Homebrew SNES9x for Old 3DS

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Would getting a no-intro version of the rom work? I tried this, and it gave the same sound issue. It worked fine on earlier versions of the emulator, just not the latest.
 
Dunno if it has been tested already, but Street Fighter Alpha 2 runs full speed now.

Chun-li stage sound mixing is off, thought
 
Last edited by Osakasan,
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Does anyone know how I can get the sound working on the custom injected SNES VC games from BlargSNES? They all run without sound on my o3DS; like Super Mario All-Stars, for example.
 
Last edited by 03bgood,
why does this run better the pokect snes
because pocket snes was and prolly will never be optimised for o3ds.

I want to play SMRPG and Kirby Super Star at full speed!

Well KSS doesn't matter since the DS version exists but I want KDL3!
you'll need a n3ds and retroarch pocketsnes for that. sorry but theres really no way the o3ds will ever get those chip games to run anywhere near full speed.
 
nintedo could have made snes vc for the old 3ds as well like an unofficial emulator runs games pretty well on the old 3ds
 
nintedo could have made snes vc for the old 3ds as well like an unofficial emulator runs games pretty well on the old 3ds

not exactly. this emulator only runs well because its taking shortcuts here an there. it sacrifices accuracy for performance. and nintendo doesn't want to do that. they want accurate emulation, which only the n3ds can shoulder.

granted, its usually no big deal for the consumer, they'd barely notice the difference. but its just how these things work is all.
when it comes to vc, the only thing truly not understandable is nintendo's insistence to keep on holding a 5 year old promise about early adopters being the only ones to ever get official gba games on their 3ds.
 
when it comes to vc, the only thing truly not understandable is nintendo's insistence to keep on holding a 5 year old promise about early adopters being the only ones to ever get official gba games on their 3ds.

Maybe because they can't implement Miiverse features on them since it's backwards compatibility rather than emulation. Now we could refute this with the Wii games on Wii U, but those are not advertised as Virtual Console and are literally from the last gen.

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Also, for the sake of information i tested Street Fighter Alpha 2 again. It runs at full speed with no frameskipping whatsoever.
 
Has anyone ever tested out the Chrono Trigger issue? Just start a new game, go to the Truce Inn, try opening the sealed box, and then you'll notice that the music doesn't replay until you move to another section where another track is supposed to play. Wouldn't this count as an audio issue in the compatibility list?
 
Last edited by Midnight Locke,
Has anyone ever tested out the Chrono Trigger issue? Just start a new game, go to the Truce Inn, try opening the sealed box, and then you'll notice that the music doesn't replay until you move to another section where another track is supposed to play. Wouldn't this count as an audio issue in the compatibility list?
yeah, its an audio issue alright.
all music is gone after trying to open those magic chests.
 
v0.51 released. With some small fixes:

- Hires mode 5. Now Secret of Mana, Seiken Densetsu, Air Strike Patrol is playable, somewhat. It uses alternate frame flickering the achieve the pseudo-hires effect. Some of you may not like it... but this seems like the most optimal (at least from a performance standpoint) of achieving hi-res that is readable (especially for the Japanese version of Seiken Densetsu). I earlier tried doing filtering, but the Japanese text was way too difficult to read.

Turns out that I couldn't really implement the sprite layering fixes in time. It will require me to re-think some of approach that we render sprites to the screen. I'll probably have a look at it when I have much more time available.



@Midnight Locke - Thanks for pointing it out. Unfortunately, I am not that familiar with the sound emulation part of SNES, and I've also kind of run out of time for this project. :(

@Osakasan - You are using the EUR version I suppose? If it's running at 50fps, there should be very little frame skips.
 

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Last edited by bubble2k16,
v0.51 released. With some small fixes:

- Hires mode 5. Now Secret of Mana, Seiken Densetsu, Air Strike Patrol is playable, somewhat. It uses alternate frame flickering the achieve the pseudo-hires effect. Some of you may not like it... but this seems like the most optimal (at least from a performance standpoint) of achieving hi-res that is readable (especially for the Japanese version of Seiken Densetsu). I earlier tried doing filtering, but the Japanese text was way too difficult to read.

Turns out that I couldn't really implement the sprite layering fixes in time. It will require me to re-think some of approach that we render sprites to the screen. I'll probably have a look at it when I have much more time available.



@Midnight Locke - Thanks for pointing it out. Unfortunately, I am not that familiar with the sound emulation part of SNES, and I've also kind of running out of time for this project. :(

@Osakasan - You are using the EUR version I suppose? If it's running at 50fps, there should be very little frame skips.
Life takes its toll on us but the work you have done will be appreciated (in case you stop working on this emu). Its great to enjoy snes on my O3DSXL.

Sent from my Nexus 6
 
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