Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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https://www.reddit.com/r/cemu/comments/4oec02/smash_4_not_getting_past_stage_selection_screen/ deos anyone know how to solve this because it is happening to quite a few people
SSB uses quite expensive audio mixing that can hog 100% of emulated CPU resources. When that happens, anything that is low-priority like loading assets in the background will never finish. It's similar to the TP issue where the faster the host CPU, the less likely it is to fail. Try this build.
 
SSB uses quite expensive audio mixing that can hog 100% of emulated CPU resources. When that happens, anything that is low-priority like loading assets in the background will never finish. It's similar to the TP issue where the faster the host CPU, the less likely it is to fail. Try this build.
Holy shit this is fast! That worked, thank you!
 
Last edited by Jobenblue,
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Excellent work as always Exzap!

I do have one minor inconvenience, the audio of Cemu stutters pretty bad when this emulator is used with an audio enhancing program called "Breakaway Audio Enhancer", this is happening with all the versions of Cemu. I have used that program for many years with most PC games out there and emulators and I've never experienced any issues, Cemu is the only program/emulator that is experiencing issues with it.

I know plenty of peoples use that program to enhance the audio but none of them are reporting this bug here, for this reason I'm speaking for them. I hope this inconvenience is resolved in future updates.

Keep up the amazing work mate!
 
Cemu 1.5.2: ☞Super Smash Bros 4☜

The first Cemu build that reaches gameplay in this game and that game is really great, enjoy!
 
SSB uses quite expensive audio mixing that can hog 100% of emulated CPU resources. When that happens, anything that is low-priority like loading assets in the background will never finish. It's similar to the TP issue where the faster the host CPU, the less likely it is to fail. Try this build.
Woah, any chance of no audio builds being an option somewhere on the homepage? This may be useful in future working titles for those with similar audio issues.

And excellent work as always! xD
 
SSB uses quite expensive audio mixing that can hog 100% of emulated CPU resources. When that happens, anything that is low-priority like loading assets in the background will never finish. It's similar to the TP issue where the faster the host CPU, the less likely it is to fail. Try this build.
This happens when I open smash
 
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Did not find any major changes, I will test it out in the no audio build and see how it runs.

Cemu 1.5.2 Super Smash Bros (No Audio build). Running at 60 FPS for the most part.
 
Last edited by Centennial,
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Cemu 1.5.2 seems to have caused some interesting bugs in certain games.
5UxOSMW.png

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