Homebrew SNES9x for Old 3DS

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you did much more than people ever expected, go back and live some of your life. its not like what's left now is in any way gamebreaking stuff.
 
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I don't know if this is a known problem but I encountered a little problem just a few minutes ago. Sometimes when you put your 3DS in sleep mode while using snes9x can soft lock your system until you hard reset. Someone came to the door so I put it in sleep. When I opened the 3DS, it still thought the lid was closed. I tried this on the home menu by open and closing many times so I know it isn't my 3DS. It seems to be the emulator that's causing it. But I believe this problem is rare to come by. It's the first time I saw it.
 
When I saw this emulator I thought this is probably going to be just a poc, but I tested myself this one and was on par with blargness, I was really surprised, I never expected new updates from this emulator and I'm happy I can play Mario kart and yoshi's island it's running on my 3ds, at least for me it will be my main emulatos for snes games and I appreciate your hard work!
 
When I saw this emulator I thought this is probably going to be just a poc, but I tested myself this one and was on par with blargness, I was really surprised, I never expected new updates from this emulator and I'm happy I can play Mario kart and yoshi's island it's running on my 3ds, at least for me it will be my main emulatos for snes games and I appreciate your hard work!

I don't think it's on par, I think is vastly superior to blargsnes in every aspect (except in sound, but that'll come later).
 
Last edited by AtlasFontaine,
@Billy Acuña - Not too sure. It also has the same problem on my windows version of SNES9x v1.43. It's probably something about the hardware that's not emulated in this version of SNES9x.

@SkittleDash - Yup the sleep mode still has some kinks to work out. :) I don't really recommend closing the lid yet.
 
Is there an option to make the lower screen black (ie not show the frame rate etc) and I just missed it?
 
Yo, is there a way you can keep Super Metroid from crashing?
Blargsnes has the same issue AFAIK.
I've been playing hacks of SM and they crash as well, though they play correctly while running until the crash.
 
@bubble2k16 I thought you might like to know that 0.51 made Seiken Densetsu 3 totally playable. The ingame dialog displays properly now, with only flickering on the title/new game font and other small, irrelevant bits. The title/new game flickering does affect background tiling, however. You can see it "jumping". Also, whatever recent voodoo you hatched caused the mode7 overworld in SD3 to stop lagging like a snail. It doesn't frameskip anymore.
 
Last edited by ArtemisM,
@bubble2k16 I thought you might like to know that 0.51 made Seiken Densetsu 3 totally playable. The ingame dialog displays properly now, with only flickering on the title/new game font and other small, irrelevant bits. The title/new game flickering does affect background tiling, however. You can see it "jumping". Also, whatever recent voodoo you hatched caused the mode7 overworld in SD3 to stop lagging like a snail. It doesn't frameskip anymore.
That was essentially why 0.51 was released, to support the hires mode thatsome games use for text dialogues etc.
 
That was essentially why 0.51 was released, to support the hires mode thatsome games use for text dialogues etc.

Oh I know. It just works better than he made it sound. The ingame dialogue for SD3 looks natural with no jitter.
 
found a small issue, using v0.51 on my n3DSxl
not sure if this is already known or not but I figure no harm in posting anyways.
this is super mario all-stars, and within that it's super mario bros. 3
the plant here is rendered on top of the pipe block for some reason (instead of behind it)
tested again on the higan emulator on pc juuuuuust to make sure that indeed the plant is supposed to be behind the pipe.

kMka58d.jpg
 
@passarbye - Can you let me know where Super Metroid crashes?

@mqk9999 - LOL. I'm no sales man you can tell. :) Forgot to add that the background jitters because it is also in hi-res mode. The jitter is alternating between even and odd pixels to give the pseudo hi-res effect. I admit it was a quick and dirty way of implemented hi-res for this 3DS port, just like how old TVs interleave alternating scanlines to give a hi-res effect. :rofl2: It will become obvious especially when this 3DS port can't keep up with a full 60fps.

The English version of SD3 doesn't have the flickering text problem, but the Japanese version one has (since the fonts are so tiny for those Japanese characters).

@NikWillOrStuff - Thanks for pointing out. Yes, this is a known problem. Originally had scheduled to fix this in v0.51, but it turned out more complex than I thought. Will look into it when I have a lot of time.
 
Last edited by bubble2k16,
@Osakasan - You are using the EUR version I suppose? If it's running at 50fps, there should be very little frame skips.

Nope. NTSC USA version. I already did the Arcade mode 6 times and the only time the framerate went down from 59.8 fps was always on Charlie's stage. I always play with frameskip disabled, since i hate it.
 
Nope. NTSC USA version. I already did the Arcade mode 6 times and the only time the framerate went down from 59.8 fps was always on Charlie's stage. I always play with frameskip disabled, since i hate it.

Weird, I also get 60 fps in NTSC but with slowdowns to 55 without frameskips using the latest version...
 
Weird, I also get 60 fps in NTSC but with slowdowns to 55 without frameskips using the latest version...

I get slowdowns up to 57 fps on Charlie's stage and also with a few lv. 3 Ultras (just did a lv 3 Shoryureppa)

In wich situations you get the slowdowns? I take it you're using the cia version, aren't you?
 
It doesn't save the location where you load the roms, the cia always loads the games from the SD root.
On other note, the cinematic of super metroid is finally complete, it doesn't have black portions as before, but I don't know about the crashes since I don't play the game too often
 
It doesn't save the location where you load the roms, the cia always loads the games from the SD root.
On other note, the cinematic of super metroid is finally complete, it doesn't have black portions as before, but I don't know about the crashes since I don't play the game too often

Put your roms in a folder called zRoms or zSnes so you only have to push up to be at the right folder.
 

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