If the user wants to pirate the games they use with Loadiine, it is their choice to make, and consequences fall on the user, not the developer of Loadiine. DLC should be no different. Loadiine allows the user to load games off an SD card. DLC can already be downloaded and used with Smash4. I wasn't begging for anything to be unlocked or provided, I was just asking if other games could load their respective DLC, provided by the user, in the same way. If the devs are really that hoity toity about piracy, why not just pull a devolution and make it so games have to be verified before they can be played? I'm not moaning for Loadiine to unlok free dee-el-cee, just pointing out the hypocrisy.You need the game to install/dump the DLC.
to use DLC, read the first post. all is explained.
note:
The option inside the official loadiineGX2 doesn't "unlock", it loads existing DLC already unlocked and present on your console.
Loadiine is a loader. it's called loadiine and not unlockiine (doesn't exist, just made that name).
Loadiine doesn't/shouldn't unlock or provide paid product for free, that's plainly illegal. It's not up to the homebrew to do the bad actions. Take your responsibilities if you want to pirate.
Loadiine "loads" what you provide, legal or illegal is up to you, not to the devs or this homebrew.
If users try to argue, it's no use. Just respect the main devs decision.
If the user wants to pirate the games they use with Loadiine, it is their choice to make, and consequences fall on the user, not the developer of Loadiine. DLC should be no different. Loadiine allows the user to load games off an SD card. DLC can already be downloaded and used with Smash4. I wasn't begging for anything to be unlocked or provided, I was just asking if other games could load their respective DLC, provided by the user, in the same way. If the devs are really that hoity toity about piracy, why not just pull a devolution and make it so games have to be verified before they can be played? I'm not moaning for Loadiine to unlok free dee-el-cee, just pointing out the hypocrisy.
just pointing out the hypocrisy.
Why not use the same argument for DLC?
Thanks for your great work, @masqchips, thanks to you, we can use DLC in whatever game without hypocrisy of the "devs".
i think Ethics and morals were thrown out the window today since alot of people are playing Paper Mario Color Splash, a game that almost nobody was supposed to play it.Loadiine GX2 Free of Hypocrisy
Ethics, Morals or privacy.... who decides?
My comment wasn't for you, but for [future] users asking about MasQChips's fork.I wasn't begging for anything to be unlocked or provided, I was just asking if other games could load their respective DLC
Thats exactly the point. To enable the "free dlc" you need to patch the function, that checks if the DLC is bought or not. And thats for me the boundary between a backup loader and a piracy tool.What's different about DLC is that it would require code other than what is present, which would only be needed in order to run DLC that did not come from your console. Choosing not to add code which would only be needed in that case is not being hypocritical.
I should make none difference. the php file will create the exact same mp4 file. (aka the mp4 is created by the php script)what method was the most stable for 5.5.1 , the php or mp4?
Im in the same boat, I have reworded the config file numerous times and placed the mp3 in numerous areas and still cant get the song to load.Hello,
today I wanted to change the music for Loadiine, and used the tutorial posted in the main post. But when I did that, I couldnt hear anything on the game selector menu. Perhaps i did something wrong? Can anyone help? I'm running on 5.5.1 if that would help?
...Today I added a bunch of games taking the total to around 190 (all with covers, icons, and background) and now whenever I open loadiine, it freezes on game selection screen after a couple of seconds. If I manage to select a game before it locks, I Can play it fine,...
For a test, I added 300 games (numbered copies of the same small game) on one of my SDs. I didn't have a problem.
The first thing you want to do is check all the files in your covers folder by viewing them on your PC. Extra Large Icons view in Windows would be good enough for a quick check.
Since the normal Loadiine build doesn't udp log each game as it builds the list, you have to manually figure out which game is causing trouble. Fortunately, you can use a binary searching process to find the bad game(s).
It seems like that's a lot, but it won't take long. Feel free to take shortcuts (like trying the rest in one shot after you find the first failure) if you feel lucky or want to guess, as long as you can keep track of your own logic.
- Check your SD for errors, then create sd:/wiiu/game_hold1 and sd:/wiiu/game_hold2 folders.
- Move (don't copy/delete) the game folders that you added earlier today to sd:/wiiu/game_hold1 and test again.
- If it works, which it should, move about half of the folders in game_hold1 back into games and test. Keep doing that with half the number of folders in game_hold1 until it doesn't work. When it doesn't work, move the last batch you added to sd:/wiiu/game_hold2.
- Repeat that process until you have moved all the folders from game_hold1 back into sd:/wiiu/games or sd:/wiiu/game_hold2.
- Then move everything from game_hold2 to game_hold1 and start moving halves again. If you keep doing that, you'll end up with your bad game(s) in game_hold2.