Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Super_Smash_Bros_For_WiiU_USA RPX in cemu 1.5.2 crash when start boot with gtx970

what version of smash bros you use for enter stage
 
Aww, man...
On my notebook emu don't work...
Well, my notebook Acer aspire 553G and it's already not so powerfull)
But strange that SMM runs on 40 fps and black screen (try rpx)

Windows 7 (x64) or above
OpenGL 4.0 (4.5 is used if available)
RAM: 4 GB minimum, 6 GB or more recommended

And my SR are right
Windows 7 (x64)
OpenGL 4.0
(I have installed 8gb ram)
 
Last edited by Makein,
Yes. Although we didn't mean weekly as in literally every 7 days. Next progress update should be within 1-2 days.
Great work exzap , and happy to see that you will communicate with Patreon member that supported you :)
 
Last edited by leelaa16,
Tekken goes a little further.

Still same for me on AMD GPU
Capture.JPG
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I just experienced a freeze for Super Mario 3D World (US) when entering the input settings while on "Save complete" with Cemu 1.5.2.

The BGM is still playing but the background animations stopped and the FPS counter is static indicating an actual emulation freeze.

Not really a big deal, just figured I'd report it here in case it's not a known issue. The "Save complete" screen has come up fine before and I was able to dismiss it fine. I've only had it freeze once.

What I did that resulted in a freeze: Entered Input Settings, changed some buttons, exported to a file, applied the settings, dismissed the input settings dialog, minimized the emulator, came back a few minutes later and noticed it was frozen.

fEM8tlu.jpg
 
Last edited by Rfire,
@Exzap @Petergov Thank you, and great job again to these fast and efficient update,
We found a small problem with the Xbox 360 trigger (to version 1.5.1), the trigger ZL does not work if we remain pressing on ZR,

For example, in Mario Kart 8 if we hold a banana remaining press ZL and we jump with ZR, we automatic drop the banana.

Edit: with ZR = RT xbox trigger
and ZL = LT xbox trigger
This could be because of the way the L/R Trigger are detected.
It has happened to me and is not an emulator problem (if it this same thing).

For me, the L/R Trigger are put in the same analog axis, for me it was Z axis, with left trigger adding to the axis and right trigger deducting from the axis. So pressing the two triggers at the same time, put the Z axis in 'zero', so the computer detects this as no button being pressed.
Is this what happens to you?
 

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