down tcpixel, this is just a halo deathmatch for you to play, play it while waiting for tcpixel to release. I made this out of hype anyway. I like what tcpixel made, i was just wanting to play halo.
 
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Wolfy

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@Wolfy, actually its not meant to shut down tcpixel, this is just a halo deathmatch for you to play, play it while waiting for tcpixel to release. I made this out of hype anyway.

I know man, I put it in the spoiler, but for the people who haven't been watching his, they may misunderstand and get discouraged by the crash leading them to abandon following the project :/

Though I do appreciate you helping the people who can't do this for themselves, thanks man :)
 

ironmaster49

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I know man, I put it in the spoiler, but for the people who haven't been watching his, they may misunderstand and get discouraged by the crash leading them to abandon following the project :/

Though I do appreciate you helping the people who can't do this for themselves, thanks man :)
Ill add it in the post xD. Thanks for downloading, it took time to package, figure out ai, getting quake loading, taking screenies and posting. Ill add that its made for the hype and dm in the op then.

Update: Impulse 100 spawns bots, impulse 13 allows weapon switching, impulse 29 allows melee attack, bind keys in cfg file with binds.
 
Last edited by ironmaster49,

ironmaster49

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Halo Revamped 3DS Rev17 update 1.
YEAH I GOT A NEW UPDATE DONE! Its uploading. This fix has:
Proper logical button bindings:
X Button: Melee Attack
Y Button: Fire/Attack
B Button: Jump
A Button: Pick up weapons/reload
Circlepad: Movement
DpadUP: Move forward
DpadDown:Spawn Bot
DpadLeft:Scoreboard
DpadRight:Switch weapon/cycle through weapons
LTRIGGER: Fire/Attack
RTRIGGER: Throw a grenade
Fixed not being able to pick up weapons
Download Halo Revamped 3DS Update 1 here:
Download
 
Last edited by ironmaster49,

ironmaster49

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I'm just gonna wait for @TCPixel to release his one :) but hopefully this doesn't stop him from his releases
Why should my port stop tcpixel, and why not play it? I ported it myself and tcpixel can work on his port himself, read the whole post. This is a halo deathmatch you can play while waiting for tcpixels release, why not play it? Dont worry if you play this now this post won't stop tcpixel from making his port.
 

ironmaster49

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I'm going to play it in a bit; why can't two ports exist? It's not like TCP pixel will be dissapointed someone else did this.
Exactly my point, that is what i was trying to tell @NuikopeaDemon, thank you very much for understanding and playing, i am going to release a video and maybe an update shortly. If you have any problems with the game message here, if you need help or anything. The video takes an hour to upload, 100 mb about, slow internet sorry.
 
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ironmaster49

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sweet but can you make it so i don't have to restart after i die
I tried but there must be something wrong with ctrquake, i tried to use Windows quake to debug and that didn't crash at all. Ill try citra debug okay :) wow your first ever post is here xD maybe ctrquake can't use the prog compiled for the halo game, there is code included thankfully in halo and with ctrquake that i can modify :) Edit: Is there a way anyone knows how to set a custom path in citra, so it knows the quake files are in /3ds/ctrQuake? Thanks. Edit read citra wiki and says emulated sd card is in User thanks. Well it keeps saying error files not found.
 
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