Hacking Wii U Hacking & Homebrew Discussion

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Let me correct you, what we need is a Backup Loader just like the Wii.
Loadiine is nothing like Backup loaders on the Wii. (In terms of how Loadiine works)
I don´t think there will be a new backup loader, because we don´t need it.
We will be able to install backups to the homemenu, just like on the 3DS.
And we will be able to use a WiiU formatted HDD for storage, just like you can for normal eShop purchases.
 
I don´t think there will be a new backup loader, because we don´t need it.
We will be able to install backups to the homemenu, just like on the 3DS.
And we will be able to use a WiiU formatted HDD for storage, just like you can for normal eShop purchases.

i'd like to have the ability to install on the home menu and use a FAT32 drive with Wii U so it would still be compatible with virtual Wii..having everything in one drive..that would be nice..someday..someday..
 
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In my opinion Loadiine GX is and has always been an excellent software DEVs did everything they could in order to achieve best compatibility and ease to end user. What remains (USB access, Permanent hack...) is beyond their ability for the moment and IOSU documentation and access is needed.
Even if there was some other backup loader it would simply implement the same principles as Loadiine.
 
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So in my understanding vwii and wii u are 2 different systems with different CPU's?
Could we then use the vWii processor while using Wii u homebrew like an NTR Viewer for wii u

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So in my understanding vwii and wii u are 2 different systems with different CPU's?
Could we then use the vWii processor while using Wii u homebrew like an NTR Viewer for wii u

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NO.. the vwii processor is exactly the same as the wiiu one except it uses only one core and has a limited speed to the wii maximum mhz, same way the wii did GC, same processor but limited speed for compatibility same way for vwii limited ram tough.

they do have diferent graphic processors tough, vwii has a GX one and wiiu has a GX2 one, the there is only one processor wich is the wiiu one clocked down for vwii.
 
Last edited by pedro702,
Lol at the last few pages, mostly people going "three weeks... when... it's gone over oh noez!" etc.

I'm looking forward to a full IOSU hack with installable home menu items as well, but I look at it more that it's a small homebrew dev team and they have responsibilities beyond doing great work for free, so when it's done and they're happy THEN the rest of us get to see it. Better that it be amazing than be rushed out...
 
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NO.. the vwii processor is exactly the same as the wiiu one except it uses only one core and has a limited speed to the wii maximum mhz, same way the wii did GC, same processor but limited speed for compatibility same way for vwii limited ram tough.

they do have diferent graphic processors tough, vwii has a GX one and wiiu has a GX2 one, the there is only one processor wich is the wiiu one clocked down for vwii.
Oh well, then i missread something
 
Why can't we make homebrew in C# even mono would be ok..
I wouldn't do anything other^^
It doesn't work like that unless someone made an interpreter/binding something for PowerPC, you need to be able to compile directly to PowerPC without overhead, and we've been using DevKitPPC for that, which only has a compiler for C/C++
Screenshot_260.png
 
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Loadline is great but it could do with a change once IOSU arrives. USB would improve loading dramatically & hopefully the format would change too eg: ISO or WBFS. Right now all the opening & closing operations when loading backups through loadline also effects speed. A perfect example is JB format on the PS3 compared to ISO. There is a big difference.
 
Loadline is great but it could do with a change once IOSU arrives. USB would improve loading dramatically & hopefully the format would change too eg: ISO or WBFS. Right now all the opening & closing operations when loading backups through loadline also effects speed. A perfect example is JB format on the PS3 compared to ISO. There is a big difference.
That and the fact that it's much easier to get a large amount of USB storage cheaper than SD cards.
 
Loadline is great but it could do with a change once IOSU arrives. USB would improve loading dramatically & hopefully the format would change too eg: ISO or WBFS. Right now all the opening & closing operations when loading backups through loadline also effects speed. A perfect example is JB format on the PS3 compared to ISO. There is a big difference.
I think it's WUD for Wii U.
Anyway, i think that the method we have right now of using the decrypted WUDs is the best due to how much space you can save in your storage device insted of having 25GB per each game (yes that's the actual size of each WUD)
 
I think it's WUD for Wii U.
Anyway, i think that the method we have right now of using the decrypted WUDs is the best due to how much space you can save in your storage device insted of having 25GB per each game (yes that's the actual size of each WUD)
I couldn't agree more, actually its great that all the Wii U library can be copied to fat32, there are no big files (>4gb) and thus no need to split files ALA PS3 or WBFS. Meaning you could have all your gamecube, wii homebrew and wii u library in same fat32 partition. :)
 
Last edited by Pepois,
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Oh, if it can compile for Wii it can for Wii U, probably, I'm sure it generates ELFs which is what we need to convert to RPX/RPL. Someone'll just need to tinker and document that process
That would be so nice, it would help the scene as many can program in c# but not C/C++
 
I couldn't agree more, actually its great that all the Wii U library can be copied to fat32, there are no big files (>4gb) and thus no need to split files ALA PS3 or WBFS. Meaning you could have all your gamecube, wii homebrew and wii u library in same fat32 partition. :)
Actually the wii had a similar thing with it's ISO/WBFS files. They are actually several gigs, but iirc both of those file types could be cut to the actual size of the files within. If you had a similar thing with the Wii U where you use truncated ISO/WUD/whatever file gets used it would be basically the same. But that's just me basing off my knowledge of Wii USB Loaders, which may be (and probably is) very different from how Wii U could handle it.
 

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