Not a few months, it's just that translating unicode is extremely difficult and we'd need a tool to extract the text. I'm pretty sure we'll have a tool sometime in a few weeks depending on when we get started.@Psi-hate
So it's confirmed it will take several months to get anything extracted?
I was really looking forward to help with this but if it really takes this long then it may be best just to wait for the American release...
wtf it wasn't even announced that it will be released in america just be patient i am sure the guys will do an awesome job@Psi-hate
So it's confirmed it will take several months to get anything extracted?
I was really looking forward to help with this but if it really takes this long then it may be best just to wait for the American release...
There are menu translations here http://www.shonengamez.com/2016/08/04/dragon-ball-fusions-menu-translations/Could someone please tell me how to save my progress in this game?
Actually is funnier than that, we had a thing and then we didn't all in under 8 hours xDI stop looking here for 15 hours, and we have an actual thing going on. This is good, I'll try to help out.
Um... we don't have progress anymore?Actually is funnier than that, we had a thing and then we didn't all in under 8 hours xD
Helmax found a way to extract the text but he's too busy with other projects, Psi-Hate is trying his best to do it butUm... we don't have progress anymore?
Crap. Where are the msg.jmsg files stored in the .jarc files? For that matter, which .jarc files hold the text?Helmax found a way to extract the text but he's too busy with other projects, Psi-Hate is trying his best to do it but
making the software to translate Unicode could take months
At least that's what I could gather for now
I could translate the game but I have no knowledge of programming. You can read this thread or the private messages to try and figure it out.Crap. Where are the msg.jmsg files stored in the .jarc files? For that matter, which .jarc files hold the text?
Maybe they'll pop up later today? It seems that the people currently in charge of translations don't pop up at the same time as us.I could translate the game but I have no knowledge of programming. You can read this thread or the private messages to try and figure it out.
It would be awesome even if you guys could extract a few paragraphs a day to get some momentum going but it seems to be more difficult than I thought...
?? well no translation is not a problem since a lot of people could do it, is getting the txt dumpedMaybe they'll pop up later today? It seems that the people currently in charge of translations don't pop up at the same time as us.
oops wrong wording. Yeah, we need to get the text dumped first.?? well no translation is not a problem since a lot of people could do it, is getting the txt dumped
Well I have my fingers crossed for @Psi-hate and you to do it, but from what he said it could take a long time, so all of my hype is slowly dyingoops wrong wording. Yeah, we need to get the text dumped first.
I just want to know where the files are, and yes, this will take a while.Well I have my fingers crossed for @Psi-hate and you to do it, but from what he said it could take a long time, so all of my hype is slowly dying
Some (if not all) the text is located in "message.jmsg". Use OpenBMS to extract the .jarc files as "message.jmsg" is located in one of them. I'm not sure which one, but I'll check soon. Iirc you should be able to find it by mass extracting all the .jarc files.I just want to know where the files are, and yes, this will take a while.
No worry, @Helmax says he may be able to start writing a tool up sometime this week, so until then, we need to research the game to find anything else that's useful until then.I just want to know where the files are, and yes, this will take a while.
Some (if not all) the text is located in "message.jmsg". Use OpenBMS to extract the .jarc files as "message.jmsg" is located in one of them. I'm not sure which one, but I'll check soon. Iirc you should be able to find it by mass extracting all the .jarc files.
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No worry, @Helmax says he may be able to start writing a tool up sometime this week, so until then, we need to research the game to find anything else that's useful until then.
I already laid out what needs done, and I just don't have the time to do it at the moment. I'm not sure why you think progress started and then faded away.
I started investigating the JMSG file format and stopped for now, and documented it all earlier in this thread.
It's like any number of other 3DS games, so anyone who has done any script hacking thus far should be alright getting through it.
/pac.system.jarc -> message.jmsg (i think its message anyways, its the ONLY jmsg file)
That appears to be where all the screen displayed text is.
And for the 100th time, its just a bunch of Pointers offset by 4 bytes, and Unicode sentences terminated with a null (00).
If someone else could do this before me, that would be wonderful since I am busy at the moment.